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Direcris Qyxpahrgh, Male Dragonborn [Permalink]

Personal [hide]

Description: This man has a large yellow mantle and cape that has been intricately interwoven into his black robe, and sports empty pouches on his belt. His deerstalker hat is riddled with cuts and holes. He wears round tiny glasses practically rammed into his face.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Carpenter arts, while his mother instructed him in etiquette, music and courtly manner. A gypsy cursed him at a young age, leading to his ugly appearance. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He feels that his past leaves him morally obligated to help; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Joker, Entrepeneur. Flaws: Ugly. Bonds: Criminal record, Rich. Occupation: Carpenter

Voice: Pronounces O like U

Attributes [hide]

Direcris Qyxpahrgh, Male Dragonborn Commoner 3
Medium (6'4") Dragonborn, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 15 (+2)18 (+4) 16 (+3)16 (+3)
Skills Persuasion +5, Stealth +6
Senses Passive Perception 13
Languages Common, Aquan, Druidic, Orc, Elven
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4

Possessions: 20000 cp.


Social Check DCs


Dworic Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He sports a flattop hair cut. He is very pretty but has cold, dead eyes.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Born in a small village he learned the ways of the warrior from his mother. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Wants to have a good time and be beloved; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Athletic, Fighting, Entrepeneur, Optimist. Bonds: Rich, Attractive. Occupation: Ruler

Voice: Sleepy voice

Attributes [hide]

Dworic Battlehammer, Male Dwarf Rogue 2
Medium (4'3") Dwarf, True Neutral (CR 2)
Armor Class 9
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 10 (+0)14 (+2) 11 (+0)15 (+2)
Skills Arcana +4, Athletics +4
Senses Passive Perception 10
Languages Common, Dwarven, Celestial, Terran
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +4

Possessions: 1200 sp. 1 Masterwork Common Melee.


Social Check DCs


Three Wing, Male Tabaxi [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a red cloak and cross-gartered blue stockings. He wears a colorful flower in his white fur. He has yellow eyes.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Three lived on a farm with his father, near the main road leading to a nearby town. He found a children's book about a Tabaxi Aristocrat who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has been saving his money to try and buy his sister's freedom.

Motivation: To reunite with his old friends; and meet up once more with his childhood friend

Ideals: Fighting. Bonds: Attractive, Family, Adventurer. Occupation: Spice Merchant

Voice: pre-pubescent

Attributes [hide]

Three Wing, Male Tabaxi Aristocrat 4
Medium (6'2") Tabaxi, Lawful Neutral (CR 4)
Armor Class 14
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)19 (+4) 10 (+0)12 (+1) 15 (+2)15 (+2)
Skills Investigation +3, Performance +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4

Possessions: 45000 sp. 1 Minor magic item.


Social Check DCs


Lucan Casilltenirra, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a husky man, who wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His golden hair is singed and shortened. His eyes are hazel.

Personality: While he acts the brute, he is far gentler than he would appear. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born a particularly ugly child, much to the horror of his parents. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is terrified, and will act out of fear.

Ideals: Fighting. Flaws: Ugly, Fearful. Bonds: Poor, Religious. Occupation: Seamstress

Voice: Draws out vowels

Attributes [hide]

Lucan Casilltenirra, Male Half-Elf Wizard 13
Medium (5'4") Half-Elf, Lawful Good (CR 13)
Armor Class 12
Hit Points 41 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 13 (+1)10 (+0) 14 (+2)12 (+1)
Skills Intimidation +5, Investigation +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 4d4-1, Ranged +6 / 4d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124

Possessions: 2000 gp. Fire opal pendant on a fine gold chain (2000 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (40 gp). A large tome filled with over one hundred recipes written by a former royal chef. (170 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). Eyepatch with mock eye of sapphire and moonstone (2000 gp). A pair of silk slippers encrusted with tiny pearls. (170 gp). Gold dragon comb with red garnet eye (1500 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Osco Greenbottle, Male Halfling [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears bulky grey painted plate armor. His silver hair is lengthy and is close to two feet long. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. Osco enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Osco was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He has had some formal writing training, and achieved minor success. He used his abilities to travel the world and help people.

Motivation: He desires power and/or immortality; and he is greedy

Ideals: Philantrophist, Artistic. Flaws: Ugly, Hedonist. Bonds: Poor. Occupation: Spy

Voice: Russian accent

Attributes [hide]

Osco Greenbottle, Male Halfling Rogue 2
Small (3'3") Halfling, Lawful Neutral (CR 2)
Armor Class 14
Hit Points 8 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 11 (+0)13 (+1) 14 (+2)11 (+0)
Skills Deception +2, Performance +2
Senses Passive Perception 12
Languages Common, Halfling, Terran
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3

Possessions: 7000 cp. 5 Acid flasks.


Social Check DCs

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