Vrondiss Jerynomonis, Male Dragonborn [Permalink]
Personal [hide]
Description: With red face paint in a stripe pattern across his face, he wears baggy green pantaloons and a white scarf. He sports a flattop crest cut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gold eyes.
Personality: He is calm most of the time but flees social interaction. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born several months after his father was called into army service. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He tends to his Stableman job now, and dutifully fulfills any obligations he has.
Motivation: Doesn't want to be a Stableman and was forced into it by his family; and to reunite with his absent father
Flaws: Shy. Bonds: Attractive, Job, Military, Family. Occupation: Stableman
Voice: Excited and jittery
Attributes [hide]
Medium (6'5") Dragonborn, Neutral Good (CR 1)
Armor Class 14
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 18 (+4) | 8 (-1) | 12 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +6 / 1d4+4, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 |
Possessions: 20 gp. Jasper (60 gp). 3 Smokesticks.
Zedaar Baharoosh, Male Dragonborn [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a weathered and beat up set of banded mail beneath an oversized red coat. His green crest is singed and shortened. His eyes, though not visible through his cowl, are red.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He works hard and plays hard.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Through the years after Zedaar was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Zedaar's mother didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to work out more often; and he's repulsed by the pc
Ideals: Athletic. Flaws: Ugly, Antagonistic, Hedonist. Occupation: Beggar
Voice: Low and grunting
Attributes [hide]
Medium (6'7") Dragonborn, Neutral Evil (CR 6)
Armor Class 12
Hit Points 48 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 14 (+2) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 3 | 2 | 0 |
Possessions: 5000 sp. Obsidian (5 gp). Hematite (5 gp). Golden yellow topaz (900 gp). Deep blue spinel (900 gp).
Warryn Garrick, Male Gnome [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has styled his white hair well, parting it to the right. His hazel eyes have a joyful gleam in them most of the time.
Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He enjoys reading and quiet.
History: Sold as a small child to a brothel owner, Warryn was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Brilliant and gifted he never wanted to apply himself. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: An old rival family wants him found; and marry his brother to traveling adventurers
Ideals: Logical, Gifted. Bonds: Attractive, Mentor, Family. Occupation: Armorer
Voice: Booming voice
Attributes [hide]
Small (3'6") Gnome, Lawful Good (CR 4)
Armor Class 12
Hit Points 42 (4d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 16 (+3) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 200 gp.
Dûgz Eastoft, Male Half-Orc [Permalink]
Personal [hide]
Description: He is armored in gleaming platemail with gilded edges. A flowing pastel cape and mantle trimmed with soft blue waves gently in the breeze, and he perpetually has his sword ready. His deerstalker hat is riddled with cuts and holes. His amber eyes lackadaisically let the world flow into them.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. Further he is a bit of a stoner and is frequently out of it.
History: He comes from a rich northern family. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.
Motivation: To end his boredom.
Ideals: Fighting. Flaws: Ugly, Mundane, Addict. Bonds: Rich. Occupation: Map Maker
Voice: Stutters
Attributes [hide]
Medium (5'10") Half-Orc, Lawful Good (CR 12)
Armor Class 12
Hit Points 90 (12d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 14 (+2) | 13 (+1) | 9 (-1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +8 / 3d10+4, Ranged +6 / 3d10+2, Grapple +4
Possessions: 3000 gp.
Shane Clifford, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is dressed in earthy colors with a violet and brown handkerchief worn on his left side. He wears a Stetson hat to cover his moderate length auburn hair. His face is covered beneath a completely black helmet.
Personality: He hates illithids. He views them as having robbed his home of its proper glory. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. Because his father participated in the massacre of their homeland, illithids burned their ranch to the ground and forced them out. He was preparing to flee to the west, but the outbreak of war prevented him and his mother from journeying west to reunite his family. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: He is terrified, and will act out of fear; and he wants revenge against illithids
Ideals: Fighting. Flaws: Fearful. Bonds: Enemies, Religious, Immigrant. Occupation: Jeweler
Voice: Stutters
Attributes [hide]
Medium (5'2") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 11 (+0) | 15 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Auran, Giant
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 110 gp.
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Their contribution stands as a beacon of hope for all adventurers!
