Skirt Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: He has the majority of his body covered in plate. His black fur is unkempt and raggedy. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Stoic and calm, he prefers to meditate than take action. He has a small toy that he constantly fidgets with.
History: Born to a Merchant, his father struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Dyer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He got away from his former life and has fallen to alcoholism.
Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and he's looking for his big break
Ideals: Disciplined. Flaws: Ugly, Addict. Bonds: Poor. Occupation: Dyer
Voice: Eastern European accent
Attributes [hide]
Medium (6'5") Tabaxi, Chaotic Good (CR 4)
Armor Class 11
Hit Points 22 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 13 (+1) | 15 (+2) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Druidic, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 | 0 |
Possessions: 500 gp. Eye agate (9 gp). Rock crystal (80 gp). Jade (60 gp).
Jebeddo Fabblestabble, Male Gnome [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears long strands of emerald and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His auburn hair is matted, messy, and big. His face is scarred and worn.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A gypsy cursed him at a young age, leading to his ugly appearance. He then took over the family business and is one of the better Map Maker for hire.
Motivation: Balancing his hectic life and new Map Maker responsibilities is difficult; and he has money and likes to spend it
Ideals: Logical. Flaws: Ugly. Bonds: Rich, Job, Adventurer. Occupation: Map Maker
Voice: Ums and uhs a lot
Attributes [hide]
Small (3'5") Gnome, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 38 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 18 (+4) | 13 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Druidic
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 400 gp.
Krimmon Wildcloak, Male Halfling [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He wears a custom-built plate barding that's adorned with yellow lining and desert motifs. His whole body is exceptionally muscular. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He is mildly Halfling supremacist, though he does not identify as such. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Krimmon is combative with any and all who dare try his patience in the slightest.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A few years later when the north was not economically sound they moved to his current location. He has built up a small fortune and can afford his own way.
Motivation: He is greedy; and a strong sense of loyalty to halfling people
Ideals: Justice. Flaws: Racist, Disease. Bonds: Immigrant, Rich. Occupation: Tanner
Voice: Hollow voice
Attributes [hide]
Small (3'1") Halfling, Neutral Good (CR 5)
Armor Class 15
Hit Points 45 (5d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 13 (+1) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Aquan, Abyssal
Attacks Melee +2 / 2d4-1, Ranged +7 / 2d4+4, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Soveliss Ilphelkiir, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears dull pastel sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed hand crossbow, just in case, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'5" when asserting himself. His hair is cut close to his head. This green eyed southerner is not easily forgotten.
Personality: Soveliss hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He is a ruthless business man, a trait he acquired from his mother.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He now travels the world, in search of power and loot.
Motivation: He's attracted to the PC; and he wants to meet his childhood hero
Ideals: Artistic, Entrepeneur. Bonds: Nature, Adventurer, Has a crush. Occupation: Layabout
Voice: Scottish accent
Attributes [hide]
Medium (5'5") Half-Elf, Chaotic Good (CR 5)
Armor Class 12
Hit Points 31 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 11 (+0) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
Possessions: 1000 sp. Rose (80 gp). Zircon (80 gp). 1 Minor magic item. 1 Minor magic item.
Hunter Marston, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and prefers to wear flannel. He wears a top hat to hide his balding. This violet eyed easterner is not easily forgotten.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.
History: Hunter was born into a poor family. Growing up, he dreamt of becoming a Aristocrat, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Aristocrat in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has been saving his money to try and buy his sister's freedom.
Motivation: To reunite with his old friends; and find a way to reverse the transformation of his sister
Ideals: Artistic. Bonds: Guardian, Family, Poor, Adventurer. Occupation: Healer
Voice: Scratchy, weak
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 16 (+3) | 14 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Goblin, Gnome
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
Possessions: 600 sp.
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