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NPC Generator

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Advanced [show]


Fibblestib Gummen, Male Gnome [Permalink]

Personal [hide]

Description: He typically wears tan cloth garments or leather armor. He is portly but not overly obese. He has a golden handlebar mustache and slicked back golden hair. His skin is flawless and his hazel eyes scan people very quickly.

Personality: Prone to second guessing himself, he comes off as nervous. He would rather hide behind his crafts than deal with other people.

History: Fibblestib was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has never given up on his singing dream.

Motivation: To reunite with his absent mother; and marry his sister to traveling adventurers

Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Poor, Family. Occupation: Server

Voice: Irish accent

Attributes [hide]

Fibblestib Gummen, Male Gnome Monk 4
Small (3'7") Gnome, True Neutral (CR 4)
Armor Class 11
Hit Points 27 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 15 (+2)12 (+1) 11 (+0)16 (+3)
Skills Acrobatics +2, History +3
Senses Passive Perception 10
Languages Common, Gnome, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +3

Possessions: Black pearl (1200 gp). 1 Minor magic item.


Social Check DCs


Orsik Goblinbane, Male Dwarf [Permalink]

Personal [hide]

Description: Standing 4'4", this man wears just a blue suit. He has moderate length brown hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is a font of random trivia from the lore and stories he has discovered

History: Orsik lived on a farm with his mother, near the main road leading to a nearby town. When Orsik reached his early adolescence his Dwarf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Doesn't want to be a Apothecary and was forced into it by his family; and he has passion for adventuring and risk

Ideals: Logical. Flaws: Shy. Bonds: Family, Military, Adventurer. Occupation: Apothecary

Voice: Tuts and clicks tongue

Attributes [hide]

Orsik Goblinbane, Male Dwarf Bard 2
Medium (4'4") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 19 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 18 (+4)10 (+0) 11 (+0)11 (+0)
Skills Investigation +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 20 pp. 1 Average lock.


Social Check DCs


Thorpe Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He has a large grey mantle and cape that has been intricately interwoven into his white robe. Beneath his clothing is a huge mess of scar tissue. He has done his best to style his brown hair to look like a famous performer. His gray eyes dart from person to person to random spaces in the air.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with unlife at a very young age, Thorpe has worked very hard to control his curse. He hasn't been sleeping well lately.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Philantrophist, Professionalism. Flaws: Disease, Insomniac. Bonds: Slave. Occupation: Butcher

Voice: Spits and sputters

Attributes [hide]

Thorpe Tealeaf, Male Halfling Druid 2
Small (3'4") Halfling, Lawful Good (CR 2)
Armor Class 13
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)16 (+3) 13 (+1)12 (+1)
Skills Medicine +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Halfling, Ignan, Orc, Druidic
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 130 gp.


Social Check DCs


Calcitro Goodbarrel, Male Halfling [Permalink]

Personal [hide]

Description: He has a missing right leg. He likes to wear pastel tank tops with black pants. His hair is golden and curly. He wears large thick round spectacles.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. When he's not drinking or sleeping the drinks off, he's doing writing.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He worked as a nervous Mason and found it very stressful. He struck the Mason job and began his own company from there.

Motivation: He has passion for adventuring and risk; and wants to open a new tavern

Ideals: Artistic. Bonds: Adventurer, Military, Job. Occupation: Mason

Voice: Gruff and masculine

Attributes [hide]

Calcitro Goodbarrel, Male Halfling Commoner 16
Small (3'0") Halfling, Chaotic Good (CR 16)
Armor Class 12
Hit Points 72 (16d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 14 (+2)16 (+3) 11 (+0)13 (+1)
Skills Deception +6, Religion +8
Senses Passive Perception 10
Languages Common, Halfling, Undercommon, Abyssal, Draconic
Attacks Melee +3 / 4d10-2, Ranged +6 / 4d10+1, Grapple +1

Possessions: 5000 gp. Gold music box (2000 gp). Eyepatch with mock eye of sapphire and moonstone (1600 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (40 gp). Golden circlet with four aquamarines (5000 gp). Jeweled anklet (2000 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). Fire opal pendant on a fine gold chain (1600 gp). A delicate brass dragon egg (20 gp). Golden circlet with four aquamarines (5000 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (20 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). Brass mug with jade inlays (400 gp). Solid gold idol (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (20 gp). A pair of silk slippers encrusted with tiny pearls. (40 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Azdûsh Walpole, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with yellow lining and desert motifs. He has a moderate pudge and is not very fit. His hair is chestnut and curly. He wears crescent spectacles with a black brim.

Personality: He is overprotective of those who hire his services. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born on a small isolated farm. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He inherited the family business which he has now maintained for 14 years.

Motivation: He is wracked by social anxiety.

Flaws: Fearful. Bonds: Guardian, Nature, Job. Occupation: Hunter

Voice: Speaks with back of mouth

Attributes [hide]

Azdûsh Walpole, Male Half-Orc Aristocrat 5
Medium (6'7") Half-Orc, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 36 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)8 (-1) 12 (+1)12 (+1)
Skills History +2, Insight +4
Senses Passive Perception 11
Languages Orc
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 60 pp.


Social Check DCs

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