Five Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He wears tattered old clothes. His whole body is exceptionally muscular. He has wavy yellow fur. His blue eyes dart from person to person.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. A true patriot, Five would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He left for the north, certain he would find work there.
Motivation: He has money and likes to spend it.
Ideals: Joker. Flaws: Ugly. Bonds: Immigrant, Military, Rich. Occupation: Tanner
Voice: Soft and mumbly
Attributes [hide]
Medium (5'2") Tabaxi, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 10 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 11 (+0) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: Amethyst (110 gp). Sard (20 gp). Azurite (5 gp). Eye agate (5 gp). 4 Tanglefoot bags. 2 Holy water. 2 Acid flasks.
Zaffrab Waggletop, Male Gnome [Permalink]
Personal [hide]
Description: This man likes to wear darkened spectacles and heavy clothing, no matter the weather, and sports empty pouches on his belt. His brown hair is lengthy. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Zaffrab was raised in a hard working conservative environment. At a young age his mother died while driving off some illithids. His father being the stubborn sort decided to stay and helped train him in glaive use. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Sabotage a competitor; and a deep hatred of illithids
Ideals: Disciplined, Fighting. Flaws: Ugly. Bonds: Job, Enemies. Occupation: Locksmith
Voice: High pitched, excited
Attributes [hide]
Small (3'8") Gnome, Chaotic Neutral (CR 14)
Armor Class 11
Hit Points 91 (14d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 15 (+2) | 17 (+3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Celestial, Terran, Ignan
Attacks Melee +5 / 4d6+0, Ranged +5 / 4d6+0, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 4 | 3 | 3 | 3 | 3 | 3 | 1 | 1 |
Possessions: 2000 gp. Moonstone (20 gp). Azurite (10 gp). Jet (50 gp). Red-brown spinel (50 gp). Aquamarine (1300 gp). Silver pearl (50 gp). Star ruby (600 gp). Alexandrite (1300 gp). Azurite (10 gp). Bloodstone (20 gp). Aquamarine (1300 gp). 1 Medium magic item.
Mindartis Selevarun, Male Elf [Permalink]
Personal [hide]
Description: He wears just a violet suit, and he perpetually has his lance ready. He wears his hair in dreadlocks. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: To unite with his brother; and doesn't want to be a servant and was forced into it by his family
Ideals: Fighting, Passionate, Artistic. Flaws: Ugly. Bonds: Family. Occupation: Servant
Voice: Nasally tone
Attributes [hide]
Medium (5'5") Elf, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 13 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 8 (-1) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Halfling
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 2000 cp. 2 Antitoxin. 2 Antitoxin.
Chad Camden, Male Human [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Barrister. He carries a battered axe and tarnished morningstar as well. He has done his best to style his golden hair to look like a famous performer. His violet eyes dart from person to person to random spaces in the air.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.
History: He was born in the south, but his parents moved at a very young age to the west. A few years later when the west was not economically sound they moved to his current location. He has set out to sabotage the competition.
Motivation: Wants to raise his children well; and an old rival family wants him found
Ideals: Fighting, Disciplined, Artistic. Bonds: Family, Immigrant, Job. Occupation: Barrister
Voice: Spits words with contempt
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 11)
Armor Class 11
Hit Points 81 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 12 (+1) | 17 (+3) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Auran, Undercommon, Orc
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 0 | 0 |
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Laucian Xistsrith, Male Elf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he usually wears his black robe and has his bow always slung over his shoulder. His hair is greying and his face has many wrinkles. His amber eyes dart from person to person.
Personality: He is calm most of the time but flees social interaction. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was born to a criminal king-pin and mafia family Over the years he perfected his riding and shooting skills. He has recently gotten a pet goose that steals things from people.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Fighting. Flaws: Shy. Bonds: Nature, Criminal record. Occupation: Miller
Voice: Thin and wheezing
Attributes [hide]
Medium (5'3") Elf, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 15 (+2) | 15 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Draconic, Giant
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 100 pp. A finely crafted rug of intricate, geometric designs worked with silver threading (10 gp). Fire opal pendant on a fine gold chain (600 gp). 1 Silk rope. 1 Disguise kit.
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Their contribution stands as a beacon of hope for all adventurers!
