Geoffrey Copeland, Male Human [Permalink]
Personal [hide]
Description: He is renowned for his bright grey suits and hats. He carries with him a set of warhammers, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His chestnut hair is greasy and uncared for. He wears an eyepatch.
Personality: He dislikes all the random violence that takes place in the west. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Born in a small village he learned the ways of the warrior from his father. His father was very strict, and drilled into him lessons on being the perfect gentleman. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He feels the way he acts is they only way to get by in the world; and he is wracked by social anxiety
Ideals: Fighting, Pacifist, Impeccable. Flaws: Ugly, Fearful, Shy. Occupation: Hunter
Voice: Shortens vowels
Attributes [hide]
Medium (5'8") Human, Lawful Evil (CR 2)
Armor Class 10
Hit Points 17 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 15 (+2) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Ignan, Terran
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
Possessions: 300 sp.
Rolf Bulsara, Male Half-Elf [Permalink]
Personal [hide]
Description: He sports white clothing, slightly heavier than average wear, and he perpetually has his ceremonial dagger ready. He has auburn hair. His brown eyes are passionate and lively.
Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was raised in a white middle class family as the only child. There was a wharf not far from home where he often wandered off to fish. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Rolf fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Many dire rats want him driven away.
Ideals: Fighting, Professionalism. Flaws: Mundane. Bonds: Enemies, Nature. Occupation: Mercenary
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'8") Half-Elf, Neutral Good (CR 4)
Armor Class 10
Hit Points 10 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 8 (-1) | 11 (+0) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 16000 sp.
Patrin Mohradyllion, Male Dragonborn [Permalink]
Personal [hide]
Description: He stands about 6'2" and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His right hand appears badly burned and disfigured. He keeps his long green crest kept up in a rat tail. He has gold eyes and a green hat with a blue feather.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Born to a pair of adventurers, Patrin grew up listening to his father's many stories. While he appears to be a normal Dragonborn, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Meet up once more with his childhood friend; and he is not mentally stable, and does not behave rationally
Ideals: Logical. Flaws: Shy, Insane. Bonds: Adventurer. Occupation: Baker
Voice: Raspy
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Good (CR 9)
Armor Class 10
Hit Points 78 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 16 (+3) | 18 (+4) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Druidic, Sylvan, Giant, Aquan
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +1
Possessions: 1700 gp. Black star sapphire (1400 gp). White opal (1400 gp). Eye agate (7 gp). Onyx (60 gp). Moonstone (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ar-Karo Palomarez, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he typically wears a sleeveless long coat of deep white leather and dull brown iron scale mail. He has a small bristly mustache and wavy chestnut hair. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Eccentric and domineering, Ar-Karo will drive conversation. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Half-Orc, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He got away from his former life and has fallen to alcoholism.
Motivation: His religion dominates his actions.
Ideals: Extrovert, Logical. Flaws: Addict, Insane. Bonds: Religious. Occupation: Detective
Voice: Spanish accent
Attributes [hide]
Medium (6'1") Half-Orc, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 40 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 11 (+0) | 8 (-1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 2d6+4, Ranged +5 / 2d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 600 gp. Embroidered silk and velvet mantle with numerous moonstones (500 gp). Gold and topaz bottle stopper cork (800 gp). Brass mug with jade inlays (600 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (90 gp).
Ahrim Cheer, Male Tiefling [Permalink]
Personal [hide]
Description: He is lean but muscular and likes to wear ponchos typically of a light blue in addition to tight pants. His brown hair has been sun bleached extensively. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep silver.
Personality: He is a hateful person. He taunts others and blames them for his problems. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was raised in a island tribe. Ahrim was born on a far northern island where he grew up under the tutelage of his mother, an expert Carter. He bought a bow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To be a Hunter again; and he has passion for adventuring and risk
Flaws: Antagonistic. Bonds: Adventurer, Nature, Immigrant, Job. Occupation: Carter
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'6") Tiefling, Lawful Good (CR 7)
Armor Class 11
Hit Points 23 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 12 (+1) | 12 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +7 / 2d8+4, Ranged +4 / 2d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 |
Possessions: 4000 sp. Hematite (9 gp). Moonstone (40 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!