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Advanced [show]


Azzakh Sumnarghthrysh, Male Dragonborn [Permalink]

Personal [hide]

Description: This slender man stands about 6'5". He is constantly adorned with expensive silk clothing, often dyed in bright grey and blue, and wears rings and necklaces with large, colorful gems. His brass crest is long and unkept. His eyes are gold and catlike.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Born in the north to a Spice Merchant, Azzakh learned a great deal about his mother's area of expertise. His childhood dream was to be a Armorer, but he was a colossal failure. Due to his spouse's obsession with being a Armorer they were divorced and he won custody of their daughter. He worked as a Spice Merchant, and he later adopted a second daughter.

Motivation: Money/treasure; and his spouse's relatives view him with great suspicion

Ideals: Gifted. Flaws: Ugly, Impulsive. Bonds: Rich, Job, Family. Occupation: Spice Merchant

Voice: German accent

Attributes [hide]

Azzakh Sumnarghthrysh, Male Dragonborn Adept 2
Medium (6'5") Dragonborn, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)8 (-1) 14 (+2)15 (+2)
Skills Deception +4, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 80 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Great Wing, Male Tabaxi [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'8" has a big stupid grin on his face most of the time. He dresses in collared shirts and wears a proper scarf over his head. His beige fur is singed and shortened. His green eyes dart from person to person.

Personality: His tongue was cut out and he uses sign language. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born in a small mountains village. He was an adventurer many years ago and he formed a blood bond with his Tabaxi companion (his 'brother'). Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Meet up once more with his childhood friend; and a need for knowledge about a nearby landmark

Ideals: Professionalism. Flaws: Ugly, Disease. Bonds: Nature, Adventurer. Occupation: Carpenter

Voice: Eastern European accent

Attributes [hide]

Great Wing, Male Tabaxi Adept 10
Medium (5'8") Tabaxi, Lawful Neutral (CR 10)
Armor Class 12
Hit Points 74 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 16 (+3)11 (+0) 15 (+2)16 (+3)
Skills History +4, Survival +6
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14332100

Possessions: 1900 gp.


Social Check DCs


Everard Gracey, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He dresses well, wearing blue shirts, loose pants, and blazers most of the time. He is an epitome of beauty. He has styled his blonde hair well, parting it to the left. His hazel eyes dart from person to person.

Personality: He is witty, but his monotone delivery comes off as unnerving He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Everard was born with his father's beautiful face. As a young child he wandered into the woods despite his father's warnings against it. Afterwards he claimed he had encountered dire rats who tried to eat his hand. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety

Ideals: Joker. Flaws: Fearful. Bonds: Attractive, Enemies. Occupation: Stylist

Voice: Laughs frequently while speaking

Attributes [hide]

Everard Gracey, Male Human Barbarian 1
Medium (6'1") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)10 (+0) 12 (+1)17 (+3)
Skills Arcana +2, Performance +5
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 130 gp. 1 Chain shirt.


Social Check DCs


Thamior Firahel, Male Elf [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He is physically well-built. With bright black hair and a scraggly beard. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was born a particularly ugly child, much to the horror of his parents. Cursed with vampirism at a very young age, Thamior has worked very hard to control his curse. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Meet up once more with his childhood friend.

Flaws: Antagonistic, Ugly, Disease. Bonds: Has a crush, Adventurer. Occupation: Actor

Voice: Posh accent

Attributes [hide]

Thamior Firahel, Male Elf Warrior 11
Medium (5'0") Elf, Neutral Evil (CR 11)
Armor Class 13
Hit Points 90 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 16 (+3)11 (+0) 11 (+0)12 (+1)
Skills Acrobatics +7, Medicine +4
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 3d8-1, Ranged +7 / 3d8+3, Grapple +4

Possessions: 1400 gp. Alexandrite (1000 gp). Sardonyx (80 gp). Onyx (80 gp). Rich purple corundum (1100 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Zunn Ramsey, Male Half-Orc [Permalink]

Personal [hide]

Description: 6'9" and muscular, this eastern man is typically in his Mason uniform. He wears his red hair down. He has several tiny amethyst earrings on each ear.

Personality: Prone to second guessing himself, he comes off as nervous. He is a very good compulsive liar and kleptomaniac.

History: He got into the Mason business at a young age. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Zunn grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Zunn . He has set out to sabotage the competition.

Motivation: Seeks redemption; and money/treasure

Ideals: Athletic. Flaws: Shy. Bonds: Job, Rich, Criminal record. Occupation: Mason

Voice: Soft and melodious

Attributes [hide]

Zunn Ramsey, Male Half-Orc Sorcerer 6
Medium (6'9") Half-Orc, True Neutral (CR 6)
Armor Class 11
Hit Points 23 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)8 (-1) 13 (+1)11 (+0)
Skills Performance +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 400 gp.


Social Check DCs

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