Theodoric Benson, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears light armors faded through time and improper care. He sports a flattop hair cut. He has a dull look in his violet eyes.
Personality: He is overprotective of those who hire his services. He has a habit of throwing himself into exceedingly dangerous situations.
History: Theodoric hails from a village terrorized by gnolls. In his 13th year, his parents were killed by a gnolls raid, leaving Theodoric alone in the world. After a stint in an orphanage, he was adopted. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: A deep hatred of gnolls; and to clean up the streets
Ideals: Athletic. Flaws: Impulsive. Bonds: Guardian, Enemies. Occupation: Map Maker
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 11 (+0) | 12 (+1) | 9 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +6
Possessions: 130 gp.
Leucis Harm, Male Tiefling [Permalink]
Personal [hide]
Description: This tall, slender man typically wears yellow cloth garments or leather armor. He has styled his silver hair well, parting it to the left. He wears large thick round spectacles.
Personality: He likes to make people angry or surprised. As long as the job gets done he does not care how it got done.
History: He was born in a small island village. He took every job he could get his hands on, but the opportunities for Tieflings in the north were limited. He moves from town to town, unable to find a place to settle.
Motivation: He feels the way he acts is they only way to get by in the world; and he's repulsed by the pc
Ideals: Professionalism, Impeccable. Flaws: Antagonistic. Bonds: Nature, Immigrant. Occupation: Merchant
Voice: Slurs words
Attributes [hide]
Medium (6'7") Tiefling, Chaotic Good (CR 5)
Armor Class 11
Hit Points 28 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 15 (+2) | 11 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
Possessions: 20000 cp.
Amnon Grief, Male Tiefling [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is wearing a long, black cloak. His feathered hat is riddled with cuts and holes. His red eyes are passionate and lively.
Personality: Stoic and calm, he prefers to meditate than take action. He believes the world needs to unite to get rid of drow once and for all.
History: He got into the Priest business at a young age. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He has drifted from career to career and currently works as a Priest.
Motivation: Several ex partners dislike his way of doing things and want revenge; and to settle down with his crush
Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Enemies, Job, Has a crush. Occupation: Priest
Voice: Irish accent
Attributes [hide]
Medium (5'3") Tiefling, Neutral Evil (CR 7)
Armor Class 12
Hit Points 26 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 13 (+1) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 | 4 |
Possessions: 200 gp. Blue star sapphire (400 gp). Eye agate (5 gp). Blue quartz (5 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ozyman Brightmoon, Male Halfling [Permalink]
Personal [hide]
Description: He is a husky man, who wears bulky brown painted plate armor. His golden hair is still thick. His hazel eyes are passionate and lively.
Personality: He will rave to anyone who will listen. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He is the product a well kept family trust fund and as such has never really known need. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He is untrained/undisciplined, which makes him dangerous.
Motivation: To reunite with his absent father; and find a way to reverse the transformation of his brother
Flaws: Insane, Forgetful. Bonds: Rich, Criminal record, Family. Occupation: Carpenter
Voice: Speaks with squeezed throat
Attributes [hide]
Small (2'11") Halfling, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 15 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 10 (+0) | 15 (+2) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Giant, Goblin
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 60 pp.
Malmûg Braxton, Male Half-Orc [Permalink]
Personal [hide]
Description: 5'2" and muscular, this southern man has a large brown mantle and cape that has been intricately interwoven into his yellow robe. With bright white hair and a scraggly beard. His brown eyes have a joyful gleam in them most of the time.
Personality: He is extraordinarily eccentric. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: A powerful wizard made him what he is. His first spouse was a Barrister, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Wants to raise his children well; and doesn't want to be a farmer and was forced into it by his family
Ideals: Athletic. Flaws: Insane, Impulsive. Bonds: Mentor, Family. Occupation: Farmer
Voice: Aggressive tone
Attributes [hide]
Medium (5'2") Half-Orc, True Neutral (CR 3)
Armor Class 12
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 12 (+1) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 2 |
Possessions: 100 gp.
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Their contribution stands as a beacon of hope for all adventurers!
