Kody Shelley, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'4" and is perpetually draped in fineries, but all of this concealed by his earthly robes.. He wears a colorful flower in his blonde hair. He has several tiny jet earrings on each ear.
Personality: He is fixated on the number 43. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Kody was born the youngest of three triplets. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: He is greedy; and his relatives are trying to arrange a marriage
Flaws: Insane. Bonds: Attractive, Rich, Family, In love. Occupation: Weaver
Voice: Scandinavian accent
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 13 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 17 (+3) | 18 (+4) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Sylvan, Abyssal, Orc, Gnome
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +5
Possessions: 4000 cp. Aquamarine (300 gp).
Cressel Anarchy, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of the four houses of cards around his neck, and a quarterstaff on his belt. His purple hair is heavily combed to the right. His red eyes lackadaisically let the world flow into them.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He got into the Doctor business at a young age. Aside from being a slave or a gladiator, there isn't much legitimate work for Tieflings in Cressel's homeland. Cressel decided to take the middle way and become a bodyguard. He struck the Doctor job and began his own company from there.
Motivation: To prove his worth to the world; and he is unsatisfied with his job
Ideals: Fighting. Flaws: Impulsive. Bonds: Family, Job, Immigrant. Occupation: Doctor
Voice: Dutch accent
Attributes [hide]
Medium (5'8") Tiefling, Neutral Good (CR 3)
Armor Class 13
Hit Points 21 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 10 (+0) | 14 (+2) | 11 (+0) | 20 (+5) |
Senses Passive Perception 10
Languages Common, Draconic, Goblin
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp.
Krimmon Glenfellow, Male Halfling [Permalink]
Personal [hide]
Description: This man has a large yellow mantle and cape that has been intricately interwoven into his green robe, and sports empty pouches on his belt. He wears his hair in dreadlocks. He tend to wears goggles to shield his eyes.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is harsh and unforgiving.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Cursed with lycanthropy at a very young age, Krimmon has worked very hard to control his curse. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: His relatives are trying to arrange a marriage; and he seems to be bored by most things
Ideals: Athletic. Flaws: Antagonistic, Disease, Mundane. Bonds: Family. Occupation: Stylist
Voice: Speaks fast with a slight lisp
Attributes [hide]
Small (3'0") Halfling, Lawful Evil (CR 5)
Armor Class 12
Hit Points 43 (5d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Elven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 800 gp. Black opal (1400 gp). Smoky quartz (20 gp). 1 Healer’s kit.
Zogdûsh Heiser, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Half-Orcs. His skin is light but he possesses many blue ritualistic tattoos. He prefers to wear black clothing when he does not wear armor. His hair is always cut to a buzz. He tend to wears goggles to shield his eyes.
Personality: He has a massive crush on the younger sibling of the Sculptor who has hired him part-time. He is afraid of women and trembles around them
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sculptor. He's also a talented Layabout, but doesn't like to broadcast it.
Motivation: He has passion for adventuring and risk; and he wants to get laid
Ideals: Gifted. Flaws: Shy. Bonds: Has a crush, Job, Adventurer. Occupation: Sculptor
Voice: Farmer accent
Attributes [hide]
Medium (5'9") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 46 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 12 (+1) | 15 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc, Giant, Dwarven
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
Possessions: 11000 sp. Solid gold idol (1000 gp).
Nim Meliamne, Male Elf [Permalink]
Personal [hide]
Description: He wears a yellow coat over a violet low-cut shirt, and a feathered hat upon his head. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His eyes are amber and beady.
Personality: Nim hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He is obsessed with his god.
History: The child of a Merchant, who enjoyed hunting, Nim was taken on many hunting expeditions. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has since lost track of the people in his past.
Motivation: He has a rivalry with the Church that dominates his actions; and doesn't want to be a detective and was forced into it by his family
Ideals: Artistic. Flaws: Ugly. Bonds: Religious, Nature, Family. Occupation: Detective
Voice: Timid voice
Attributes [hide]
Medium (5'2") Elf, Neutral Evil (CR 3)
Armor Class 13
Hit Points 6 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 8 (-1) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Abyssal, Aquan
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp.
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