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NPC Generator

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Advanced [show]


Glim Murnig, Male Gnome [Permalink]

Personal [hide]

Description: This slender man stands about 3'7". He wears a green tunic with brown highlights, and long blue pants that bunch up around his shoes. His hair is brown and very short. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: Cocky and sure of himself, he believes he is the best Crown-heir born in the past three hundred years. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born a particularly ugly child, much to the horror of his parents. His parents enrolled him in a Commoner school at a young age so that he could practice his necromantic talents. He was granted necromantic powers by his dying brother.

Motivation: To prove his worth to the world; and to clean up the streets

Ideals: Gifted. Flaws: Impulsive, Ugly. Bonds: Job, Guardian. Occupation: Crown-heir

Voice: Aggressive tone

Attributes [hide]

Glim Murnig, Male Gnome Commoner 4
Small (3'7") Gnome, Lawful Evil (CR 4)
Armor Class 13
Hit Points 22 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)12 (+1) 10 (+0)14 (+2)
Skills Insight +2, Survival +2
Senses Passive Perception 10
Languages Common, Gnome, Halfling
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 11000 cp.


Social Check DCs


Mantus Serenity, Male Tiefling [Permalink]

Personal [hide]

Description: This man is very fat, and wears a green cloak and cross-gartered pastel stockings. His brown hair is still thick. His thin eyebrows rest above his beady silver eyes.

Personality: Calm and collected, he is a well trained Spy. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. After coming to the age of reason, Mantus took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now owns his own business.

Motivation: Expand his business.

Ideals: Gifted. Flaws: Ugly. Bonds: Job, Slave, Rich. Occupation: Spy

Voice: Ums and uhs a lot

Attributes [hide]

Mantus Serenity, Male Tiefling Warrior 12
Medium (6'0") Tiefling, Lawful Good (CR 12)
Armor Class 11
Hit Points 98 (12d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 18 (+4)13 (+1) 11 (+0)11 (+0)
Skills Medicine +4, Religion +5
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +8 / 3d10+4, Ranged +5 / 3d10+1, Grapple +4

Possessions: 300 pp. Chrysoberyl (160 gp). Black pearl (1400 gp). Golden yellow topaz (1400 gp).


Social Check DCs


Morkral Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with small hat. His skin is fair and his fingers are delicate and long. His hair is golden and curly. His eyes are likewise hazel.

Personality: He is happy with his job as a Guard. He turns his eye from what people do, preferring to live and let live. A true patriot, Morkral would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born into a rich family. He moved from fad to fad and when he turned 15 he discovered painting. He has worked as a Guard like his father before him.

Motivation: He is unsatisfied with his job; and he loathes his own lifestyle

Ideals: Artistic. Flaws: Depressed. Bonds: Job, Military, Rich. Occupation: Guard

Voice: Scratchy, weak

Attributes [hide]

Morkral Gorunn, Male Dwarf Ranger 2
Medium (4'5") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 12 (+1)14 (+2) 13 (+1)6 (-2)
Skills Athletics +5, Deception +0
Senses Passive Perception 11
Languages Common, Dwarven, Orc, Draconic
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 310 gp.


Social Check DCs


Caeldrim Sylvaranth, Male Elf [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He prefers to wear green pants and tee shirts. He has done his best to style his silver hair to look like a famous performer. His eyes, though not visible through his cowl, are green.

Personality: He speaks before he thinks and is too direct. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He then took over the family business and is one of the better Marshal for hire.

Motivation: His relatives are trying to arrange a marriage; and he is compelled to act according to his religious beliefs

Ideals: Athletic. Flaws: Impulsive. Bonds: Job, Religious, Family. Occupation: Marshal

Voice: Switch between two voices

Attributes [hide]

Caeldrim Sylvaranth, Male Elf Cleric 3
Medium (4'8") Elf, Chaotic Good (CR 3)
Armor Class 11
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)13 (+1) 12 (+1)13 (+1)
Skills Animal Handling +3, Stealth +3
Senses Passive Perception 11
Languages Common, Elven, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 6000 cp.


Social Check DCs


Orsik Balderk, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a tight fitting black shirt and pants. He has a moderate pudge and is not very fit. He has shaved his head bald. This gray eyed southerner is not easily forgotten.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He also is a firm believer in the manly ideal.

History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. Recently he has begun working with bootleggers and crooks.

Motivation: Retire the richest man in the south; and he feels that his past leaves him morally obligated to help

Ideals: Entrepeneur. Flaws: Antagonistic, Impulsive. Bonds: Rich, Criminal record. Occupation: Servant

Voice: Speaks with a cold

Attributes [hide]

Orsik Balderk, Male Dwarf Expert 2
Medium (4'2") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 12 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)18 (+4) 16 (+3)9 (-1)
Skills Animal Handling +5, Insight +5
Senses Passive Perception 13
Languages Common, Dwarven, Sylvan, Elven, Aquan, Gnome
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 360 gp. 4 Holy water.


Social Check DCs

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