Rurik Glanhig, Male Dwarf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a white cloak and cross-gartered grey stockings. His hair is chestnut, silky, and of moderate length. His eyes are hazel and catlike.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sculptor. He inherited the family business which he has now maintained for 7 years.
Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg
Flaws: Forgetful, Disease, Insomniac. Bonds: Attractive, Job. Occupation: Sculptor
Voice: Speaks in third person
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 25 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 17 (+3) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Ignan
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: Just what you see.
Darrak Morigak, Male Dwarf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a grey vest and prefers white and green shirts. His boots appear to have been at one point steel toed but are quite worn down. His black hair is long and unkept. He has a tattooed face.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is obsessed with finding treasure.
History: Sold as a small child to a slaver, Darrak was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an adventurer many years ago and he formed a blood bond with his Dwarven companion (his 'brother'). He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature hand crossbow.
Motivation: He desires power and/or immortality.
Flaws: Ugly, Antagonistic. Bonds: Adventurer, Mentor. Occupation: Dilettante
Voice: Spits and sputters
Attributes [hide]
Medium (4'3") Dwarf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 17 (+3) | 14 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Elven, Ignan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: Just what you see.
Hobart Strongbones, Male Halfling [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He is portly but not overly obese. His hair is always cut to a buzz. His eyes are a pleasant blue.
Personality: He is irascible and easily irritated. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Hobart lived on a farm with his mother, near the main road leading to a nearby town. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was granted martial powers by his dying brother.
Motivation: To get a good night's sleep; and marry his brother to traveling adventurers
Ideals: Gifted. Flaws: Antagonistic, Fearful, Insomniac. Bonds: Family. Occupation: Priest
Voice: Indian accent
Attributes [hide]
Small (3'3") Halfling, Neutral Good (CR 3)
Armor Class 14
Hit Points 13 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 11 (+0) | 18 (+4) | 15 (+2) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Halfling, Ignan, Gnoll, Gnome, Aquan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 | 0 |
Possessions: Just what you see.
Nalral Torevir, Male Dwarf [Permalink]
Personal [hide]
Description: He stands about 4'3" and wears a well pressed and immaculate suit (or dress). His left hand appears badly burned and disfigured. His silver hair is braided into rings. His eyes are a pleasant green.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He comes from a rich western family. His first spouse was a Junk Dealer, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has since lost track of the people in his past.
Motivation: He has money and likes to spend it; and his spouse's relatives view him with great suspicion
Ideals: Impeccable, Entrepeneur. Bonds: Rich, Family. Occupation: Performer
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 11)
Armor Class 10
Hit Points 62 (11d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 12 (+1) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Ignan
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +6
Possessions: 1100 gp. Golden circlet with four aquamarines (2000 gp). Gold dragon comb with red garnet eye (1100 gp). An abacus with copper, silver and gold markers (140 gp). Brass mug with jade inlays (300 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp).
Zook Sympony, Male Gnome [Permalink]
Personal [hide]
Description: An older man who likes to wear violet tank tops with blue pants, he is not a threatening figure. His hair is greying and his face has many wrinkles. His hazel eyes dart from person to person.
Personality: A deeply religious man he believes everything happens for a reason. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.
History: Zook lived on a farm with his mother, near the main road leading to a nearby town. Before the accident, he was one of the most outspoken anti-Gnomish activists. He was mortally wounded, saved by a kind and fast-acting Gnomish doctor. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Wants his loneliness to end; and doesn't want to be a map maker and was forced into it by his family
Flaws: Racist. Bonds: Religious, Family, Has a crush. Occupation: Map Maker
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Small (3'2") Gnome, Chaotic Neutral (CR 14)
Armor Class 14
Hit Points 94 (14d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 19 (+4) | 15 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Gnome, Orc, Infernal
Attacks Melee +8 / 4d6+3, Ranged +8 / 4d6+3, Grapple +3
Possessions: 6000 gp. Tiger eye turquoise (10 gp). Star ruby (800 gp). Jet (50 gp). White pearl (50 gp). Aquamarine (1100 gp). Lapis lazuli (10 gp). Azurite (10 gp). Brown-green garnet (50 gp). Golden yellow topaz (1100 gp). Moss agate (10 gp). Violet garnet (1100 gp). Deep blue spinel (1100 gp). Deep blue spinel (1100 gp). Onyx (40 gp). Iolite (40 gp). 1 Medium magic item.
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