Dazzazn Bhenkumbyrznaax, Male Dragonborn [Permalink]
Personal [hide]
Description: He dresses like a well dressed Engraver does. He is portly but not overly obese. His long red crest is drawn into a two foot long braid. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gold.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was born the only child of a wealthy merchant. A gifted student he started as a Shipwright, but he got bored and became a Engraver. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Retire the richest man in the south; and further expansion of business
Ideals: Optimist, Justice, Entrepeneur. Bonds: Job, Immigrant. Occupation: Engraver
Voice: Old Prospector
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Good (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 13 (+1) | 16 (+3) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Giant, Celestial, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 1400 sp.
Karash Rodney, Male Half-Orc [Permalink]
Personal [hide]
Description: He usually wears his blue robe and has his monstrous two handed axe always slung over his shoulder. He has a moderate pudge and is not very fit. He wears a feathered hat to hide his balding. He tend to wears goggles to shield his eyes.
Personality: He is very quiet and rarely speaks above a whisper. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Born to a Scribe, his father struggled to pay the bills. He found a children's book about a Half-Orc Monk who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Some 5 years later his spouse died after the birth of his daughter. Heartbroken, Karash never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.
Motivation: A need for knowledge about a nearby landmark.
Flaws: Shy. Bonds: In love, Poor, Adventurer. Occupation: Mason
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'0") Half-Orc, True Neutral (CR 6)
Armor Class 9
Hit Points 48 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 17 (+3) | 10 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1
Possessions: 50000 cp. Star ruby (1300 gp). Deep blue spinel (1100 gp). Black pearl (1100 gp). Black pearl (1100 gp). 1 Masterwork Light steel shield. 1 Chain shirt.
Bertram Goldfound, Male Halfling [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears baggy white pantaloons and a brown scarf. His silver hair is long and unkept. He tend to wears goggles to shield his eyes.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He uses divination through singing.
History: Bertram was raised in a hard working conservative environment. Through the years after Bertram was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Bertram's mother didn't care for him much, and the feeling was mutual. He tends to his Jeweler job now, and dutifully fulfills any obligations he has.
Motivation: Expand his business; and wants to open a new tavern
Ideals: Philantrophist, Gifted. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Jeweler
Voice: Soft and melodious
Attributes [hide]
Small (3'4") Halfling, Neutral Good (CR 4)
Armor Class 13
Hit Points 17 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 12 (+1) | 12 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Aquan
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 20000 cp. Alexandrite (400 gp). Moss agate (11 gp). Blue quartz (11 gp). Amethyst (100 gp).
Mugrunden Chumbyxirinnish, Male Dragonborn [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants. He has a slight overbite and is overall scrawny. He has done his best to style his brass crest to look like a famous performer. His eyes are likewise red.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. Mugrunden enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born to a criminal king-pin and mafia family His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Mugrunden fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: His religion dominates his actions; and he has comitted a past crime that haunts him to this day
Ideals: Fighting. Flaws: Antagonistic, Hedonist. Bonds: Attractive, Criminal record, Religious. Occupation: Guard
Voice: Low range voice
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 53 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 15 (+2) | 9 (-1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 2 | 1 | 0 |
Possessions: 700 gp. Malachite (7 gp).
Ulblyn Jamjar, Male Halfling [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Halfling, and stands approximately 3'4". He wears dark leathers with embroidery, and his gloved hand is found clutching a club. His hair is silver and curly. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: Stoic and calm, he prefers to meditate than take action. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He was granted druidic powers by his dying sister.
Motivation: He is terrified, and will act out of fear; and he feels threatened by others
Ideals: Disciplined, Gifted. Flaws: Ugly, Fearful, Disease. Occupation: Healer
Voice: Soft and melodious
Attributes [hide]
Small (3'4") Halfling, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 18 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 12 (+1) | 11 (+0) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 |
Possessions: Violet garnet (800 gp). Black star sapphire (600 gp).
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