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NPC Generator

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Advanced [show]


Olrok Law, Male Half-Orc [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a white costume with the symbols of the four houses of cards on his torso. His hair is silver and curly. He has gleaming, smiling gray eyes.

Personality: He is fixated on the number 86. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: From birth he was tutored by a cruel and relentless mentor. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Flaws: Insane. Bonds: Attractive, Mentor, Nature, Debt. Occupation: Jeweler

Voice: pre-pubescent

Attributes [hide]

Olrok Law, Male Half-Orc Monk 12
Medium (6'0") Half-Orc, Chaotic Good (CR 12)
Armor Class 12
Hit Points 71 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)10 (+0) 12 (+1)15 (+2)
Skills Stealth +6, Survival +5
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2

Possessions: 3000 gp. Solid gold idol (800 gp). Solid gold idol (800 gp). Embroidered silk and velvet mantle with numerous moonstones (2200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Flogg Langley, Male Half-Orc [Permalink]

Personal [hide]

Description: This man stands a little under 5'6" and is a bit bulky. He is very muscular particularly in the legs. He wears a robe, a symbol of magic around his neck, and a sai on his belt. His hair is long and brown with streaks of red, and is pulled back with small white clips. His beard is red, braided, and well cared for. His eyes are amber and catlike.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: A powerful slaver made him what he is. He has chosen to use the inheritance that was left to him frivolously. He now travels the world, in search of power and loot.

Motivation: Meet up once more with his childhood friend; and he's looking for his big break

Ideals: Fighting, Joker. Bonds: Adventurer, Mentor, Rich. Occupation: Animal Trainer

Voice: Creaky witch voice

Attributes [hide]

Flogg Langley, Male Half-Orc Druid 6
Medium (5'6") Half-Orc, Lawful Evil (CR 6)
Armor Class 9
Hit Points 33 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 13 (+1)8 (-1) 10 (+0)12 (+1)
Skills Intimidation +4, Perception +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 5000 sp.


Social Check DCs


Uthemar Burrows, Male Half-Elf [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He tends to wear a grey poncho over his likewise colored trousers and shirt. His red hair and beard is wavy and long. His eyes are likewise blue.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He also has developed a complete distrust of the Servant profession.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Spy arts, while his father instructed him in etiquette, music and courtly manner. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Uthemar took refuge in the old dungeon and found the beat up hammer and armor he uses now. He has built up a small fortune and can afford his own way.

Motivation: To protect his home; and he has money and likes to spend it

Ideals: Passionate. Bonds: Job, Rich, Nature, Guardian. Occupation: Spy

Voice: Voice breaks

Attributes [hide]

Uthemar Burrows, Male Half-Elf Wizard 2
Medium (5'11") Half-Elf, True Neutral (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)11 (+0) 12 (+1)12 (+1)
Skills Acrobatics +4, Investigation +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 7000 cp.


Social Check DCs


Orsik Goblinbane, Male Dwarf [Permalink]

Personal [hide]

Description: Standing 4'5", this man wears a fancy white suit. His chestnut hair, when down, is lengthy. His eyes are hazel.

Personality: A skeptical and narcissistic man, Orsik's first love is himself. His second love is also himself. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When money was particularly tight he was walking through alleys when he overheard a Courier hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He has passion for adventuring and risk; and he's repulsed by the pc

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Military, Poor. Occupation: Courier

Voice: Can't modulate volume

Attributes [hide]

Orsik Goblinbane, Male Dwarf Bard 2
Medium (4'5") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 9 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)13 (+1) 16 (+3)15 (+2)
Skills Arcana +3, Performance +4
Senses Passive Perception 13
Languages Common, Dwarven, Draconic
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113000

Possessions: 1 Banded mail.


Social Check DCs


William Darby, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). His attire stands in sharp contrast to his rapier, which is beautifully polished and possesses an ornate carving of a card on it. His silver hair is heavily combed to the left. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is a font of random trivia from the lore and stories he has discovered

History: William lived on a farm with his mother, near the main road leading to a nearby town. He dropped out of school before completing his studies. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He is compelled to act according to his religious beliefs; and meet up once more with his childhood friend

Ideals: Logical. Flaws: Shy. Bonds: Family, Adventurer, Religious. Occupation: Miller

Voice: Cold and demanding tone

Attributes [hide]

William Darby, Male Human Sorcerer 4
Medium (5'11") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 18 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)12 (+1) 13 (+1)16 (+3)
Skills Athletics +3, Deception +5
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11663

Possessions: 600 gp. Black pearl (800 gp).


Social Check DCs

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