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NPC Generator

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Advanced [show]


Aramil Hanali, Male Elf [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a brown vest and prefers green and black shirts. His boots appear to have been at one point steel toed but are quite worn down. He keeps his black hair in a pixie cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Confrontational and typically high on some drug or another. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. While he appears to be a normal Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He got away from his former life and has fallen to alcoholism.

Motivation: He has a rivalry with the Church that dominates his actions.

Flaws: Ugly, Insane, Addict, Secretive. Bonds: Religious. Occupation: Sailor

Voice: Deep voice with rolling R's

Attributes [hide]

Aramil Hanali, Male Elf Cleric 2
Medium (4'9") Elf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 11 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 7 (-2)14 (+2) 12 (+1)16 (+3)
Skills Athletics +1, Perception +3
Senses Passive Perception 13
Languages Common, Elven, Auran, Goblin
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 390 gp.


Social Check DCs


Flame Running, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears light armors faded through time and improper care. His fur, while still mostly beige, has prominent grey streaks. He has amber eyes and a red hat with a yellow feather.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. The war was a terrible time for him, and Flame does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born several months after his father was called into army service. His father was a soldier and died while he was still young. Flame was left his father's suit of armor and trained in its use and care. He is untrained/undisciplined, which makes him dangerous.

Motivation: He wants nothing more than to rejoin the army; and wants to work out more often

Ideals: Athletic, Disciplined. Flaws: Depressed. Bonds: Military. Occupation: Stableman

Voice: Strong lisp

Attributes [hide]

Flame Running, Male Tabaxi Warlock 6
Medium (5'1") Tabaxi, Neutral Evil (CR 6)
Armor Class 12
Hit Points 53 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 16 (+3)15 (+2) 8 (-1)13 (+1)
Skills History +5, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Gnome, Aquan
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13322200

Possessions: 700 gp. Azurite (9 gp). 1 Banded mail. 1 Full Plate.


Social Check DCs


Crampernap Nackle, Male Gnome [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears red painted combat armor at almost all times. His chestnut hair is kept up in a ponytail inside a feathered hat. He has gleaming, smiling hazel eyes.

Personality: He hates Gnomes with a passion. As such he is filled with self loathing. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Crampernap hails from a village terrorized by orcs. A few years later when the east was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: Someone believes him a fraud.

Flaws: Racist, Shy. Bonds: Immigrant, Enemies. Occupation: Farmer

Voice: Can't modulate volume

Attributes [hide]

Crampernap Nackle, Male Gnome Adept 6
Small (3'3") Gnome, Neutral Good (CR 6)
Armor Class 13
Hit Points 43 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 18 (+4)15 (+2) 9 (-1)13 (+1)
Skills Perception +2, Persuasion +4
Senses Passive Perception 14
Languages Common, Gnome, Aquan, Auran
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Frouse Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He prefers to wear flannel. He keeps his long brown hair kept up in a rat tail. His fair skin shows little sign of his aristocratic breeding.

Personality: Abrasive and pushy, he has a hard time making friends. He does not believe in violence as a means to an end. He is a dedicated Shepherd but believes his peers are too gung-ho.

History: He was born at the edge of vast desert. Through the years after Frouse was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Frouse's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Frouse and his spouse have recently divorced.

Motivation: He's repulsed by the PC.

Ideals: Pacifist. Flaws: Antagonistic. Bonds: Immigrant, Attractive, Nature. Occupation: Shepherd

Voice: Speaks fast with a slight lisp

Attributes [hide]

Frouse Wildwander, Male Gnome Ranger 4
Small (3'6") Gnome, Lawful Evil (CR 4)
Armor Class 13
Hit Points 30 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 17 (+3)16 (+3) 12 (+1)17 (+3)
Skills Insight +3, Stealth +4
Senses Passive Perception 11
Languages Common, Gnome, Druidic, Orc, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 6000 sp. Golden yellow topaz (300 gp). Peridot (20 gp). Black pearl (300 gp). 1 Everburning torch. 3 Thunderstones. 3 Acid flasks.


Social Check DCs


Dimble Miggledy, Male Gnome [Permalink]

Personal [hide]

Description: This malnourished man is wearing colorful clothing, dressed as a Herbalist. His head has been shaved. His gray eyes are passionate and lively.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. As long as the job gets done he does not care how it got done.

History: Dimble hails from a village terrorized by goblins. He was taken from his home at a very young age. Days after completing his studies, news broke out that his hometown was attacked by goblins. Dimble was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.

Motivation: Someone believes him a fraud; and several ex partners dislike his way of doing things and want revenge

Ideals: Professionalism. Flaws: Ugly, Depressed. Bonds: Poor, Enemies, Slave. Occupation: Herbalist

Voice: Timid voice

Attributes [hide]

Dimble Miggledy, Male Gnome Ranger 13
Small (3'7") Gnome, Neutral Evil (CR 13)
Armor Class 12
Hit Points 97 (13d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 17 (+3)18 (+4) 17 (+3)13 (+1)
Skills Athletics +6, Religion +8
Senses Passive Perception 13
Languages Common, Gnome, Ignan, Aquan, Gnoll, Draconic
Attacks Melee +6 / 4d4+2, Ranged +5 / 4d4+1, Grapple +8
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501110

Possessions: 200 pp. Violet garnet (600 gp). Blue diamond (2000 gp). Sard (20 gp). Jade (50 gp). Jade (50 gp). Aquamarine (600 gp). Red-brown spinel (50 gp). Amethyst (50 gp). Brown-green garnet (50 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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