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Advanced [show]


Dazzazn Norixius, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has a slight overbite and is overall scrawny. His gold crest is lengthy. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.

Motivation: He is greedy; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Emotional. Bonds: Rich, Attractive, Slave. Occupation: Miller

Voice: High pitched and raspy

Attributes [hide]

Dazzazn Norixius, Male Dragonborn Fighter 7
Medium (6'4") Dragonborn, Chaotic Good (CR 7)
Armor Class 11
Hit Points 53 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)13 (+1) 14 (+2)10 (+0) 16 (+3)12 (+1)
Skills Deception +4, Sleight of Hand +4
Senses Passive Perception 13
Languages Common
Attacks Melee +8 / 2d8+5, Ranged +4 / 2d8+1, Grapple +5

Possessions: 200 gp. Sapphire pendant on gold chain (600 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). 1 Minor magic item.


Social Check DCs


Carrie Meliamne, Male Elf [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a fancy green suit. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. His gray eyes dart from person to person.

Personality: Calm and collected, he is a well trained Bricklayer. He has all his life been fascinated with music.

History: Born to a Body Guard, his mother struggled to pay the bills. His family was turned out during the war. He and his family wandered west to less war torn lands. He is searching for what he claims is his rightful reward.

Motivation: Balancing his hectic life and new Bricklayer responsibilities is difficult; and obtaining odd cultural elven artifacts is his passion

Ideals: Artistic. Flaws: PTSD. Bonds: Attractive, Poor, Job, Adventurer. Occupation: Bricklayer

Voice: Soothing and warm

Attributes [hide]

Carrie Meliamne, Male Elf Rogue 3
Medium (4'11") Elf, Lawful Evil (CR 3)
Armor Class 14
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)19 (+4) 16 (+3)13 (+1) 15 (+2)15 (+2)
Skills Medicine +4, Nature +3
Senses Passive Perception 12
Languages Common, Elven, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4

Possessions: 9000 cp. Jade (140 gp). Star ruby (700 gp). Zircon (40 gp). 1 Superior lock. 1 Masterwork Musical instrument.


Social Check DCs


Bertram Glenfellow, Male Halfling [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He does not wear sleeves and tends to eschew shirts when he can avoid it. With bright silver hair and a scraggly beard. He has a tattooed face.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is a ruthless business man, a trait he acquired from his father.

History: He was born at the edge of vast plains. When Bertram reached his early adolescence his Halfling father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Athletic, Philantrophist, Entrepeneur. Bonds: Nature, Military. Occupation: Laborer

Voice: Soothing and warm

Attributes [hide]

Bertram Glenfellow, Male Halfling Wizard 3
Small (3'1") Halfling, Neutral Evil (CR 3)
Armor Class 14
Hit Points 12 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 15 (+2)13 (+1) 11 (+0)18 (+4)
Skills Religion +3, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Halfling, Auran
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 2600 sp.


Social Check DCs


Gilthur Fallack, Male Dwarf [Permalink]

Personal [hide]

Description: He is dressed in a clean grey cloak covering his clean studded leather, and carries crossbows. He keeps his black hair in a pixie cut. His eyes are likewise violet. His teeth are white and perfect.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He got into the Interpreter business at a young age. After coming to the age of reason, Gilthur took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has worked as a Interpreter like his mother before him.

Motivation: To reunite with his old friends.

Ideals: Fighting, Gifted. Bonds: Attractive, Adventurer, Job. Occupation: Interpreter

Voice: Jittery and nervous

Attributes [hide]

Gilthur Fallack, Male Dwarf Rogue 1
Medium (4'4") Dwarf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)15 (+2) 11 (+0)15 (+2)
Skills Nature +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Dwarven, Ignan, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: Moss agate (11 gp).


Social Check DCs


Morkral Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: A pudgy man standing about 4'0" has a big stupid grin on his face most of the time. He is wearing a long, pastel cloak. He keeps his long brown hair kept up in a rat tail. He has a tattooed face.

Personality: He is a Herbalist first and foremost. He believes firmly that knowledge should be universal. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Herbalist work with an outfit from a few towns over. Herbalist work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Herbalist for hire.

Motivation: Meet up once more with his childhood friend; and to be a actor again

Ideals: Artistic. Bonds: Job, Military, Adventurer. Occupation: Herbalist

Voice: Squeaky

Attributes [hide]

Morkral Bloodkith, Male Dwarf Commoner 12
Medium (4'0") Dwarf, Chaotic Evil (CR 12)
Armor Class 11
Hit Points 84 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 18 (+4)12 (+1) 13 (+1)9 (-1)
Skills Animal Handling +5, Investigation +5
Senses Passive Perception 11
Languages Common, Dwarven, Orc
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +1

Possessions: 2000 gp. Fire opal pendant on a fine gold chain (2200 gp). Silver chalice with lapis lazuli gems (130 gp).


Social Check DCs

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