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Advanced [show]


Ethereal Mirror, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a tight fitting yellow shirt and pants. His wide-brimmed hat is riddled with cuts and holes. His thin eyebrows rest above his beady blue eyes.

Personality: Ethereal wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Ethereal was born on a far western mountains where he grew up under the tutelage of his father, an expert Mason. He has achieved small success as a Mason.

Motivation: Balancing his hectic life and new Mason responsibilities is difficult; and he is currently in port desperately looking for someone to get him out

Ideals: Disciplined. Flaws: Ugly. Bonds: Immigrant, Job, Slave. Occupation: Mason

Voice: Cold and demanding tone

Attributes [hide]

Ethereal Mirror, Male Tabaxi Fighter 5
Medium (6'1") Tabaxi, Chaotic Good (CR 5)
Armor Class 14
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)19 (+4) 14 (+2)14 (+2) 14 (+2)13 (+1)
Skills Arcana +5, Perception +5
Senses Passive Perception 15
Languages Common, Celestial, Elven
Attacks Melee +7 / 2d4+4, Ranged +7 / 2d4+4, Grapple +4

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Orsik Silverstone, Male Dwarf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a blue broad hat and blue clothes. He wears his black hair down. This blue eyed easterner is not easily forgotten.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is a great chef.

History: The child of a Carter, who enjoyed hunting, Orsik was taken on many hunting expeditions. He moved from fad to fad and when he turned 15 he discovered writing. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To unite with his brother; and marry his brother to traveling adventurers

Ideals: Philantrophist, Gifted, Artistic. Flaws: Antagonistic. Bonds: Nature, Family. Occupation: Mercenary

Voice: Speaks in third person

Attributes [hide]

Orsik Silverstone, Male Dwarf Aristocrat 12
Medium (4'0") Dwarf, Lawful Neutral (CR 12)
Armor Class 11
Hit Points 88 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)16 (+3) 9 (-1)12 (+1)
Skills Deception +5, Nature +7
Senses Passive Perception 9
Languages Common, Dwarven, Goblin, Celestial, Undercommon
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2

Possessions: 4000 gp. Fiery yellow corundum (1000 gp). Tourmaline (160 gp). Azurite (4 gp). Banded agate (4 gp). Zircon (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alvyn Beren, Male Gnome [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a worn and beaten armor. His blonde hair is cut short with large spiked bangs in the front. His eyes are likewise blue. His teeth are white and perfect.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was born blind and as such lacked many opportunities for work. He was an adventurer many years ago and he formed a blood bond with his Gnomish companion (his 'brother'). He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by vampirism.

Motivation: He wants to meet his childhood hero.

Ideals: Optimist. Flaws: Disease. Bonds: Attractive, Criminal record, Adventurer. Occupation: Beggar

Voice: Raspy

Attributes [hide]

Alvyn Beren, Male Gnome Commoner 4
Small (3'6") Gnome, Neutral Evil (CR 4)
Armor Class 15
Hit Points 21 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 17 (+3)12 (+1) 15 (+2)13 (+1)
Skills Acrobatics +6, Insight +4
Senses Passive Perception 12
Languages Common, Gnome, Infernal
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4

Possessions: 500 gp. 1 Healer’s kit. 1 Disguise kit. 1 Superior lock.


Social Check DCs


Rangrim Steelfist, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a fancy yellow suit. His auburn hair is knotted and matted. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Rangrim was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has been a successful dealer in antiques buying low and selling high.

Motivation: To settle down with his crush; and wants his loneliness to end

Ideals: Joker, Fighting, Entrepeneur. Bonds: Attractive, Job, Has a crush. Occupation: Brewer

Voice: Slow speaker

Attributes [hide]

Rangrim Steelfist, Male Dwarf Expert 2
Medium (4'4") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 16 (+3)15 (+2) 12 (+1)7 (-2)
Skills Medicine +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Dwarven, Aquan, Terran
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3

Possessions: 400 sp. Large well-done wool tapestry (500 gp). Large well-done wool tapestry (500 gp).


Social Check DCs


Fragrant Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: This eastern man tends to wear a black poncho over his likewise colored trousers and shirt. His clothes are grease stained in places. His yellow fur is greasy and uncared for. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is skeptical of what others tell him and is slow to trust.

History: When he was but 3 years old his parents immigrated from the east. When money was particularly tight he was walking through alleys when he overheard a Detective hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He moves from town to town, unable to find a place to settle.

Motivation: He is not mentally stable, and does not behave rationally.

Flaws: Ugly, Insane, Shy. Bonds: Poor, Immigrant. Occupation: Detective

Voice: Low and grunting

Attributes [hide]

Fragrant Of Clay, Male Tabaxi Sorcerer 5
Medium (5'9") Tabaxi, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 15 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 10 (+0)12 (+1) 11 (+0)17 (+3)
Skills Medicine +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12664

Possessions: 400 gp.


Social Check DCs

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