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Gimgen Brazzik, Male Dwarf [Permalink]

Personal [hide]

Description: This tall, slender man prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. His skin is flawless and his hazel eyes scan people very quickly.

Personality: He is irascible and easily irritated. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Gimgen grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Gimgen. He has built up a small fortune and can afford his own way.

Motivation: He is a bit of a kleptomaniac; and money/treasure

Ideals: Justice. Flaws: Antagonistic. Bonds: Rich, Attractive, Criminal record, Slave. Occupation: Animal Trainer

Voice: Scandinavian accent

Attributes [hide]

Gimgen Brazzik, Male Dwarf Druid 2
Medium (4'5") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)13 (+1) 13 (+1)10 (+0)
Skills Acrobatics +3, Arcana +3
Senses Passive Perception 11
Languages Common, Dwarven, Elven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 320 gp. 1 Climber’s kit.


Social Check DCs


Nimble Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). His attire stands in sharp contrast to his sai, which is beautifully polished and possesses an ornate carving of a dagger on it. His yellow fur is still thick. He is baby faced.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He comes from a rich northern family. Nimble abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has been a successful dealer in antiques buying low and selling high.

Motivation: Wants to raise his children well; and he is unsatisfied with his job

Ideals: Entrepeneur. Bonds: Job, Adventurer, Rich, Family. Occupation: Knight

Voice: Slow speaker

Attributes [hide]

Nimble Grass, Male Tabaxi Aristocrat 14
Medium (5'7") Tabaxi, Neutral Good (CR 14)
Armor Class 11
Hit Points 78 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 12 (+1)14 (+2) 17 (+3)15 (+2)
Skills Acrobatics +6, Investigation +7
Senses Passive Perception 13
Languages Common, Dwarven, Elven
Attacks Melee +9 / 4d6+4, Ranged +6 / 4d6+1, Grapple +7

Possessions: 3000 gp. Coral (90 gp). Malachite (10 gp). Bloodstone (30 gp). Obsidian (10 gp). Tiger eye turquoise (10 gp). Deep blue spinel (400 gp). Smoky quartz (30 gp). Alexandrite (400 gp). Eye agate (10 gp). 1 Medium magic item.


Social Check DCs


Pijjirik Lhamboldennish, Male Dragonborn [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He likes to wear black tank tops with tan pants. His red crest is slicked back into a classic pompadour. His eyes are likewise gold. His teeth are yellowed and unaligned.

Personality: Calm and collected, he is a well trained Mortician. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born blind and as such lacked many opportunities for work. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Pijjirik took refuge in the old dungeon and found the beat up ceremonial dagger and armor he uses now. He now owns his own business.

Motivation: Expand his business; and further expansion of business

Ideals: Entrepeneur. Flaws: Ugly, Disease. Bonds: Job, Nature. Occupation: Mortician

Voice: Pronounces O like U

Attributes [hide]

Pijjirik Lhamboldennish, Male Dragonborn Commoner 7
Medium (6'3") Dragonborn, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 42 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 17 (+3)14 (+2) 9 (-1)9 (-1)
Skills Investigation +5, Religion +5
Senses Passive Perception 9
Languages Common, Celestial, Orc
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Ar-Pratu Westbrook, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His attire stands in sharp contrast to his morningstar, which is beautifully polished and possesses an ornate carving of a rose on it. He has a long blonde beard with little hanging trinkets. His eyes are a pleasant violet.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Tanner arts, while his mother instructed him in etiquette, music and courtly manner. His parents enrolled him in a Ranger school at a young age so that he could practice his psionic talents. He is searching for what he claims is his rightful reward.

Motivation: He desires power and/or immortality; and he has money and likes to spend it

Ideals: Disciplined, Philantrophist, Gifted. Bonds: Adventurer, Rich. Occupation: Tanner

Voice: Gruff and masculine

Attributes [hide]

Ar-Pratu Westbrook, Male Half-Orc Ranger 7
Medium (5'0") Half-Orc, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 42 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)14 (+2) 12 (+1)15 (+2) 11 (+0)12 (+1)
Skills Animal Handling +3, Investigation +5
Senses Passive Perception 10
Languages Common, Orc, Druidic, Ignan
Attacks Melee +7 / 2d8+4, Ranged +5 / 2d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 1200 gp. Jasper (60 gp). Coral (100 gp).


Social Check DCs


Enialis Tiltathana, Male Elf [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane, and he perpetually has his bow ready. He sports a long auburn beard, and similarly colored long hair. His eyes are brown and beady.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is harsh and unforgiving.

History: Enialis was born the youngest of three triplets. Through the years after Enialis was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Enialis's mother didn't care for him much, and the feeling was mutual. He has achieved small success as a Performer.

Motivation: To reunite with his absent mother.

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Poor, Job, Family. Occupation: Performer

Voice: Ums and uhs a lot

Attributes [hide]

Enialis Tiltathana, Male Elf Sorcerer 2
Medium (5'1") Elf, Lawful Good (CR 2)
Armor Class 12
Hit Points 6 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 9 (-1)12 (+1) 9 (-1)13 (+1)
Skills Animal Handling +1, Deception +3
Senses Passive Perception 9
Languages Common, Elven, Infernal
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 9000 cp.


Social Check DCs

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