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Advanced [show]


Morg Blyth, Male Half-Orc [Permalink]

Personal [hide]

Description: A plain young-adult man, he is well dressed, but even with his fine clothing he looks run-down. His chestnut hair, when down, is lengthy. His amber eyes are passionate and lively.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is obsessed with his god.

History: He was raised in a white middle class family as the only child. Cursed with lycanthropy at a very young age, Morg has worked very hard to control his curse. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure; and to settle down with his crush

Flaws: Disease, Mundane. Bonds: Religious, Rich, Has a crush. Occupation: Cook

Voice: Low and grunting

Attributes [hide]

Morg Blyth, Male Half-Orc Barbarian 2
Medium (6'2") Half-Orc, Neutral Evil (CR 2)
Armor Class 12
Hit Points 23 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 14 (+2)8 (-1) 13 (+1)8 (-1)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +4

Possessions: 60 gp. Peridot (70 gp). Moss agate (10 gp). Silver pearl (50 gp).


Social Check DCs


Merihim Grief, Male Tiefling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears skinny pants and wears a violet and blue robe with the hood down. His white hair is singed and shortened. He is missing an eye and his face is severely sunburned. His one remaining eye shines red.

Personality: He is overprotective of those who hire his services. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was born a particularly ugly child, much to the horror of his parents. He was taken from his home at a very young age. He has recently gotten a pet goose that steals things from people.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Flaws: Ugly. Bonds: Guardian, Criminal record, Slave. Occupation: Mayor

Voice: Strong lisp

Attributes [hide]

Merihim Grief, Male Tiefling Sorcerer 8
Medium (6'9") Tiefling, Chaotic Neutral (CR 8)
Armor Class 13
Hit Points 28 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 12 (+1)13 (+1) 14 (+2)15 (+2)
Skills Acrobatics +6, Intimidation +5
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126665

Possessions: 500 gp. Tiger eye turquoise (16 gp). Aquamarine (200 gp).


Social Check DCs


Diggory Ansley, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'4". He wears a tan tunic with brown highlights, and long white pants that bunch up around his shoes. His hair, while still mostly golden, has prominent grey streaks. He wears large thick round spectacles.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He does not believe in violence as a means to an end. He is a dedicated Layabout but believes his peers are too gung-ho.

History: His parents moved while he was still in utero so he is the first generation to be born here. Diggory abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He moves from town to town, unable to find a place to settle.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and meet up once more with his childhood friend

Ideals: Pacifist. Bonds: Enemies, Immigrant, Adventurer. Occupation: Layabout

Voice: Speaks in third person

Attributes [hide]

Diggory Ansley, Male Human Druid 3
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 28 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 14 (+2)11 (+0) 16 (+3)13 (+1)
Skills Animal Handling +5, History +2
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 200 gp. 1 Silver holy symbol.


Social Check DCs


Korfel Berevan, Male Elf [Permalink]

Personal [hide]

Description: He is lean but muscular and very much looks the part of a Jeweler. His chestnut hair is knotted and matted. He wears large thick round spectacles.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is able to fit into much smaller and tighter spaces than normal.

History: Korfel was born with his father's beautiful face. His family was turned out during the war. He and his family wandered east to less war torn lands. He then took over the family business and is one of the better Jeweler for hire.

Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg

Ideals: Gifted. Flaws: Antagonistic, PTSD. Bonds: Job, Attractive. Occupation: Jeweler

Voice: Ums and uhs a lot

Attributes [hide]

Korfel Berevan, Male Elf Commoner 2
Medium (5'2") Elf, Lawful Good (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)10 (+0) 17 (+3)12 (+1)
Skills Animal Handling +5, Insight +5
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 380 gp.


Social Check DCs


Erdan Withrethin, Male Elf [Permalink]

Personal [hide]

Description: A moderately attractive man, he dresses like a well dressed Locksmith does. His tied-back hair is golden. His otherwise smooth face is marked with small tiny scars.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Sold as a small child to a slaver, Erdan was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Locksmith work with an outfit from a few towns over. Locksmith work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Locksmith for hire.

Motivation: Further expansion of business; and he is unsatisfied with his job

Ideals: Persistence, Philantrophist. Bonds: Job, Attractive, Mentor. Occupation: Locksmith

Voice: Soft and mumbly

Attributes [hide]

Erdan Withrethin, Male Elf Aristocrat 2
Medium (4'10") Elf, True Neutral (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)9 (-1) 11 (+0)14 (+2)
Skills Insight +2, Intimidation +4
Senses Passive Perception 10
Languages Elven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 190 gp. Golden pearl (130 gp).


Social Check DCs

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