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NPC Generator

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Advanced [show]


Azgrom Ainsworth, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. His blonde hair is knotted and matted. He tend to wears goggles to shield his eyes.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is skeptical of what others tell him and is slow to trust.

History: He was born to loving parents in a slum to the north. He was an adventurer many years ago and he formed a blood bond with his Half-Orc companion (his 'brother'). He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Wants a kiss; and he's repulsed by the pc

Flaws: Antagonistic, Shy. Bonds: Poor, Adventurer, Criminal record, Has a crush. Occupation: Map Maker

Voice: Creaky witch voice

Attributes [hide]

Azgrom Ainsworth, Male Half-Orc Paladin 7
Medium (5'2") Half-Orc, True Neutral (CR 7)
Armor Class 12
Hit Points 72 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)13 (+1) 17 (+3)11 (+0)
Skills Arcana +4, Deception +3
Senses Passive Perception 13
Languages Common, Orc, Ignan
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 500 gp.


Social Check DCs


Gardain Rakankrak, Male Dwarf [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has done his best to style his red hair to look like a famous performer. His skin is flawless and his hazel eyes scan people very quickly.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has been saving his money to try and buy his sister's freedom.

Motivation: An old rival family wants him found.

Ideals: Fighting, Athletic, Optimist. Bonds: Attractive, Family, Slave. Occupation: Hunter

Voice: Slurs words

Attributes [hide]

Gardain Rakankrak, Male Dwarf Barbarian 2
Medium (4'3") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 26 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 12 (+1)16 (+3) 13 (+1)13 (+1)
Skills Athletics +5, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Dwarven, Gnome, Auran, Giant
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +2

Possessions: 70 gp. 1 Masterwork Heavy steel shield.


Social Check DCs


Miles Blyth, Male Human [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and is wearing a long, tan cloak. His skin is also unnaturally pale. His hair, while still mostly auburn, has prominent grey streaks. His fierce violet eyes like to dwell on things.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: From birth he was tutored by a cruel and relentless mentor. Miles was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Miles decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Shoemaker kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Wants to have a good time and be beloved; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Optimist. Flaws: Ugly, Mundane. Bonds: Immigrant, Mentor, Criminal record. Occupation: Shoemaker

Voice: Relaxed voice

Attributes [hide]

Miles Blyth, Male Human Warrior 3
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 13 (+1)15 (+2) 14 (+2)9 (-1)
Skills Religion +4, Stealth +1
Senses Passive Perception 12
Languages Common, Goblin, Terran
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: Just what you see.


Social Check DCs


Mordai Elusive, Male Tiefling [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is wearing a long, tan, dusty cloak. His white hair is still thick. He wears round tiny glasses practically rammed into his face.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: When he was but 6 years old his parents immigrated from the east. One day when Mordai was young, his father was sewing while trying to overcome the flu, when suddenly his father dropped to the ground dead. His father had died from a severe disease that was unknown to the village doctor. Mordai was heart-stricken from the event, and his mother started working long hours to provde for them. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He's looking for his big break; and marry his sister to traveling adventurers

Ideals: Persistence. Flaws: PTSD. Bonds: Immigrant, Slave, Family, Adventurer. Occupation: Bellfounder

Voice: Old thin voice

Attributes [hide]

Mordai Elusive, Male Tiefling Monk 4
Medium (5'0") Tiefling, Lawful Evil (CR 4)
Armor Class 10
Hit Points 32 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)15 (+2) 12 (+1)15 (+2)
Skills Acrobatics +2, Perception +3
Senses Passive Perception 13
Languages Common, Celestial, Goblin
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +3

Possessions: 1 Half-Plate. 1 Masterwork Light wooden shield. 1 Darkwood Buckler. 1 Chain shirt.


Social Check DCs


Fibblestib Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: This man wears a custom-built plate barding that's adorned with pastel lining and desert motifs. He is muscular with a powerful set of arms. His auburn hair is lengthy. He wears an eyepatch.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Fibblestib lived on a farm with his father, near the main road leading to a nearby town. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He struck the Beggar job and began his own company from there.

Motivation: Find a way to reverse the transformation of his brother; and to reunite with his absent father

Ideals: Philantrophist, Fighting. Flaws: Ugly. Bonds: Family, Job. Occupation: Beggar

Voice: Slurs words

Attributes [hide]

Fibblestib Wildwander, Male Gnome Barbarian 12
Small (3'6") Gnome, Chaotic Evil (CR 12)
Armor Class 12
Hit Points 110 (12d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 18 (+4)14 (+2) 12 (+1)17 (+3)
Skills Insight +5, Persuasion +7
Senses Passive Perception 11
Languages Common, Gnome, Abyssal, Terran
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +1

Possessions: 4000 gp. Alexandrite (200 gp). Chalcedony (40 gp). Zircon (40 gp). Red garnet (70 gp). Aquamarine (200 gp). Moonstone (40 gp).


Social Check DCs

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