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Rûkdûg Wordsworth, Male Half-Orc [Permalink]

Personal [hide]

Description: He usually wears his grey robe and has his hammer always slung over his shoulder. His blonde hair is matted, messy, and big. His brown unseeing eyes seem to look past you.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He got into the Sage business at a young age. He was an apprentice working in his father's forge. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Rûkdûg fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is unsatisfied with his job.

Ideals: Fighting. Flaws: Ugly, Disease. Bonds: Rich, Job. Occupation: Sage

Voice: Complex vocabulary, royal

Attributes [hide]

Rûkdûg Wordsworth, Male Half-Orc Aristocrat 1
Medium (6'0") Half-Orc, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)15 (+2) 9 (-1)12 (+1)
Skills Intimidation +3, Survival +1
Senses Passive Perception 9
Languages Common, Orc, Abyssal, Draconic
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 60 gp.


Social Check DCs


Quick Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: He is in excellent shape and is renowned for his bright yellow suits and hats. He wears his black fur down. He wears an eyepatch.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Gifted from a young age, Quick studied abroad. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure; and wants to work out more often

Ideals: Athletic, Fighting, Gifted. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Barkeep

Voice: Sighs a lot, exhausted

Attributes [hide]

Quick Paws, Male Tabaxi Expert 5
Medium (5'6") Tabaxi, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 24 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 12 (+1)13 (+1) 18 (+4)14 (+2)
Skills Investigation +4, Nature +4
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3

Possessions: 700 gp. Golden yellow topaz (500 gp). Golden yellow topaz (500 gp). Deep green spinel (110 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aura Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: He is in excellent shape and is perpetually draped in fineries, but all of this concealed by his earthly robes.. His white fur is still thick. He wears a mask on his face.

Personality: Overbrimming with self-confidence, Aura isn't afraid of most anything. He has a strong dislike to people who do not believe in Tabaxi unity. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Aura was born in the south. At a young age he loved to build and create. His mother was very strict, and drilled into him lessons on being the perfect gentleman. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes

Ideals: Athletic, Impeccable, Justice, Persistence. Bonds: Attractive. Occupation: Herbalist

Voice: Russian accent

Attributes [hide]

Aura Of Clay, Male Tabaxi Aristocrat 7
Medium (5'3") Tabaxi, Neutral Good (CR 7)
Armor Class 12
Hit Points 49 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)14 (+2) 12 (+1)14 (+2)
Skills History +5
Senses Passive Perception 11
Languages Common, Abyssal, Halfling
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 70000 cp. Banded agate (7 gp).


Social Check DCs


Dain Burrowfound, Male Dwarf [Permalink]

Personal [hide]

Description: He is lean but muscular and is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His hair is red and curly. His ears are large.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: His parents moved while he was still in utero so he is the first generation to be born here. Brilliant and gifted he never wanted to apply himself. He left for the west, certain he would find work there.

Motivation: He has passion for adventuring and risk.

Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Adventurer, Immigrant. Occupation: Spice Merchant

Voice: Draws out vowels

Attributes [hide]

Dain Burrowfound, Male Dwarf Rogue 9
Medium (3'11") Dwarf, Neutral Evil (CR 9)
Armor Class 11
Hit Points 75 (9d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 20 (+5)12 (+1) 9 (-1)8 (-1)
Skills Insight +2, Persuasion +2
Senses Passive Perception 9
Languages Common, Dwarven, Aquan
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2

Possessions: 700 gp. Eye agate (12 gp). 1 Minor magic item.


Social Check DCs


Dayereth Tiltathana, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears just a yellow suit. He wears a wide-brimmed hat to hide his balding. He tend to wears goggles to shield his eyes.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is able to make almost anything out of random pieces of junk.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Dayereth took refuge in the ruined castle and found the beat up bow and armor he uses now. He was granted arcane powers by his dying brother.

Motivation: Wants to work out more often.

Ideals: Athletic, Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Nature. Occupation: Weaver

Voice: Speaks with squeezed throat

Attributes [hide]

Dayereth Tiltathana, Male Half-Elf Fighter 5
Medium (5'2") Half-Elf, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)13 (+1) 11 (+0)16 (+3)
Skills Insight +3, Survival +3
Senses Passive Perception 10
Languages Common, Elven, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 400 gp. Obsidian (15 gp). Aquamarine (1300 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs

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