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Advanced [show]


Silvo Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: He wears blue leather gloves, a blue jacket, and tight pants, and he perpetually has his hammer ready. His moppish auburn hair is in a traditional bowl cut. His fair skin shows little sign of his aristocratic breeding.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born blind and as such lacked many opportunities for work. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now spends his time doing works of charity.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and an old rival family wants him found

Ideals: Fighting, Disciplined, Philantrophist. Flaws: Disease. Bonds: Attractive. Occupation: Architect

Voice: growls and snarls, animalistic

Attributes [hide]

Silvo Warmwater, Male Halfling Commoner 5
Small (3'1") Halfling, Lawful Good (CR 5)
Armor Class 13
Hit Points 7 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 8 (-1)11 (+0) 11 (+0)11 (+0)
Skills Investigation +3, Stealth +5
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Arannis Raethran, Male Elf [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a lot of dark rich colors, with gold accents. His chestnut hair, when down, is lengthy. His hazel eyes peer out from beneath his deerstalker grey hat.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is frequently practicing swordplay.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has set out to sabotage the competition.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Athletic. Flaws: Antagonistic. Bonds: Attractive, Job, Military. Occupation: Cartwright

Voice: Soft and melodious

Attributes [hide]

Arannis Raethran, Male Elf Warlock 2
Medium (5'3") Elf, Lawful Good (CR 2)
Armor Class 12
Hit Points 8 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 6 (-2)18 (+4) 11 (+0)15 (+2)
Skills Deception +4, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Elven, Terran, Infernal, Aquan, Giant
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14220000000

Possessions: 130 gp.


Social Check DCs


Therai Bitter, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a black costume with the symbols of his god on his torso. He is portly but not overly obese. His white hair is singed and shortened. His red eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He takes great joy in being the best Locksmith in town.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Therai took refuge in the old dungeon and found the beat up warhammer and armor he uses now. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to open a new tavern; and he has money and likes to spend it

Flaws: Ugly, Insomniac. Bonds: Job, Rich, Nature. Occupation: Locksmith

Voice: Shortens vowels

Attributes [hide]

Therai Bitter, Male Tiefling Warrior 3
Medium (5'7") Tiefling, Lawful Good (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)13 (+1) 11 (+0)17 (+3)
Skills Medicine +2, Religion +3
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Habor Havoc, Male Tiefling [Permalink]

Personal [hide]

Description: This eastern man usually wears his green robe and has his axe always slung over his shoulder. His clothes are grease stained in places. His red hair is lengthy. This gold eyed easterner is not easily forgotten.

Personality: Calm and collected, he is a well trained Barber. He has all his life been fascinated with painting.

History: Born to a pair of adventurers, Habor grew up listening to his father's many stories. He has had some formal painting training, and achieved minor success. He became a Barber soon after.

Motivation: To reunite with his old friends; and obtaining odd cultural tiefling artifacts is his passion

Ideals: Artistic. Bonds: Poor, Immigrant, Job, Adventurer. Occupation: Barber

Voice: Deep voice with rolling R's

Attributes [hide]

Habor Havoc, Male Tiefling Ranger 8
Medium (5'9") Tiefling, Chaotic Good (CR 8)
Armor Class 12
Hit Points 36 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)14 (+2) 16 (+3)13 (+1)
Skills Nature +5, Perception +6
Senses Passive Perception 16
Languages Common, Dwarven, Abyssal
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 11000 sp. Silver-plated steel longsword with jet jewel in hilt (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trey Stanton, Male Human [Permalink]

Personal [hide]

Description: He wears a black shirt with thin pastel vertical stripes and black pants. He is physically well-built. His moppish white hair is in a traditional bowl cut. His eyes are likewise amber.

Personality: Eccentric and domineering, Trey will drive conversation. He is a logical person and will generally grow upset if things defy logic and science.

History: Trey hails from a village terrorized by giants. He made a point of taking high paying jobs and getting most of it up front. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Doesn't want to be a Gardener and was forced into it by his family; and to share knowledge with the world

Ideals: Extrovert, Logical. Bonds: Enemies, Adventurer, Family. Occupation: Gardener

Voice: Dutch accent

Attributes [hide]

Trey Stanton, Male Human Commoner 7
Medium (6'2") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 29 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)12 (+1) 12 (+1)15 (+2)
Skills Nature +4, Stealth +5
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2

Possessions: 30000 cp.


Social Check DCs

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