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NPC Generator

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Advanced [show]


Orryn Timbers, Male Gnome [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a fancy blue suit. His hair is long and black with streaks of chestnut, and is pulled back with small blue clips. His beard is chestnut, braided, and well cared for. His half smiles and violet eyes are beguiling and draw you in.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He cannot resist a sob story and will often dote over anyone who has one.

History: He was raised in a forest tribe. His childhood dream was to be a Ruler, but he was a colossal failure. He has drifted from career to career and currently works as a Armorer.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Ideals: Optimist, Philantrophist. Bonds: Attractive, Nature, Job, Religious. Occupation: Armorer

Voice: Farmer accent

Attributes [hide]

Orryn Timbers, Male Gnome Rogue 4
Small (3'6") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 33 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 19 (+4)9 (-1) 13 (+1)15 (+2)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 1 Darkwood Buckler. 1 Half-Plate.


Social Check DCs


Fenriz Violence, Male Tiefling [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. His attire stands in sharp contrast to his sickle, which is beautifully polished and possesses an ornate carving of a rose on it. His silver hair is drawn into a tight pony tail with a rose scrunchie. He is very pretty but has cold, dead eyes.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was raised in a white middle class family as the only child. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has since lost track of the people in his past.

Motivation: Regain custody of his son; and find a way to reverse the transformation of his brother

Ideals: Impeccable, Extrovert. Flaws: Mundane. Bonds: Attractive, Family. Occupation: Marshal

Voice: Rolls R's

Attributes [hide]

Fenriz Violence, Male Tiefling Warrior 4
Medium (5'8") Tiefling, Neutral Good (CR 4)
Armor Class 13
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)17 (+3) 12 (+1)12 (+1)
Skills Perception +3, Stealth +5
Senses Passive Perception 15
Languages Common, Giant, Goblin, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Varg Lindsey, Male Half-Orc [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He likes to wear ponchos typically of a light green in addition to tight pants. He is an epitome of beauty. His hair is long and red with streaks of black, and is pulled back with small green clips. His beard is black, braided, and well cared for. His green eyes dart from person to person to random spaces in the air.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was raised in a white middle class family as the only child. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Barrister work with an outfit from a few towns over. Barrister work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has drifted from career to career and currently works as a Barrister.

Motivation: He is content; and he is wracked by social anxiety

Ideals: Impeccable. Flaws: Fearful, Mundane. Bonds: Attractive, Job. Occupation: Barrister

Voice: Scottish accent

Attributes [hide]

Varg Lindsey, Male Half-Orc Commoner 17
Medium (5'2") Half-Orc, Lawful Evil (CR 17)
Armor Class 12
Hit Points 42 (17d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)13 (+1) 13 (+1)9 (-1)
Skills Perception +7, Persuasion +5
Senses Passive Perception 15
Languages Common, Orc, Terran
Attacks Melee +7 / 5d4+1, Ranged +8 / 5d4+2, Grapple +2

Possessions: 1500 pp. Old masterpiece painting (2000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Large well-done wool tapestry (500 gp). Solid gold idol (500 gp). A life-sized copper and silver statuette of a cockatrice. (50 gp). Golden circlet with four aquamarines (4000 gp). A miniature golden chest with tiny emeralds lining the top (150 gp). Large well-done wool tapestry (500 gp). An abacus with copper, silver and gold markers (150 gp). Gold and topaz bottle stopper cork (1700 gp). Jeweled electrum ring (2000 gp). Sapphire pendant on gold chain (1600 gp). Large well-done wool tapestry (500 gp). Jeweled gold crown (2000 gp). Ceremonial electrum dagger with a star ruby in the pommel (1700 gp). Large well-done wool tapestry (500 gp). Eyepatch with mock eye of sapphire and moonstone (2000 gp).


Social Check DCs


Thokk Hartford, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is typically in his Hunter uniform. His top hat is riddled with cuts and holes. He has gleaming, smiling brown eyes.

Personality: He is irascible and easily irritated. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: When he was but 6 years old his parents immigrated from the east. He was an apprentice working in his father's forge. He now owns his own business.

Motivation: Sabotage a competitor.

Flaws: Ugly, Antagonistic, Impulsive. Bonds: Job, Immigrant. Occupation: Hunter

Voice: Laughs frequently while speaking

Attributes [hide]

Thokk Hartford, Male Half-Orc Bard 9
Medium (5'1") Half-Orc, True Neutral (CR 9)
Armor Class 13
Hit Points 62 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)17 (+3) 16 (+3)15 (+2) 11 (+0)11 (+0)
Skills Persuasion +3, Survival +3
Senses Passive Perception 10
Languages Common, Orc, Abyssal, Celestial
Attacks Melee +8 / 3d4+5, Ranged +6 / 3d4+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13333200

Possessions: 3000 sp.


Social Check DCs


Eberdeb Dunben, Male Gnome [Permalink]

Personal [hide]

Description: He is lean but muscular and is generally well dressed albeit a few years behind the times. His auburn hair is braided into rings. His green eyes dart from person to person to random spaces in the air.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.

History: Born in a small village he learned the ways of the warrior from his mother. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: To unite with his sister.

Ideals: Optimist, Artistic, Fighting. Bonds: Attractive, Family. Occupation: Glassblower

Voice: Speaks in third person

Attributes [hide]

Eberdeb Dunben, Male Gnome Ranger 4
Small (3'5") Gnome, True Neutral (CR 4)
Armor Class 13
Hit Points 38 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 19 (+4)11 (+0) 16 (+3)13 (+1)
Skills Insight +5, Nature +2
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Chrysoberyl (140 gp). Jet (140 gp). Jet (140 gp). Coral (140 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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