Zedaar Esstyrlynn, Male Dragonborn [Permalink]
Personal [hide]
Description: This exceptionally lanky man is dressed in earthy colors with a brown and green handkerchief worn on his right side. His white crest is drawn into a tight pony tail with a skull scrunchie. His half smiles and red eyes are beguiling and draw you in.
Personality: While he acts the brute, he is far gentler than he would appear. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: From birth he was tutored by a cruel and relentless mentor. Through the years after Zedaar was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Zedaar's mother didn't care for him much, and the feeling was mutual. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Zedaar fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Several ex partners dislike his way of doing things and want revenge; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Religious, Mentor, Enemies. Occupation: Bounty Hunter
Voice: Whispers
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Good (CR 10)
Armor Class 11
Hit Points 28 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 10 (+0) | 11 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2
Possessions: 900 gp.
Barendd Durthane, Male Dwarf [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears a worn and beaten armor. His hair is always cut to a buzz. His otherwise smooth face is marked with small tiny scars.
Personality: He is witty, but his monotone delivery comes off as unnerving He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He comes from a rich eastern family. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To be a Shoemaker again; and sabotage a competitor
Ideals: Joker. Flaws: Disease. Bonds: Rich, Military, Job. Occupation: Mason
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (4'0") Dwarf, Lawful Good (CR 12)
Armor Class 12
Hit Points 69 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 14 (+2) | 18 (+4) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Orc, Auran, Gnome, Druidic
Attacks Melee +7 / 3d10+3, Ranged +6 / 3d10+2, Grapple +3
Possessions: 2000 gp. Malachite (7 gp). Blue diamond (5000 gp). Red spinel (140 gp). Zircon (70 gp). Aquamarine (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Scrag Mitchell, Male Half-Orc [Permalink]
Personal [hide]
Description: He is typically in his Marshal uniform. His black hair, when down, is lengthy. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Calm and collected, he is a well trained Marshal. He is obsessed with finding treasure.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He tends to his Marshal job now, and dutifully fulfills any obligations he has.
Motivation: Sabotage a competitor; and he has passion for adventuring and risk
Flaws: Insomniac. Bonds: Job, Adventurer, Rich, Criminal record. Occupation: Marshal
Voice: Raspy
Attributes [hide]
Medium (6'5") Half-Orc, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 25 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 15 (+2) | 12 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Orc, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 | 0 |
Possessions: 33000 sp. 1 Masterwork studded leather.
Dalgal Loderr, Male Dwarf [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He is typically in his Carter uniform. His whole body is exceptionally muscular. His auburn hair is greying along the sides and has receded to reveal a widow's peak. He is baby faced.
Personality: He hates drow. He views them as having robbed his home of its proper glory. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Dalgal hails from a village terrorized by drow. A gifted student he started as a Marshal, but he got bored and became a Carter. He ran away from his former home and has been making his living as a Carter for the past few years.
Motivation: Wants to open a new tavern; and someone believes him a fraud
Ideals: Philantrophist, Logical. Bonds: Job, Immigrant, Enemies. Occupation: Carter
Voice: Strong lisp
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 9
Hit Points 24 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 15 (+2) | 11 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
Possessions: 390 gp. 1 Masterwork Common Melee.
Thervan Siannodel, Male Half-Elf [Permalink]
Personal [hide]
Description: He is wearing a tight white one piece outfit complete with pants, hood, and a cape, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'10" when asserting himself. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. He wears crescent spectacles with a black brim.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His arcane abilities were realized during a raid on his village. He was granted arcane powers by his dying sister.
Motivation: He has money and likes to spend it.
Ideals: Gifted. Flaws: Insane, Fearful, Disease. Bonds: Rich. Occupation: Masseuse
Voice: Farmer accent
Attributes [hide]
Medium (4'10") Half-Elf, Lawful Neutral (CR 7)
Armor Class 10
Hit Points 31 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 15 (+2) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Sylvan
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 | 3 | 2 |
Possessions: 500 gp.
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Their contribution stands as a beacon of hope for all adventurers!
