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Advanced [show]


Five Buttons, Male Tabaxi [Permalink]

Personal [hide]

Description: He prefers to wear flannel. His gray fur, when down, is lengthy. His copper eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was always a brilliant, if unscrupulous mind. He found a children's book about a Tabaxi Warrior who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He is untrained/undisciplined, which makes him dangerous.

Motivation: Meet up once more with his childhood friend; and a need for knowledge about a nearby landmark

Ideals: Logical. Flaws: Addict, Insane. Bonds: Attractive, Adventurer. Occupation: Dyer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Five Buttons, Male Tabaxi Warrior 10
Medium (5'8") Tabaxi, Chaotic Evil (CR 10)
Armor Class 14
Hit Points 82 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 15 (+2)10 (+0) 12 (+1)10 (+0)
Skills History +4, Investigation +4
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 3d6+3, Ranged +8 / 3d6+4, Grapple +4

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerard Ramsay, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many white ritualistic tattoos. He wears a green tunic with white highlights, and long violet pants that bunch up around his shoes. He has a long golden beard with little hanging trinkets. His fierce blue eyes like to dwell on things.

Personality: He speaks before he thinks and is too direct. He would rather hide behind his crafts than deal with other people.

History: Born in the west his family was never financially stable. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: His religion dominates his actions; and to prove his worth to the world

Ideals: Artistic. Flaws: Impulsive, Shy. Bonds: Poor, Adventurer, Religious. Occupation: Laborer

Voice: Scratchy, weak

Attributes [hide]

Gerard Ramsay, Male Human Sorcerer 1
Medium (5'6") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)10 (+0) 16 (+3)16 (+3)
Skills Animal Handling +5, Arcana +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 800 sp. Blue quartz (11 gp).


Social Check DCs


Crampernap Scheppen, Male Gnome [Permalink]

Personal [hide]

Description: He wears a grey tunic with tan highlights, and long yellow pants that bunch up around his shoes. He has a slight overbite and is overall scrawny. His golden hair is cut short with large spiked bangs in the front. He has a tattooed face.

Personality: He is irascible and easily irritated. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: When he was but 3 years old his parents immigrated from the north. A few years later when the east was not economically sound they moved to his current location. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Revenge; and someone believes him a fraud

Flaws: Antagonistic, Ugly. Bonds: Rich, Immigrant, Enemies. Occupation: Servant

Voice: Dark and ominous

Attributes [hide]

Crampernap Scheppen, Male Gnome Aristocrat 2
Small (3'3") Gnome, True Neutral (CR 2)
Armor Class 14
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 16 (+3)11 (+0) 17 (+3)8 (-1)
Skills Athletics +1, Performance +1
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Alberich Rakankrak, Male Dwarf [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior, and he perpetually has his bow ready. He wears a broad hat to cover his moderate length auburn hair. His eyes are likewise blue. His teeth are white and perfect.

Personality: He is witty, but his monotone delivery comes off as unnerving He feeds upon the attention of others.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Alberich took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has achieved small success as a Barber.

Motivation: To protect his home; and he is unsatisfied with his job

Ideals: Fighting, Joker, Gifted. Bonds: Attractive, Job, Guardian. Occupation: Barber

Voice: Sounds elderly

Attributes [hide]

Alberich Rakankrak, Male Dwarf Ranger 1
Medium (4'2") Dwarf, Lawful Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)11 (+0) 12 (+1)6 (-2)
Skills Acrobatics +3, Animal Handling +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: Just what you see.


Social Check DCs


Gorgûm Cooper, Male Half-Orc [Permalink]

Personal [hide]

Description: This tall, slender man wears a robe, a symbol of his god around his neck, and a flail on his belt. He wears his golden hair down. His eyes are a pleasant brown.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He feeds upon the attention of others.

History: Gorgûm was born into a poor family. Growing up, he dreamt of becoming a Rogue, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Rogue in service of a powerful lord somewhere. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature flail.

Motivation: He has passion for adventuring and risk; and to reunite with his old friends

Ideals: Fighting, Optimist. Bonds: Attractive, Poor, Adventurer. Occupation: Servant

Voice: French accent

Attributes [hide]

Gorgûm Cooper, Male Half-Orc Rogue 5
Medium (6'10") Half-Orc, Chaotic Good (CR 5)
Armor Class 12
Hit Points 24 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 12 (+1)15 (+2) 9 (-1)16 (+3)
Skills Athletics +6, Investigation +5
Senses Passive Perception 9
Languages Common, Orc, Undercommon, Giant
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +5

Possessions: 600 gp. Embroidered silk and velvet mantle with numerous moonstones (700 gp). An abacus with copper, silver and gold markers (170 gp). Ceremonial electrum dagger with a star ruby in the pommel (900 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (50 gp).


Social Check DCs

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