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NPC Generator

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Advanced [show]


Mindartis Garcia, Male Half-Elf [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he likes to wear ponchos typically of a light brown in addition to tight pants. His hair is greying and his face has many wrinkles. His ears are large.

Personality: He is happy with his job as a Roofer. He turns his eye from what people do, preferring to live and let live. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Born in the west to a Roofer, Mindartis learned a great deal about his mother's area of expertise. His mother was a mechanic, and taught him how to fix just about anything. He was always very intelligent and has formed a secret society of philosophers.

Motivation: He is greedy; and sabotage a competitor

Ideals: Persistence. Flaws: Ugly, Secretive. Bonds: Job, Rich. Occupation: Roofer

Voice: Soft and melodious

Attributes [hide]

Mindartis Garcia, Male Half-Elf Barbarian 5
Medium (4'11") Half-Elf, Neutral Good (CR 5)
Armor Class 13
Hit Points 33 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 14 (+2)10 (+0) 18 (+4)8 (-1)
Skills Perception +7, Performance +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3

Possessions: 6000 sp.


Social Check DCs


Ozyman Deephollow, Male Halfling [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a fine chain shirt which he covers with blue colored cloaks and clothing. He wears a feathered hat to hide his balding. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: A deeply religious man he believes everything happens for a reason. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Sold as a small child to a brothel owner, Ozyman was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A gifted student he started as a Engraver, but he got bored and became a Ploughman. He's also a talented Engraver, but doesn't like to broadcast it.

Motivation: He is currently in port desperately looking for someone to get him out; and balancing his hectic life and new ploughman responsibilities is difficult

Flaws: Insane. Bonds: Religious, Job, Mentor, Slave. Occupation: Ploughman

Voice: Posh accent

Attributes [hide]

Ozyman Deephollow, Male Halfling Wizard 1
Small (3'2") Halfling, Neutral Good (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 16 (+3)11 (+0) 15 (+2)13 (+1)
Skills History +2, Perception +4
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 1000 cp.


Social Check DCs


Right-Handed In Shadow, Male Tabaxi [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a custom-built plate barding that's adorned with green lining and desert motifs. His fur is red and very short. His face is covered beneath a completely black helmet.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. When he's not drinking or sleeping the drinks off, he's doing singing.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He has had some formal singing training, and achieved minor success. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Athletic, Artistic. Flaws: Antagonistic. Bonds: Religious. Occupation: Carpenter

Voice: High pitched and raspy

Attributes [hide]

Right-Handed In Shadow, Male Tabaxi Druid 7
Medium (5'7") Tabaxi, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 49 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 15 (+2)13 (+1) 13 (+1)10 (+0)
Skills History +4, Insight +4
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126432

Possessions: 60000 cp.


Social Check DCs


Donaar Jharthraxyn, Male Dragonborn [Permalink]

Personal [hide]

Description: 6'8" and lanky with angular features, he is an attractive figure. He dresses in collared shirts and wears a proper scarf over his head. His crest is blue and very short. He has gold eyes and a tan hat with a yellow feather.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He has a minor phobia of water and hates getting wet.

History: The child of a Mason, who enjoyed hunting, Donaar was taken on many hunting expeditions. A few years later when the west was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: He is wracked by social anxiety.

Ideals: Philantrophist. Flaws: Fearful. Bonds: Attractive, Nature, Immigrant. Occupation: Shipwright

Voice: Draws out vowels

Attributes [hide]

Donaar Jharthraxyn, Male Dragonborn Wizard 3
Medium (6'8") Dragonborn, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)13 (+1) 11 (+0)12 (+1)
Skills Insight +2, Performance +3
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 200 gp. Citrine (50 gp). Deep blue spinel (400 gp). Banded agate (5 gp).


Social Check DCs


Pikar Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: He wears a grey broad hat and grey clothes. He carries with him a set of shortbows, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His hair is cut close to his head. His green unseeing eyes seem to look past you.

Personality: A deeply religious man he believes everything happens for a reason. He pushes his goals aggressively. He is also a coward if confronted.

History: Pikar hails from a village terrorized by giants. He was an adventurer many years ago and he formed a blood bond with his Halfling companion (his 'brother'). In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Fighting. Flaws: Disease, Fearful. Bonds: Religious, Enemies, Adventurer. Occupation: Cartwright

Voice: French accent

Attributes [hide]

Pikar Warmwater, Male Halfling Expert 2
Small (3'3") Halfling, True Neutral (CR 2)
Armor Class 13
Hit Points 16 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)13 (+1) 11 (+0)9 (-1)
Skills Medicine +2, Nature +3
Senses Passive Perception 10
Languages Common, Halfling, Goblin
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 130 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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