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NPC Generator

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Advanced [show]


Arumawann Turen, Male Gnome [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His chestnut hair is long and unkept. He wears round tiny glasses practically rammed into his face.

Personality: He can speak with the recently deceased. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Born to a pair of adventurers, Arumawann grew up listening to his father's many stories. Arumawann abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He wants to meet his childhood hero; and obtaining odd cultural gnomish artifacts is his passion

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Family. Occupation: Baker

Voice: French accent

Attributes [hide]

Arumawann Turen, Male Gnome Aristocrat 4
Small (3'4") Gnome, Chaotic Good (CR 4)
Armor Class 12
Hit Points 22 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)10 (+0) 17 (+3)14 (+2)
Skills Investigation +2, Performance +4
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp. Deep blue spinel (700 gp).


Social Check DCs


Suhnae Ilphelkiir, Male Half-Elf [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft black waves gently in the breeze. He is an epitome of beauty. His blonde hair is smooth and relatively long. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Suhnae hails from a village terrorized by giants. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He used his abilities to trick people and travel the world for free.

Motivation: A deep hatred of giants; and he is being blackmailed/forced/etc and this influences his actions

Flaws: Mundane. Bonds: Rich, Attractive, Criminal record, Enemies. Occupation: Fisher

Voice: Deep voice with rolling R's

Attributes [hide]

Suhnae Ilphelkiir, Male Half-Elf Warlock 7
Medium (4'10") Half-Elf, True Neutral (CR 7)
Armor Class 11
Hit Points 45 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)15 (+2) 10 (+0)16 (+3)
Skills Acrobatics +4, Performance +6
Senses Passive Perception 10
Languages Common, Elven, Giant, Auran
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13322220

Possessions: 1100 gp. A large tome filled with over one hundred recipes written by a former royal chef. (140 gp).


Social Check DCs


John Solvenstein, Male Half-Elf [Permalink]

Personal [hide]

Description: This southern man is renowned for his bright violet suits and hats. His clothes are grease stained in places. His hair is blonde and very short. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Through the years after John was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. John's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, John and his spouse have recently divorced.

Motivation: He seems to be bored by most things; and to end his boredom

Ideals: Extrovert. Flaws: Addict, Antagonistic, Mundane. Bonds: Poor, Immigrant. Occupation: Courier

Voice: Speaks like tongue is numb

Attributes [hide]

John Solvenstein, Male Half-Elf Adept 10
Medium (5'5") Half-Elf, Neutral Good (CR 10)
Armor Class 10
Hit Points 64 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 16 (+3)13 (+1) 14 (+2)14 (+2)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 12
Languages Common, Elven, Orc
Attacks Melee +3 / 3d6-1, Ranged +4 / 3d6+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1433210

Possessions: 300 pp. Old masterpiece painting (1400 gp). Cloth of gold vestments (110 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). Eyepatch with mock eye of sapphire and moonstone (1400 gp).


Social Check DCs


Brottor Strakeln, Male Dwarf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a fine chain shirt which he covers with yellow colored cloaks and clothing. His hair is golden and very short. His brown eyes are slightly larger than normal.

Personality: Brottor is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is able to make almost anything out of random pieces of junk.

History: He was born the only child of a wealthy merchant. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has been a successful dealer in antiques buying low and selling high.

Motivation: He wants to meet his childhood hero; and find a way to reverse the transformation of his brother

Ideals: Extrovert, Gifted, Entrepeneur. Bonds: Family, Adventurer. Occupation: Barkeep

Voice: Dutch accent

Attributes [hide]

Brottor Strakeln, Male Dwarf Rogue 5
Medium (4'5") Dwarf, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 37 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 16 (+3)15 (+2) 16 (+3)14 (+2)
Skills Nature +5, Religion +5
Senses Passive Perception 13
Languages Common, Dwarven, Sylvan, Giant
Attacks Melee +6 / 2d4+3, Ranged +7 / 2d4+4, Grapple +4

Possessions: 700 gp.


Social Check DCs


Chem Chaos, Male Tiefling [Permalink]

Personal [hide]

Description: He wears suspenders and black workpants. His shirt is grey, and he wears a heavy black leather apron most of the time, and he perpetually has his flail ready. His black hair is knotted and matted. He has a tattooed face.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: He's looking for his big break.

Ideals: Fighting. Flaws: Disease, Insomniac. Bonds: Attractive, Adventurer. Occupation: Miller

Voice: High pitched, excited

Attributes [hide]

Chem Chaos, Male Tiefling Commoner 3
Medium (6'5") Tiefling, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 11 (+0)15 (+2) 14 (+2)12 (+1)
Skills Acrobatics +2, Survival +4
Senses Passive Perception 12
Languages Common, Elven, Infernal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +4

Possessions: 200 gp.


Social Check DCs

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