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NPC Generator

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Advanced [show]


Aramil Floshem, Male Elf [Permalink]

Personal [hide]

Description: This southern man wears professional attire. His clothes are grease stained in places. His brown hair is heavily combed to the left. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was raised in a mountains tribe. Over the years he perfected his riding and shooting skills. He bought a spear and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To unite with his brother; and he is a bit of a kleptomaniac

Flaws: Hedonist. Bonds: Attractive, Poor, Immigrant, Nature. Occupation: Tailor

Voice: Speaks through clenched teeth

Attributes [hide]

Aramil Floshem, Male Elf Expert 3
Medium (5'0") Elf, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 15 (+2)17 (+3) 13 (+1)11 (+0)
Skills Animal Handling +3, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Elven, Ignan, Abyssal, Draconic
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4

Possessions: 300 gp.


Social Check DCs


Rael Floshem, Male Elf [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He wears a deerstalker hat to hide his balding. He has a dull look in his hazel eyes.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is frequently practicing swordplay.

History: Rael lived on a farm with his father, near the main road leading to a nearby town. His martial abilities were realized during a raid on his village. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To reunite with his absent father; and to clean up the streets

Ideals: Athletic, Gifted. Bonds: Guardian, Military, Family. Occupation: Sellsword

Voice: Can't modulate volume

Attributes [hide]

Rael Floshem, Male Elf Cleric 3
Medium (4'9") Elf, Lawful Good (CR 3)
Armor Class 13
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)13 (+1) 10 (+0)14 (+2)
Skills Arcana +3, Stealth +5
Senses Passive Perception 10
Languages Common, Elven, Goblin
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 1100 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Flogg Clapham, Male Half-Orc [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a faded coat and loose pants complete with feathered hat. He wears his auburn hair down. His face is covered beneath a completely black helmet.

Personality: He is very quiet and rarely speaks above a whisper. Flogg enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born in the east, but his parents moved at a very young age to the south. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. After a long history of fighting, Flogg and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and he feels kind of lost in life

Flaws: Shy, Hedonist, Antagonistic. Bonds: Immigrant. Occupation: Ploughman

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Flogg Clapham, Male Half-Orc Wizard 2
Medium (5'9") Half-Orc, Neutral Good (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)11 (+0) 14 (+2)10 (+0)
Skills Medicine +4, Stealth +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 260 gp.


Social Check DCs


Art On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. His attire stands in sharp contrast to his hammer, which is beautifully polished and possesses an ornate carving of a butterfly on it. His brown fur is lengthy and is close to two feet long. His eyes are likewise blue.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is afraid of women and trembles around them

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He struck the Sage job and began his own company from there.

Motivation: Several ex partners dislike his way of doing things and want revenge; and expand his business

Ideals: Fighting. Flaws: Shy. Bonds: Job, Military, Religious, Enemies. Occupation: Sage

Voice: Hissing voice

Attributes [hide]

Art On the Water, Male Tabaxi Commoner 6
Medium (5'6") Tabaxi, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 19 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)13 (+1) 12 (+1)12 (+1)
Skills Stealth +5, Survival +4
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 60000 cp. Blue star sapphire (800 gp). Black opal (800 gp). Freshwater pearl (11 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dain Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a white coat over a blue low-cut shirt, and a broad hat upon his head. He has a very tight haircut. His ears are large.

Personality: Prone to second guessing himself, he comes off as nervous. He pushes his goals aggressively. He is also a coward if confronted.

History: Dain hails from a village terrorized by orcs. His father had invested heavily in several trade routes and wanted him to inherit them. Days after completing his studies, news broke out that his hometown was attacked by orcs. Dain was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the orcs.

Motivation: He is terrified, and will act out of fear; and he feels threatened by others

Flaws: Ugly, Shy, Fearful. Bonds: Enemies, Rich. Occupation: Painter

Voice: Scandinavian accent

Attributes [hide]

Dain Bigtoe, Male Dwarf Bard 12
Medium (3'11") Dwarf, Chaotic Good (CR 12)
Armor Class 13
Hit Points 105 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 20 (+5)9 (-1) 11 (+0)16 (+3)
Skills Animal Handling +4, Performance +7
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +6 / 3d10+2, Ranged +7 / 3d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 2000 gp. Deep green spinel (110 gp). Fiery yellow corundum (500 gp). Black pearl (400 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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