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Advanced [show]


Andram Fortune, Male Tiefling [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is typically in his Merchant uniform. His brown hair is kept up in a ponytail inside a broad hat. He wears large thick round spectacles.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: His parents moved while he was still in utero so he is the first generation to be born here. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Merchant work with an outfit from a few towns over. Merchant work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Merchant job and began his own company from there.

Motivation: Balancing his hectic life and new Merchant responsibilities is difficult; and sabotage a competitor

Flaws: Ugly, Shy, Secretive. Bonds: Job, Immigrant. Occupation: Merchant

Voice: Nasally tone

Attributes [hide]

Andram Fortune, Male Tiefling Sorcerer 8
Medium (6'5") Tiefling, Neutral Evil (CR 8)
Armor Class 12
Hit Points 32 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)17 (+3) 13 (+1)14 (+2)
Skills Deception +5, Stealth +5
Senses Passive Perception 11
Languages Common, Terran, Infernal, Auran
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1466653000

Possessions: 1200 gp. A miniature golden chest with tiny emeralds lining the top (150 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Oskar Brawnanvil, Male Dwarf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is dark but he possesses many green ritualistic tattoos. He typically wears brown cloth garments or leather armor. His hair is auburn, silky, and of moderate length. His eyes, though not visible through his cowl, are blue.

Personality: He speaks before he thinks and is too direct. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Oskar was born with his mother's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. He has recently gotten a pet goose that steals things from people.

Motivation: He has decided he is irredeemable.

Ideals: Justice. Flaws: Impulsive. Bonds: Attractive, Criminal record, Religious. Occupation: Baker

Voice: Speaks through clenched teeth

Attributes [hide]

Oskar Brawnanvil, Male Dwarf Cleric 10
Medium (4'3") Dwarf, Neutral Evil (CR 10)
Armor Class 12
Hit Points 82 (10d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 17 (+3)10 (+0) 18 (+4)10 (+0)
Skills Investigation +4, Persuasion +4
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +3 / 3d6-1, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day16644332000

Possessions: 1000 gp. Blue quartz (12 gp). Lapis lazuli (12 gp). Brown-green garnet (150 gp). Sardonyx (80 gp). Pink pearl (150 gp). Rhodochrosite (12 gp). Blue sapphire (1400 gp). Hematite (12 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Senteq Gimlen, Male Gnome [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His red hair is styled in orderly dreadlocks. He has a dull look in his hazel eyes.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Senteq hails from a village terrorized by illithids. In his 15th year, his parents were killed by a illithids raid, leaving Senteq alone in the world. After a stint in an orphanage, he was adopted. During his travels, Senteq and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Senteq discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Senteq fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: A need for knowledge about a nearby landmark; and meet up once more with his childhood friend

Ideals: Extrovert. Flaws: Antagonistic, Disease. Bonds: Adventurer, Enemies. Occupation: Mayor

Voice: Speaks with squeezed throat

Attributes [hide]

Senteq Gimlen, Male Gnome Warrior 7
Small (3'4") Gnome, Neutral Evil (CR 7)
Armor Class 12
Hit Points 47 (7d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)15 (+2) 15 (+2)11 (+0)
Skills Animal Handling +5, Athletics +5
Senses Passive Perception 12
Languages Common, Gnome, Druidic, Draconic
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +5

Possessions: 700 gp. Rose (70 gp).


Social Check DCs


Cask Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He carries with him a set of ceremonial daggers, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. He keeps his yellow fur in a pixie cut. His eyes are blue and beady.

Personality: He has a massive crush on the younger sibling of the Barrister who has hired him part-time. He uses divination through singing.

History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: He has a crush on the local Masseuse.

Ideals: Entrepeneur, Fighting, Gifted. Flaws: Ugly. Bonds: Has a crush. Occupation: Barrister

Voice: Low and grunting

Attributes [hide]

Cask Paws, Male Tabaxi Commoner 14
Medium (5'4") Tabaxi, Lawful Neutral (CR 14)
Armor Class 14
Hit Points 69 (14d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)19 (+4) 15 (+2)13 (+1) 17 (+3)15 (+2)
Skills Deception +7, Nature +6
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +7 / 4d6+2, Ranged +9 / 4d6+4, Grapple +4

Possessions: 5000 gp. Solid gold idol (800 gp). Silver chalice with lapis lazuli gems (30 gp). Sapphire pendant on gold chain (1700 gp). Old masterpiece painting (2000 gp). Gold and topaz bottle stopper cork (700 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Folgûm Blythe, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a grey coat over a black low-cut shirt, and a deerstalker hat upon his head. He carries with him a set of pickaxes on his belt, each one with a ruby on the hilt. His black hair and beard is wavy and long. His amber eyes have a joyful gleam in them most of the time.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. Around other people he will do his best to conceal his emotions and appear jolly.

History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. In his 14th year, his parents were killed by a brigands raid, leaving Folgûm alone in the world. After a stint in an orphanage, he was adopted. He has been saving his money to try and buy his sister's freedom.

Motivation: Someone believes him a fraud.

Ideals: Fighting. Flaws: Shy. Bonds: Family, Religious, Enemies. Occupation: Sculptor

Voice: American accent

Attributes [hide]

Folgûm Blythe, Male Half-Orc Barbarian 2
Medium (5'6") Half-Orc, Lawful Good (CR 2)
Armor Class 12
Hit Points 26 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 13 (+1)13 (+1) 13 (+1)12 (+1)
Skills Performance +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Orc, Aquan
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +4

Possessions: 200 gp. 1 Masterwork Common Melee.


Social Check DCs

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