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NPC Generator

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Advanced [show]


Gimurt Caebrek, Male Dwarf [Permalink]

Personal [hide]

Description: He is a mite stocky and is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft black waves gently in the breeze. He keeps his brown hair in a flapper bob. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.

Personality: He is overprotective of those who hire his services. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He comes from a rich eastern family. Gimurt was born on a far eastern plains where he grew up under the tutelage of his mother, an expert Map Maker. He has built up a small fortune and can afford his own way.

Motivation: He uses money and sex appeal to get what he needs.

Ideals: Logical. Bonds: Rich, Attractive, Guardian, Immigrant. Occupation: Map Maker

Voice: Nasally tone

Attributes [hide]

Gimurt Caebrek, Male Dwarf Fighter 3
Medium (4'2") Dwarf, Neutral Evil (CR 3)
Armor Class 10
Hit Points 37 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 18 (+4)13 (+1) 16 (+3)13 (+1)
Skills Athletics +2, History +3
Senses Passive Perception 13
Languages Common, Dwarven, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +3

Possessions: 100 gp.


Social Check DCs


Arnold Copeland, Male Human [Permalink]

Personal [hide]

Description: He has a large green mantle and cape that has been intricately interwoven into his black robe. He carries with him a set of lances, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His black hair and beard is wavy and long. His brown unseeing eyes seem to look past you.

Personality: Overbrimming with self-confidence, Arnold isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He misses his home and complains about the freezing weather, even in summer.

History: He was born in the south. Arnold was born on a far southern desert where he grew up under the tutelage of his father, an expert Beggar. He left for the south, certain he would find work there.

Motivation: To share knowledge with the world; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Impeccable, Logical. Flaws: Disease. Bonds: Immigrant. Occupation: Beggar

Voice: Speaks with back of mouth

Attributes [hide]

Arnold Copeland, Male Human Rogue 1
Medium (5'2") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)15 (+2) 14 (+2)17 (+3)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 12
Languages Common, Draconic, Giant
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3

Possessions: 140 gp.


Social Check DCs


Mamnen Charisma, Male Tiefling [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a black coat over a white low-cut shirt, and a small hat upon his head. He sports a flattop hair cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep white.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Mamnen lived on a farm with his father, near the main road leading to a nearby town. He worked as a nervous Mason and found it very stressful. He was granted druidic powers by his dying sister.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and to reunite with his absent father

Ideals: Gifted. Flaws: Impulsive, Greedy. Bonds: Job, Family. Occupation: Mason

Voice: Excited and jittery

Attributes [hide]

Mamnen Charisma, Male Tiefling Warrior 7
Medium (5'8") Tiefling, Chaotic Neutral (CR 7)
Armor Class 14
Hit Points 47 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 10 (+0)14 (+2) 12 (+1)16 (+3)
Skills Persuasion +6, Sleight of Hand +7
Senses Passive Perception 11
Languages Common, Celestial, Dwarven
Attacks Melee +4 / 2d8+1, Ranged +7 / 2d8+4, Grapple +4

Possessions: 80000 cp. 1 Minor magic item.


Social Check DCs


Krimmon Wiseacre, Male Halfling [Permalink]

Personal [hide]

Description: This man stands a little under 3'0" and is a bit bulky. He is very muscular particularly in the legs. He wears tattered old clothes. His hair is short and auburn. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He pushes his goals aggressively. He is also a coward if confronted.

History: Gifted from a young age, Krimmon studied abroad. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has been saving his money to try and buy his brother's freedom.

Motivation: His relatives are trying to arrange a marriage; and regain custody of his daughter

Ideals: Gifted. Flaws: Ugly, Greedy, Fearful. Bonds: Family. Occupation: Barrister

Voice: Uses lots of figures of speech

Attributes [hide]

Krimmon Wiseacre, Male Halfling Ranger 6
Small (3'0") Halfling, Chaotic Good (CR 6)
Armor Class 15
Hit Points 42 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 13 (+1)9 (-1) 15 (+2)16 (+3)
Skills Deception +6, Persuasion +6
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 900 gp.


Social Check DCs


John Atterton, Male Human [Permalink]

Personal [hide]

Description: A 5'5" northern man, he wears a fine chain shirt which he covers with grey colored cloaks and clothing. He wears a colorful flower in his auburn hair. His face is covered beneath a completely black helmet.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is a logical person and will generally grow upset if things defy logic and science.

History: Gifted from a young age, John studied abroad. He was an apprentice working in his mother's forge. He inherited the family business which he has now maintained for 10 years.

Motivation: Further expansion of business; and sabotage a competitor

Ideals: Logical, Gifted. Flaws: Shy. Bonds: Attractive, Job. Occupation: Stableman

Voice: Jittery and nervous

Attributes [hide]

John Atterton, Male Human Commoner 1
Medium (5'5") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)8 (-1) 13 (+1)12 (+1)
Skills Performance +3, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 300 sp. Tiger eye turquoise (13 gp).


Social Check DCs

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