Balam Carrion, Male Tiefling [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is white and curly. His eyes, though not visible through his cowl, are black.
Personality: He is fixated on the number 91. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is skeptical of what others tell him and is slow to trust.
History: He was born in the west, but his parents moved at a very young age to the east. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He left for the west, certain he would find work there.
Motivation: He is not mentally stable, and does not behave rationally; and wants to work out more often
Ideals: Fighting, Athletic. Flaws: Insane, Shy. Bonds: Immigrant. Occupation: Sage
Voice: German accent
Attributes [hide]
Medium (5'8") Tiefling, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 11 (+0) | 9 (-1) | 18 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4
Possessions: 400 gp.
Chad Trollope, Male Human [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a blue vest and prefers black and white shirts. His boots appear to have been at one point steel toed but are quite worn down. His white hair is unkempt and raggedy. His hazel eyes have a joyful gleam in them most of the time.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born on a small isolated farm. His father took him hunting and taught him how to get in the mind of other creatures. He bought a greataxe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and he's repulsed by the pc
Flaws: Ugly, Shy, Antagonistic. Bonds: Poor, Nature. Occupation: Map Maker
Voice: High pitched and raspy
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 13 (+1) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 40 gp. Red spinel (150 gp).
Aramil Dumph, Male Half-Elf [Permalink]
Personal [hide]
Description: This man stands a little under 5'1" and is a bit bulky. He is very muscular particularly in the legs. He wears tight fighting clothing, which leaves very little to the imagination. His hair is white and curly. His eyes, though not visible through his cowl, are amber.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. Aramil is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Born in a small village he learned the ways of the warrior from his father. He dropped out of school to support his sick father, and resented it. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: Wants to raise his children well.
Ideals: Fighting, Logical. Flaws: Secretive. Bonds: Family. Occupation: Carter
Voice: Jamaican accent
Attributes [hide]
Medium (5'1") Half-Elf, Lawful Neutral (CR 11)
Armor Class 13
Hit Points 59 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 13 (+1) | 11 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 3d8+0, Ranged +7 / 3d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 |
Possessions: 3100 gp. Violet garnet (1600 gp). Blue quartz (13 gp). Freshwater pearl (13 gp). Eye agate (13 gp). Red garnet (140 gp). Emerald (500 gp).
Broce Sympony, Male Gnome [Permalink]
Personal [hide]
Description: Standing 3'5", this man wears skinny pants and wears a black and tan robe with the hood down. His white hair is unkempt and raggedy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was raised in a desert tribe. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Broce fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Joker, Fighting. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Stableman
Voice: Shortens vowels
Attributes [hide]
Small (3'5") Gnome, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 31 (4d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 16 (+3) | 9 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Silvo Strongbones, Male Halfling [Permalink]
Personal [hide]
Description: This man is typically in his Hunter uniform. He has a penchant for wearing a ring with an oversized sapphire on his left hand. His chestnut hair is cut short. His skin is flawless and his blue eyes scan people very quickly.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born the only child of a wealthy merchant. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Hunter work with an outfit from a few towns over. Hunter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has been a successful dealer in antiques buying low and selling high.
Motivation: He uses money and sex appeal to get what he needs.
Ideals: Joker, Entrepeneur. Bonds: Job, Rich, Attractive. Occupation: Hunter
Voice: Speaks with a cold
Attributes [hide]
Small (3'3") Halfling, Neutral Good (CR 7)
Armor Class 15
Hit Points 34 (7d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 19 (+4) | 13 (+1) | 13 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Halfling, Auran
Attacks Melee +4 / 2d8+1, Ranged +7 / 2d8+4, Grapple +4
Possessions: 500 gp. Banded agate (9 gp). Sard (80 gp). Azurite (9 gp).
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