Medrash Vangdondalor, Male Dragonborn [Permalink]
Personal [hide]
Description: This eastern man wears dark leathers with embroidery. His clothes are grease stained in places. He keeps his long copper crest kept up in a rat tail. His skin is flawless and his red eyes scan people very quickly.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. A true patriot, Medrash would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: From birth he was tutored by a cruel and relentless mentor. He took every job he could get his hands on, but the opportunities for Dragonborns in the east were limited. He left for the east, certain he would find work there.
Motivation: He wants nothing more than to rejoin the army; and obtaining odd cultural dragonborn artifacts is his passion
Bonds: Poor, Immigrant, Attractive, Military, Mentor. Occupation: Beggar
Voice: Squeaky
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Good (CR 9)
Armor Class 11
Hit Points 46 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 12 (+1) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3
Possessions: 10000 sp.
Left-Handed On the Water, Male Tabaxi [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a brown vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his brown boots flare out at the collars. He has dyed his greying black fur a little too much giving a sharp black color. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: Stoic and calm, he prefers to meditate than take action. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: When he was but 7 years old his parents immigrated from the north. Because his mother participated in the massacre of their homeland, orcs burned their ranch to the ground and forced them out. He was preparing to flee to the north, but the outbreak of war prevented him and his father from journeying north to reunite his family. He moves from town to town, unable to find a place to settle.
Motivation: Several ex partners dislike his way of doing things and want revenge; and he is wracked by social anxiety
Ideals: Disciplined. Flaws: Fearful. Bonds: Immigrant, Enemies. Occupation: Servant
Voice: Soft and mumbly
Attributes [hide]
Medium (5'6") Tabaxi, True Neutral (CR 12)
Armor Class 13
Hit Points 67 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 13 (+1) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Auran, Ignan
Attacks Melee +6 / 3d10+2, Ranged +7 / 3d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 3 | 3 | 3 | 3 |
Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Aramil Alfonso, Male Half-Elf [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a lot of dark rich colors, with gold accents. He wears his hair in dreadlocks. His half smiles and violet eyes are beguiling and draw you in.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He does not believe in violence as a means to an end. He is a dedicated Brewer but believes his peers are too gung-ho.
History: He served in the navy to pay for his family's outstanding loans. A few years later when the east was not economically sound they moved to his current location. He left for the north, certain he would find work there.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Pacifist. Flaws: Terse. Bonds: Attractive, Military, Immigrant. Occupation: Brewer
Voice: Aggressive tone
Attributes [hide]
Medium (4'9") Half-Elf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 15 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Gnome, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 5000 cp.
Rurik Helcral, Male Dwarf [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a lot of dark rich colors, with gold accents. His long black hair reaches down to his waist. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He has a minor phobia of water and hates getting wet.
History: He was born in the south, but his parents moved at a very young age to the east. Because his mother participated in the massacre of their homeland, illithids burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his father from journeying south to reunite his family. He moves from town to town, unable to find a place to settle.
Motivation: He wants revenge against illithids.
Flaws: Insane, Fearful. Bonds: Attractive, Enemies, Immigrant. Occupation: Glassblower
Voice: Smoker's lung
Attributes [hide]
Medium (4'2") Dwarf, Lawful Good (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 15 (+2) | 14 (+2) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Druidic, Orc
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 5000 cp. Silver-plated steel longsword with jet jewel in hilt (200 gp).
Trail Of Spirit, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears rags and sports a simple walking cane. His yellow fur has been sun bleached extensively. He has hazel eyes and a black hat with a grey feather.
Personality: He loves telling others what to do and how they should feel about things. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: The child of western immigrants he idolized his father. Through the years after Trail was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Trail's father didn't care for him much, and the feeling was mutual. He left for the west, certain he would find work there.
Motivation: Retire the richest man in the west; and he's repulsed by the pc
Ideals: Opinionated, Joker, Entrepeneur. Flaws: Antagonistic. Bonds: Poor, Immigrant. Occupation: Dyer
Voice: Jamaican accent
Attributes [hide]
Medium (5'10") Tabaxi, Lawful Neutral (CR 9)
Armor Class 13
Hit Points 64 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 14 (+2) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 2 |
Possessions: Silver comb with moonstones (800 gp). Cloth of gold vestments (180 gp). A miniature golden chest with tiny emeralds lining the top (180 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!