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Advanced [show]


Mantus Torment, Male Tiefling [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he very much looks the part of a Apothecary. He wears a Stetson hat to hide his balding. His skin is flawless and his white eyes scan people very quickly.

Personality: He is happy with his job as a Apothecary. He turns his eye from what people do, preferring to live and let live. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was raised in a plains tribe. There was a wharf not far from home where he often wandered off to fish. He's also a talented Banker, but doesn't like to broadcast it.

Motivation: He is unsatisfied with his job; and balancing his hectic life and new apothecary responsibilities is difficult

Ideals: Entrepeneur. Bonds: Job, Attractive, Nature. Occupation: Apothecary

Voice: Switch between two voices

Attributes [hide]

Mantus Torment, Male Tiefling Monk 11
Medium (6'1") Tiefling, Lawful Neutral (CR 11)
Armor Class 11
Hit Points 61 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 13 (+1)10 (+0) 15 (+2)12 (+1)
Skills Acrobatics +5, Intimidation +5
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +5

Possessions: 2100 gp. Alexandrite (600 gp). Tiger eye turquoise (4 gp). Silver pearl (100 gp). Smoky quartz (20 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gilbert Arnuanna, Male Half-Elf [Permalink]

Personal [hide]

Description: This southern man wears silk and lounges about seductively. His clothes are grease stained in places. His hair is greying and his face has many wrinkles. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He loves telling others what to do and how they should feel about things. He misses his home and complains about the freezing weather, even in summer.

History: When he was but 3 years old his parents immigrated from the south. Gilbert was born on a far southern desert where he grew up under the tutelage of his father, an expert Mason. He has since lost track of the people in his past.

Motivation: An old rival family wants him found.

Ideals: Opinionated. Bonds: Attractive, Poor, Immigrant, Family. Occupation: Mason

Voice: Gruff and masculine

Attributes [hide]

Gilbert Arnuanna, Male Half-Elf Sorcerer 5
Medium (5'8") Half-Elf, Chaotic Good (CR 5)
Armor Class 10
Hit Points 29 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)12 (+1) 14 (+2)12 (+1)
Skills Acrobatics +3, Persuasion +4
Senses Passive Perception 12
Languages Common, Elven, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12664

Possessions: 10000 cp.


Social Check DCs


Merihim Gift, Male Tiefling [Permalink]

Personal [hide]

Description: This eastern man dresses in grey turtlenecks beneath a blue coat with black slacks. His clothes are grease stained in places. He has done his best to style his dark red hair to look like a famous performer. His gold eyes dart from person to person to random spaces in the air.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: When he was but 6 years old his parents immigrated from the east. He helped his father out around the business and became quite the natural. He has achieved small success as a Shipwright.

Motivation: To be a Knight again; and sabotage a competitor

Ideals: Optimist, Logical. Bonds: Poor, Immigrant, Job. Occupation: Shipwright

Voice: German accent

Attributes [hide]

Merihim Gift, Male Tiefling Bard 1
Medium (5'5") Tiefling, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)14 (+2) 14 (+2)14 (+2)
Skills Persuasion +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Orc, Aquan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1220000

Possessions: 200 sp.


Social Check DCs


Azzakh Jharthraxyn, Male Dragonborn [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears skinny pants and wears a black and grey robe with the hood down. His white crest has been sun bleached extensively. His ears are large.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He invites people to come help in his community garden.

History: Gifted from a young age, Azzakh studied abroad. His necromantic abilities were realized during a raid on his village. He now spends his time doing works of charity.

Motivation: Retire the richest man in the east; and expand his business

Ideals: Joker, Philantrophist, Gifted, Entrepeneur. Flaws: Ugly. Occupation: Server

Voice: Stutters

Attributes [hide]

Azzakh Jharthraxyn, Male Dragonborn Expert 7
Medium (6'5") Dragonborn, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 41 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)15 (+2) 12 (+1)16 (+3)
Skills Athletics +5, Intimidation +6
Senses Passive Perception 11
Languages Common, Ignan, Undercommon
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +6

Possessions: Just what you see.


Social Check DCs


Zaffrab Bafflestone, Male Gnome [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a robe, a symbol of magic around his neck, and a crossbow on his belt. His hair, while still mostly red, has prominent grey streaks. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. A true patriot, Zaffrab would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born at the edge of vast desert. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Zaffrab took refuge in the ruined castle and found the beat up crossbow and armor he uses now. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Zaffrab fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants nothing more than to rejoin the army

Ideals: Fighting, Passionate. Flaws: Ugly. Bonds: Military, Nature. Occupation: Bellfounder

Voice: Pirate accent

Attributes [hide]

Zaffrab Bafflestone, Male Gnome Expert 1
Small (3'6") Gnome, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)13 (+1) 15 (+2)13 (+1)
Skills Arcana +3, Persuasion +3
Senses Passive Perception 12
Languages Common, Gnome, Auran
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 100 sp.


Social Check DCs

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