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Advanced [show]


Orsik Trueanvil, Male Dwarf [Permalink]

Personal [hide]

Description: He stands about 4'5" and is dressed in a clean white cloak covering his clean studded leather. His left hand appears badly burned and disfigured. He has no hair. He wears an eyepatch.

Personality: He hates brigands. He views them as having robbed his home of its proper glory. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Carter father left him crippled. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: Many brigands want him driven away; and someone believes him a fraud

Flaws: Ugly, Antagonistic, Disease. Bonds: Enemies. Occupation: Soapmaker

Voice: Speaks fast with a slight lisp

Attributes [hide]

Orsik Trueanvil, Male Dwarf Rogue 2
Medium (4'5") Dwarf, Chaotic Good (CR 2)
Armor Class 9
Hit Points 12 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 14 (+2)17 (+3) 17 (+3)16 (+3)
Skills Stealth +1
Senses Passive Perception 13
Languages Common, Dwarven, Abyssal, Draconic, Halfling
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2

Possessions: 700 sp.


Social Check DCs


Einkil Silveraxe, Male Dwarf [Permalink]

Personal [hide]

Description: He is a husky man, who is generally shirtless and showing off his tattooed chest. His red hair is thinning but still full. He has several tiny amethyst earrings on each ear.

Personality: He is almost excessively polite to everyone, even when angry. He invites people to come help in his community garden.

History: Born in the east to a Dilettante, Einkil learned a great deal about his mother's area of expertise. A few years later when the south was not economically sound they moved to his current location. He now spends his time doing works of charity.

Motivation: Further expansion of business; and sabotage a competitor

Ideals: Philantrophist. Flaws: Shy. Bonds: Rich, Job, Immigrant. Occupation: Dilettante

Voice: High pitched, excited

Attributes [hide]

Einkil Silveraxe, Male Dwarf Warlock 1
Medium (3'11") Dwarf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 13 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 20 (+5)11 (+0) 16 (+3)10 (+0)
Skills Deception +2, Nature +2
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1021

Possessions: 90 gp.


Social Check DCs


Ar-Pratu Wakefield, Male Half-Orc [Permalink]

Personal [hide]

Description: A moderately attractive man, he is wearing a long, white, dusty cloak. He sports a flattop hair cut. His fierce blue eyes like to dwell on things.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Ar-Pratu hails from a village terrorized by goblins. He was taken as a slave by a traveling circus and forced to perform He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: He has a crush on the local Shipwright; and he wants revenge against goblins

Flaws: Antagonistic, Hedonist. Bonds: Attractive, Enemies, Slave, Has a crush. Occupation: Mercenary

Voice: Old thin voice

Attributes [hide]

Ar-Pratu Wakefield, Male Half-Orc Ranger 13
Medium (5'9") Half-Orc, Lawful Neutral (CR 13)
Armor Class 10
Hit Points 88 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 12 (+1)12 (+1) 13 (+1)15 (+2)
Skills Acrobatics +4, Animal Handling +5
Senses Passive Perception 11
Languages Common, Orc, Dwarven
Attacks Melee +8 / 4d4+4, Ranged +4 / 4d4+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day130111

Possessions: 3000 gp. Golden circlet with four aquamarines (5000 gp). Brass mug with jade inlays (400 gp). Brass mug with jade inlays (400 gp). Silver comb with moonstones (200 gp). A necklace of small pink pearls (5000 gp). Golden circlet with four aquamarines (5000 gp). Gold music box (1000 gp).


Social Check DCs


Zepar Verity, Male Tiefling [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is dressed in a clean brown cloak covering his clean studded leather. His brown hair is knotted and matted. His red eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Zepar was born in the south. At a young age he loved to build and create. His father was a mechanic, and taught him how to fix just about anything. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: Wants to work out more often; and he is terrified, and will act out of fear

Ideals: Athletic, Persistence, Opinionated. Flaws: Addict. Bonds: Poor. Occupation: Laborer

Voice: Boston accent

Attributes [hide]

Zepar Verity, Male Tiefling Expert 8
Medium (5'8") Tiefling, Lawful Evil (CR 8)
Armor Class 13
Hit Points 27 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 11 (+0)17 (+3) 11 (+0)13 (+1)
Skills Arcana +6, Medicine +3
Senses Passive Perception 10
Languages Common, Abyssal, Goblin, Sylvan
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +3

Possessions: 1200 gp. Bloodstone (20 gp). Violet garnet (700 gp). Star rose quartz (20 gp). Black pearl (700 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


John Jacobs, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a black shirt with thin yellow vertical stripes and green pants. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His red hair is heavily combed to the left. He has blue eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born on a small isolated farm. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Obtaining odd cultural Half-Elven artifacts is his passion; and an old rival family wants him found

Ideals: Gifted, Philantrophist. Bonds: Nature, Family, Adventurer. Occupation: Detective

Voice: Shortens vowels

Attributes [hide]

John Jacobs, Male Half-Elf Druid 9
Medium (5'8") Half-Elf, Chaotic Evil (CR 9)
Armor Class 13
Hit Points 54 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 15 (+2)12 (+1) 9 (-1)9 (-1)
Skills Arcana +4, Insight +2
Senses Passive Perception 9
Languages Common, Elven, Celestial
Attacks Melee +3 / 3d4+0, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1200 gp. Solid gold idol (300 gp). A large tome filled with over one hundred recipes written by a former royal chef. (80 gp). Black velvet mask with numerous citrines (80 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (90 gp). 1 Minor magic item.


Social Check DCs

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