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NPC Generator

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Advanced [show]


Oskar Steelfist, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is wearing colorful clothing, dressed as a Banker. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are amber.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. Oskar is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was raised in a white middle class family as the only child. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He wants nothing more than to rejoin the army; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Disciplined. Flaws: Mundane. Bonds: Family, Criminal record, Military. Occupation: Banker

Voice: Smooth and feminine

Attributes [hide]

Oskar Steelfist, Male Dwarf Druid 2
Medium (4'2") Dwarf, Lawful Evil (CR 2)
Armor Class 13
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 16 (+3)13 (+1) 16 (+3)9 (-1)
Skills Animal Handling +5, History +3
Senses Passive Perception 13
Languages Common, Dwarven, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134200000

Possessions: 220 gp.


Social Check DCs


Gunter Ainsley, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a white shirt with thin brown vertical stripes and green pants. His black hair is styled in orderly dreadlocks. His eyes, though not visible through his cowl, are amber.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Marshal arts, while his mother instructed him in etiquette, music and courtly manner. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature hand crossbow.

Motivation: Further expansion of business.

Bonds: Job, Adventurer, Rich. Occupation: Marshal

Voice: Hissing voice

Attributes [hide]

Gunter Ainsley, Male Human Warlock 7
Medium (5'8") Human, True Neutral (CR 7)
Armor Class 12
Hit Points 48 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)14 (+2) 12 (+1)11 (+0) 16 (+3)14 (+2)
Skills History +3, Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +7 / 2d8+4, Ranged +5 / 2d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 1200 gp. Blue sapphire (900 gp). Zircon (20 gp). Deep blue spinel (1100 gp). Violet garnet (1100 gp).


Social Check DCs


Erky Munggen, Male Gnome [Permalink]

Personal [hide]

Description: He is lean but muscular and prefers to wear brown clothing when he does not wear armor. He has styled his silver hair well, parting it to the right. He wears large thick round spectacles.

Personality: He can speak with the recently deceased. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: When he was but 5 years old his parents immigrated from the east. From there he went from mercenary job to mercenary job. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: His religion dominates his actions; and regain custody of his son

Ideals: Gifted. Bonds: Family, Immigrant, Adventurer, Religious. Occupation: Mercenary

Voice: Rhymes sentences (sorry)

Attributes [hide]

Erky Munggen, Male Gnome Ranger 10
Small (3'8") Gnome, Lawful Good (CR 10)
Armor Class 13
Hit Points 61 (10d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)15 (+2) 12 (+1)14 (+2)
Skills Athletics +5, Perception +5
Senses Passive Perception 15
Languages Common, Gnome, Dwarven, Elven
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13011

Possessions: 260 pp. A large tome filled with over one hundred recipes written by a former royal chef. (150 gp). Golden circlet with four aquamarines (2000 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). Eyepatch with mock eye of sapphire and moonstone (1500 gp). Ceremonial electrum dagger with a star ruby in the pommel (1100 gp).


Social Check DCs


Pikar Underbough, Male Halfling [Permalink]

Personal [hide]

Description: A 3'0" eastern man, he wears dark leathers with embroidery. He has wavy blonde hair. He wears an eyepatch.

Personality: He is business-like. He takes instructions and follows them to the letter. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Gifted from a young age, Pikar studied abroad. His childhood dream was to be a Soapmaker, but he was a colossal failure. He then took over the family business and is one of the better Jeweler for hire.

Motivation: Further expansion of business; and to be a soapmaker again

Ideals: Professionalism, Gifted. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Jeweler

Voice: Deep voice with rolling R's

Attributes [hide]

Pikar Underbough, Male Halfling Druid 4
Small (3'0") Halfling, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 26 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 14 (+2)19 (+4) 11 (+0)11 (+0)
Skills History +6, Persuasion +2
Senses Passive Perception 10
Languages Common, Halfling, Infernal, Celestial, Draconic, Terran
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 28000 sp. A pair of silk slippers encrusted with tiny pearls. (70 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Dynamic Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: 6'10" and lanky with angular features, he is an attractive figure. He has a large green mantle and cape that has been intricately interwoven into his yellow robe. His black fur is braided into rings. His copper eyes dart from person to person.

Personality: This man loves painting and to teach people painting more than just about anything. He also has developed a complete distrust of the Guard profession.

History: Dynamic was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted from career to career and currently works as a Stylist.

Motivation: He wants to meet his childhood hero; and wants to open a new tavern

Ideals: Artistic. Bonds: Attractive, Job, Poor, Adventurer. Occupation: Stylist

Voice: Soft and melodious

Attributes [hide]

Dynamic Of Clay, Male Tabaxi Warlock 6
Medium (6'10") Tabaxi, Lawful Good (CR 6)
Armor Class 12
Hit Points 46 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)10 (+0) 16 (+3)13 (+1)
Skills Deception +4, Religion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 300 gp.


Social Check DCs

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