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Advanced [show]


Heward Woods, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears very tight pants and wife beaters, though occasionally he sports a pastel coat. His hair is red and curly. His ears are large.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He got into the Fletcher business at a young age. He helped his mother out around the business and became quite the natural. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break

Ideals: Athletic. Flaws: Ugly, Terse. Bonds: Adventurer, Job. Occupation: Fletcher

Voice: Hollow voice

Attributes [hide]

Heward Woods, Male Half-Elf Aristocrat 3
Medium (4'9") Half-Elf, Chaotic Good (CR 3)
Armor Class 12
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 14 (+2)12 (+1) 18 (+4)15 (+2)
Skills Athletics +6, Deception +4
Senses Passive Perception 14
Languages Common, Elven, Abyssal
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4

Possessions: 200 gp.


Social Check DCs


Silvo Underfoot, Male Halfling [Permalink]

Personal [hide]

Description: A 2'10" eastern man, he wears a weathered and beat up set of banded mail beneath an oversized blue coat. His chestnut hair is kept up in a ponytail inside a feathered hat. He is baby faced.

Personality: Silvo is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is obsessed with his god.

History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. As a young child he wandered into the woods despite his mother's warnings against it. Afterwards he claimed he had encountered giants who tried to eat his hand. After months of barely getting by, Silvo managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it.

Ideals: Extrovert. Bonds: Religious, Enemies. Occupation: Sailor

Voice: Sore throat, cough

Attributes [hide]

Silvo Underfoot, Male Halfling Ranger 3
Small (2'10") Halfling, Chaotic Good (CR 3)
Armor Class 12
Hit Points 13 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)13 (+1) 11 (+0)18 (+4)
Skills History +3, Stealth +3
Senses Passive Perception 10
Languages Common, Halfling, Gnome
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 400 gp.


Social Check DCs


Naal Cithreth, Male Elf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He wears a red tunic with pastel highlights, and long black pants that bunch up around his shoes. Beneath his clothing is a huge mess of scar tissue. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: A powerful necromancer made him what he is. His first spouse was a Cook, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: His religion dominates his actions; and find a way to reverse the transformation of his sister

Bonds: Slave, Attractive, Criminal record, Religious, Mentor, Family. Occupation: Assassin

Voice: Forgets to breathe while speaking

Attributes [hide]

Naal Cithreth, Male Elf Warrior 3
Medium (5'3") Elf, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 15 (+2)16 (+3) 13 (+1)15 (+2)
Skills Acrobatics +3, Performance +4
Senses Passive Perception 11
Languages Common, Elven, Celestial, Orc, Giant
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +4

Possessions: 100 gp. Gold dragon comb with red garnet eye (500 gp). Silver ewer (30 gp).


Social Check DCs


Cory Reed, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is dressed in an above average manner. His auburn hair is knotted and matted. His eyes are hazel and catlike.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He receives visions of the future at random moments

History: Born in the north to a Junk Dealer, Cory learned a great deal about his father's area of expertise. His parents enrolled him in a Wizard school at a young age so that he could practice his divine talents. He has achieved small success as a Junk Dealer.

Motivation: Wants to open a new tavern; and sabotage a competitor

Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Immigrant, Job. Occupation: Junk Dealer

Voice: Posh accent

Attributes [hide]

Cory Reed, Male Human Wizard 2
Medium (5'4") Human, True Neutral (CR 2)
Armor Class 9
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 13 (+1)11 (+0) 15 (+2)16 (+3)
Skills Animal Handling +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 2000 sp.


Social Check DCs


Fargrim Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is constantly adorned with expensive silk clothing, often dyed in bright tan and brown, and wears rings and necklaces with large, colorful gems. He has a small bristly mustache and wavy chestnut hair. His hazel eyes dart from person to person to random spaces in the air.

Personality: Prone to second guessing himself, he comes off as nervous. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He is the product a well kept family trust fund and as such has never really known need. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Gifted, Logical. Flaws: Shy, Insane. Bonds: Rich, Criminal record. Occupation: Barkeep

Voice: Thin and wheezing

Attributes [hide]

Fargrim Gorunn, Male Dwarf Barbarian 1
Medium (4'2") Dwarf, Lawful Evil (CR 1)
Armor Class 13
Hit Points 13 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 12 (+1)13 (+1) 13 (+1)12 (+1)
Skills Medicine +3, Performance +3
Senses Passive Perception 11
Languages Common, Dwarven, Terran
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 800 sp.


Social Check DCs

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