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NPC Generator

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Advanced [show]


Fulbar Goldfound, Male Halfling [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has a slight overbite and is overall scrawny. He has shaved his head bald. His eyes are a pleasant violet.

Personality: He is fixated on the number 6. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Fulbar was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. In his 14th year, his parents were killed by a giants raid, leaving Fulbar alone in the world. After a stint in an orphanage, he was adopted. Due to his spouse's obsession with being a Body Guard they were divorced and he won custody of their daughter. He worked as a Mayor, and he later adopted a second daughter.

Motivation: A strong sense of loyalty to Halfling people; and someone believes him a fraud

Flaws: Insane, Racist. Bonds: Family, Poor, Enemies. Occupation: Mayor

Voice: Old thin voice

Attributes [hide]

Fulbar Goldfound, Male Halfling Bard 6
Small (3'3") Halfling, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 26 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 13 (+1)12 (+1) 13 (+1)14 (+2)
Skills Intimidation +5, Perception +4
Senses Passive Perception 14
Languages Common, Halfling, Aquan
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 200 gp. Moss agate (13 gp). White pearl (160 gp). Moonstone (70 gp). Coral (160 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Efferil Arnuanna, Male Elf [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing red cape and mantle trimmed with soft brown waves gently in the breeze. He has relatively light skin and is very physically imposing due to his abundance of muscles. His chestnut hair is knotted and matted. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He pushes his goals aggressively. He is also a coward if confronted.

History: Born in the south to a Navigator, Efferil learned a great deal about his father's area of expertise. A gifted student he started as a Bookbinder, but he got bored and became a Navigator. He has worked as a Navigator like his father before him.

Motivation: He is unsatisfied with his job; and he is wracked by social anxiety

Ideals: Logical. Flaws: Antagonistic, Fearful. Bonds: Rich, Job. Occupation: Navigator

Voice: Pirate accent

Attributes [hide]

Efferil Arnuanna, Male Elf Ranger 3
Medium (4'7") Elf, True Neutral (CR 3)
Armor Class 13
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 11 (+0)10 (+0) 14 (+2)12 (+1)
Skills Investigation +2, Performance +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 1d8+4, Ranged +5 / 1d8+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 2800 sp. 1 Masterwork Common Melee.


Social Check DCs


Mindartis Wing, Male Half-Elf [Permalink]

Personal [hide]

Description: An older man who wears a fine chain shirt which he covers with green colored cloaks and clothing, he is not a threatening figure. His moppish red hair is in a traditional bowl cut. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Mindartis was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sai.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Flaws: Ugly, Shy. Bonds: Adventurer, Poor, Criminal record. Occupation: Carter

Voice: Complex vocabulary, royal

Attributes [hide]

Mindartis Wing, Male Half-Elf Sorcerer 2
Medium (5'8") Half-Elf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)9 (-1) 9 (-1)10 (+0)
Skills Arcana +1, Persuasion +2
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1900 sp.


Social Check DCs


Zepar Felicity, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his shortspear with his veritable burlap sack of a shirt. His silver hair, when down, is lengthy. His ears are large.

Personality: He is business-like. He takes instructions and follows them to the letter. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He has had some formal poetry training, and achieved minor success. By chance he met his sister recently and the two have been together since.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Professionalism, Artistic. Flaws: Ugly. Bonds: Family, Religious. Occupation: Bounty Hunter

Voice: Pirate accent

Attributes [hide]

Zepar Felicity, Male Tiefling Adept 7
Medium (6'1") Tiefling, True Neutral (CR 7)
Armor Class 13
Hit Points 35 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 13 (+1)19 (+4) 11 (+0)14 (+2)
Skills Medicine +3, Performance +5
Senses Passive Perception 10
Languages Common, Giant, Aquan, Sylvan, Druidic
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 800 gp. Deep blue spinel (400 gp). Citrine (40 gp). Pink pearl (100 gp). Brown-green garnet (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Pallabar Miggledy, Male Gnome [Permalink]

Personal [hide]

Description: He has a missing left leg. He likes to wear white tank tops with brown pants. His black hair is greying along the sides and has receded to reveal a widow's peak. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is lazy and tries to find solutions quickly.

History: He was born in the east, but his parents moved at a very young age to the north. His father was a mechanic, and taught him how to fix just about anything. He has achieved small success as a Marshal.

Motivation: Sabotage a competitor; and to be a shepherd again

Ideals: Persistence. Flaws: Lazy. Bonds: Job, Immigrant. Occupation: Marshal

Voice: Nasally tone

Attributes [hide]

Pallabar Miggledy, Male Gnome Rogue 5
Small (3'7") Gnome, Lawful Evil (CR 5)
Armor Class 13
Hit Points 31 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 17 (+3)14 (+2) 10 (+0)13 (+1)
Skills Investigation +5, Stealth +5
Senses Passive Perception 10
Languages Common, Gnome, Orc, Halfling
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 300 gp.


Social Check DCs

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