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Odorr Dryden, Male Half-Orc [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'4" and typically wears a sleeveless long coat of deep black leather and dull blue iron scale mail. He wears his black hair up. He is very pretty but has cold, dead eyes.

Personality: He hates illithids. He views them as having robbed his home of its proper glory. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Born in the west his family was never financially stable. He took every job he could get his hands on, but the opportunities for Half-Orcs in the west were limited. After a long history of fighting, Odorr and his spouse have recently divorced.

Motivation: Someone believes him a fraud.

Flaws: Antagonistic. Bonds: Attractive, Enemies, Poor, Immigrant. Occupation: Servant

Voice: Breathy voice

Attributes [hide]

Odorr Dryden, Male Half-Orc Adept 7
Medium (5'4") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 13
Hit Points 47 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 15 (+2)16 (+3) 15 (+2)13 (+1)
Skills Arcana +6, Intimidation +4
Senses Passive Perception 12
Languages Common, Orc, Halfling, Infernal, Aquan
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332000

Possessions: Blue quartz (10 gp). Brown-green garnet (110 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Norkruuth Xephyrbahnor, Male Dragonborn [Permalink]

Personal [hide]

Description: He is scrawny and has patchy black crest. He likes to wear ponchos typically of a light red in addition to tight pants. He has a hunchback. He has no crest. His eyes are red and beady.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. Norkruuth enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Norkruuth was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Norkruuth decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Due to his spouse's obsession with being a Sage they were divorced and he won custody of their son. He worked as a Barber, and he later adopted a second son.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and regain custody of his son

Flaws: Ugly, Mundane, Hedonist, Greedy. Bonds: Criminal record, Family. Occupation: Barber

Voice: Smoker's lung

Attributes [hide]

Norkruuth Xephyrbahnor, Male Dragonborn Aristocrat 4
Medium (6'7") Dragonborn, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 39 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 18 (+4)17 (+3) 12 (+1)14 (+2)
Skills Animal Handling +3, Performance +4
Senses Passive Perception 11
Languages Common, Auran, Dwarven, Elven
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 400 gp. 1 Antitoxin.


Social Check DCs


Azzakh Norixius, Male Dragonborn [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he dresses like a well dressed Sailor does. He has white crest. His gold eyes peer out from beneath his wide-brimmed black hat.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a minor phobia of water and hates getting wet.

History: Azzakh hails from a village terrorized by dire rats. He was an apprentice working in his mother's forge. He inherited the family business which he has now maintained for 14 years.

Motivation: He is wracked by social anxiety.

Flaws: Antagonistic, Fearful. Bonds: Job, Enemies, Family. Occupation: Sailor

Voice: Uses sign language

Attributes [hide]

Azzakh Norixius, Male Dragonborn Monk 9
Medium (6'2") Dragonborn, Neutral Evil (CR 9)
Armor Class 12
Hit Points 61 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 14 (+2)12 (+1) 13 (+1)14 (+2)
Skills Athletics +6, Performance +5
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +5

Possessions: Aquamarine (300 gp). Citrine (40 gp). Coral (100 gp). Jasper (40 gp).


Social Check DCs


Dayereth Netyoive, Male Elf [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is dressed in a clean blue cloak covering his clean studded leather. He wears a deerstalker hat to hide his balding. His otherwise smooth face is marked with small tiny scars.

Personality: He can speak with the recently deceased. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He got into the Locksmith business at a young age. He helped his mother out around the business and became quite the natural. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: His spouse's relatives view him with great suspicion; and an old rival family wants him found

Ideals: Gifted, Joker, Persistence. Bonds: Job, Family. Occupation: Locksmith

Voice: High pitched and raspy

Attributes [hide]

Dayereth Netyoive, Male Elf Cleric 2
Medium (4'7") Elf, Neutral Good (CR 2)
Armor Class 13
Hit Points 8 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 8 (-1)13 (+1) 13 (+1)14 (+2)
Skills Investigation +3
Senses Passive Perception 11
Languages Common, Elven, Terran
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 50 gp.


Social Check DCs


Traubon Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a simple grey robe with green stripes complete with hood. His hair is greying and his face has many wrinkles. His eyes are likewise blue.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He does not believe in violence as a means to an end. He is a dedicated Stableman but believes his peers are too gung-ho.

History: Traubon was raised in a hard working conservative environment. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He tends to his Stableman job now, and dutifully fulfills any obligations he has.

Motivation: To get a good night's sleep; and wants to open a new tavern

Ideals: Pacifist, Entrepeneur. Flaws: Insomniac. Bonds: Family, Job. Occupation: Stableman

Voice: Slurs words

Attributes [hide]

Traubon Holderhek, Male Dwarf Commoner 1
Medium (4'1") Dwarf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 17 (+3)13 (+1) 15 (+2)12 (+1)
Skills Acrobatics +4, Medicine +4
Senses Passive Perception 12
Languages Common, Dwarven, Goblin
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +4

Possessions: Just what you see.


Social Check DCs

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