Right-Handed Mirror, Male Tabaxi [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears long strands of topaz and short red dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His orange fur is greasy and uncared for. He has a tattooed face.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is frequently practicing swordplay.
History: Right-Handed hails from a village terrorized by illithids. His father was a soldier and died while he was still young. Right-Handed was left his father's suit of armor and trained in its use and care. Days after completing his studies, news broke out that his hometown was attacked by illithids. Right-Handed was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.
Motivation: He is greedy; and revenge
Ideals: Optimist. Flaws: Ugly. Bonds: Rich, Military, Enemies. Occupation: Spy
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'3") Tabaxi, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 35 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 13 (+1) | 13 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
Possessions: Just what you see.
Immeral Xiloscient, Male Half-Elf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he dresses in grey turtlenecks beneath a tan coat with green slacks. His silver hair is slicked back into a classic pompadour. He tend to wears goggles to shield his eyes.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Born in the north his family was never financially stable. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Meet up once more with his childhood friend; and to reunite with his absent mother
Flaws: Depressed. Bonds: Religious, Poor, Adventurer, Family. Occupation: Tanner
Voice: Hissing voice
Attributes [hide]
Medium (5'8") Half-Elf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 12 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 15 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Dwarven, Auran
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 310 gp.
Qualen Gobblefirn, Male Gnome [Permalink]
Personal [hide]
Description: This late middle aged man very much looks the part of a Herbalist and is in decent physical shape. He has done his best to style his white hair to look like a famous performer. He has gleaming, smiling violet eyes.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He feeds upon the attention of others.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. As a young adult he joined a group advocating for an improvement in Gnomish conditions. He has drifted from career to career and currently works as a Herbalist.
Motivation: Further expansion of business; and expand his business
Ideals: Justice, Gifted. Flaws: Racist. Bonds: Job, Attractive. Occupation: Herbalist
Voice: Smooth and feminine
Attributes [hide]
Small (3'6") Gnome, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 12 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 18 (+4) | 9 (-1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 20 gp.
Nicor Mercy, Male Tiefling [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He is bristling with hidden weapons, mostly crossbows and greataxes. He has no hair. His eyes are likewise silver.
Personality: Nicor is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Nicor was born the youngest of three triplets. After coming to the age of reason, Nicor took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Doesn't want to be a Mercenary and was forced into it by his family.
Ideals: Extrovert, Entrepeneur, Gifted. Flaws: Ugly. Bonds: Criminal record, Family. Occupation: Mercenary
Voice: Jamaican accent
Attributes [hide]
Medium (5'9") Tiefling, Neutral Evil (CR 3)
Armor Class 12
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 14 (+2) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Terran, Orc
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 80 pp.
Yurk Read, Male Half-Orc [Permalink]
Personal [hide]
Description: He prefers to wear tan clothing when he does not wear armor. He has a moderate pudge and is not very fit. His tied-back hair is white. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Through the years after Yurk was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Yurk's mother didn't care for him much, and the feeling was mutual. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: To protect his home; and he's repulsed by the pc
Flaws: Antagonistic. Bonds: Attractive, Rich, Adventurer, Guardian. Occupation: Fortune-teller
Voice: Italian accent
Attributes [hide]
Medium (6'0") Half-Orc, Lawful Evil (CR 3)
Armor Class 11
Hit Points 18 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 13 (+1) | 10 (+0) | 8 (-1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 200 gp.
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