Moon Of Snakes, Male Tabaxi [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a black vest and prefers tan and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. His fur is white and curly. His amber eyes lackadaisically let the world flow into them.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He was raised in a mountains tribe. A freak accident while working with his Slave Trader father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He has a crush on the local Slave Trader; and he would like to get married and retire
Ideals: Joker. Flaws: Ugly, Disease. Bonds: Has a crush, Nature. Occupation: Junk Dealer
Voice: Spanish accent
Attributes [hide]
Medium (5'9") Tabaxi, Lawful Neutral (CR 7)
Armor Class 10
Hit Points 21 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 11 (+0) | 15 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Infernal, Halfling
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
Possessions: 110 pp. Large well-done wool tapestry (200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Solid gold idol (700 gp).
Travok Torevir, Male Dwarf [Permalink]
Personal [hide]
Description: This younger middle-aged man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, and a wedding ring on his right hand. He sports a long silver beard, and similarly colored long hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He misses his home and complains about the freezing weather, even in summer.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Cursed with unlife at a very young age, Travok has worked very hard to control his curse. He left for the east, certain he would find work there.
Motivation: He is greedy; and wishes to resurrect an old love
Ideals: Optimist. Flaws: Disease. Bonds: In love, Attractive, Immigrant, Rich. Occupation: Server
Voice: Strong lisp
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 23 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 18 (+4) | 16 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Orc, Celestial, Auran
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 8000 cp.
Bertram Ainsworth, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair is short and auburn. His brown unseeing eyes seem to look past you.
Personality: He is irascible and easily irritated. Bertram enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Born to a pair of adventurers, Bertram grew up listening to his father's many stories. Bertram abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. During his travels, Bertram and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Bertram discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Bertram fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: He wants to meet his childhood hero; and he's repulsed by the pc
Flaws: Disease, Antagonistic, Hedonist. Bonds: Adventurer. Occupation: Mayor
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'10") Human, Chaotic Neutral (CR 11)
Armor Class 11
Hit Points 58 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 15 (+2) | 8 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +5
Possessions: Lapis lazuli (15 gp). Azurite (15 gp). Lapis lazuli (15 gp). Citrine (60 gp). Violet garnet (1300 gp). Emerald (1100 gp). 1 Minor magic item.
Dalgal Helcral, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a brown tunic with white highlights, and long black pants that bunch up around his shoes. His brown hair is greying along the sides and has receded to reveal a widow's peak. His eyes are green.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: His mother raised him in a mountain cabin. Dalgal liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Some 10 years later his spouse died after the birth of his son. Heartbroken, Dalgal never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.
Motivation: He is currently in port desperately looking for someone to get him out; and he desires power and/or immortality
Ideals: Gifted. Bonds: Adventurer, Nature, In love, Slave. Occupation: Assassin
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (4'5") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 21 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 18 (+4) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Orc, Halfling
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 0 | 0 | 0 |
Possessions: 140 gp. Tourmaline (50 gp). Brown-green garnet (50 gp).
Pog Wildwander, Male Gnome [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he is well dressed, constantly wearing a pastel suit, black shirt, and brown tie. His head has been shaved. His violet eyes dart from person to person to random spaces in the air.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is obsessed with a lost civilization.
History: His father raised him in a mountain cabin. There was a wharf not far from home where he often wandered off to fish. He was recently attacked on the road and savagely beaten by bandits.
Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends
Flaws: Ugly, Antagonistic. Bonds: Adventurer, Nature. Occupation: Slave Trader
Voice: Forgets to breathe while speaking
Attributes [hide]
Small (3'3") Gnome, Chaotic Evil (CR 14)
Armor Class 11
Hit Points 135 (14d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 17 (+3) | 16 (+3) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Gnome, Giant, Dwarven, Draconic
Attacks Melee +5 / 4d6+0, Ranged +5 / 4d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 2 | 1 | 1 | 0 |
Possessions: 5000 gp. Golden yellow topaz (1200 gp). Rose (60 gp). Aquamarine (1200 gp). Eye agate (13 gp). Freshwater pearl (13 gp). Hematite (13 gp). Freshwater pearl (13 gp). Hematite (13 gp). Red garnet (70 gp). Rhodochrosite (13 gp). Amber (70 gp). Amber (70 gp). Red garnet (70 gp). Pink pearl (70 gp). Violet garnet (1200 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!
