Shifting Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: He has a large white mantle and cape that has been intricately interwoven into his red robe. He is portly but not overly obese. His yellow fur is smooth and relatively long. He has a tattooed face.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Shifting lived on a farm with his mother, near the main road leading to a nearby town. He found a children's book about a Tabaxi Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Doesn't want to be a Architect and was forced into it by his family; and he's attracted to the pc
Ideals: Optimist. Flaws: Disease. Bonds: Adventurer, Family, Has a crush. Occupation: Architect
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'3") Tabaxi, Lawful Neutral (CR 16)
Armor Class 11
Hit Points 109 (16d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 11 (+0) | 14 (+2) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Celestial, Orc
Attacks Melee +5 / 4d10+0, Ranged +6 / 4d10+1, Grapple +1
Possessions: 9000 gp. Moonstone (40 gp). Moonstone (40 gp). Golden yellow topaz (1400 gp). Red-brown spinel (110 gp). Banded agate (8 gp). Rich purple corundum (400 gp). Malachite (8 gp). Iolite (40 gp). Alexandrite (1400 gp). Alexandrite (1400 gp). Chrysoberyl (110 gp). Star ruby (400 gp). Golden pearl (110 gp). Banded agate (8 gp). Azurite (8 gp). Golden yellow topaz (1400 gp). Fiery yellow corundum (400 gp).
Mordai Fear, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a simple burlap shirt and baggy pants. He conceals his sword with his veritable burlap sack of a shirt. His hair, while still mostly white, has prominent grey streaks. He has several tiny amber earrings on each ear.
Personality: Cocky and sure of himself, he believes he is the best Fletcher born in the past three hundred years. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born at the edge of vast island. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has set out to sabotage the competition.
Motivation: He wants to get laid; and expand his business
Flaws: PTSD. Bonds: Rich, Job, Nature, Has a crush. Occupation: Fletcher
Voice: Gruff and masculine
Attributes [hide]
Medium (6'4") Tiefling, True Neutral (CR 8)
Armor Class 11
Hit Points 63 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 16 (+3) | 14 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Celestial, Gnoll
Attacks Melee +7 / 2d10+4, Ranged +4 / 2d10+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 2 |
Possessions: 50000 cp. Moss agate (15 gp). Brown-green garnet (90 gp).
Pikar Appleblossom, Male Halfling [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is wearing a long, black cloak. He keeps his golden hair in a flapper bob. He has several tiny jet earrings on each ear.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: The child of a Bookbinder, who enjoyed hunting, Pikar was taken on many hunting expeditions. Like his father and his sister before him, after school he went straight into learning to become a Barber. He has achieved small success as a Barber.
Motivation: Wants to open a new tavern; and money/treasure
Ideals: Joker. Flaws: Ugly, Sensitive. Bonds: Rich, Nature, Job. Occupation: Barber
Voice: Squeaky
Attributes [hide]
Small (3'3") Halfling, Lawful Good (CR 8)
Armor Class 12
Hit Points 61 (8d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 14 (+2) | 10 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 600 gp. Jasper (20 gp). Black pearl (1600 gp). Azurite (13 gp).
Gerard Snowdon, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'8" and is a bit bulky. He is very muscular particularly in the legs. He is dressed in an above average manner. He wears his silver hair down. He wears round tiny glasses practically rammed into his face.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He never wears the same outfit twice, unless he absolutely has to.
History: Sold as a small child to a wizard, Gerard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: To protect his home.
Ideals: Passionate, Artistic. Bonds: Attractive, Mentor, Guardian. Occupation: Weaver
Voice: Farmer accent
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 9)
Armor Class 11
Hit Points 53 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 17 (+3) | 18 (+4) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Orc, Terran, Gnome
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 230 pp. 1 Minor magic item. 1 Minor magic item.
Ortegar Goodbarrel, Male Halfling [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears skinny pants and wears a black and tan robe with the hood down. His red hair is unkempt and raggedy. He is baby faced.
Personality: Prone to second guessing himself, he comes off as nervous. He is skeptical of what others tell him and is slow to trust.
History: Born to a poor family in the city he treasured whatever gifts he got. A few years later when the west was not economically sound they moved to his current location. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Sabotage a competitor; and he is unsatisfied with his job
Flaws: Ugly, Shy. Bonds: Poor, Immigrant, Job. Occupation: Apothecary
Voice: Boston accent
Attributes [hide]
Small (2'11") Halfling, Lawful Good (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 16 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Undercommon, Ignan, Druidic
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 80 gp.
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Their contribution stands as a beacon of hope for all adventurers!