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NPC Generator

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Advanced [show]


Randal Murphy, Male Half-Elf [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has shaved his head bald. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: A skeptical and narcissistic man, Randal's first love is himself. His second love is also himself. He feeds upon the attention of others.

History: Randal lived on a farm with his father, near the main road leading to a nearby town. After coming to the age of reason, Randal took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Due to his spouse's obsession with being a Bookbinder they were divorced and he won custody of their son. He worked as a Sellsword, and he later adopted a second son.

Motivation: An old rival family wants him found; and marry his sister to traveling adventurers

Ideals: Impeccable, Gifted. Bonds: Poor, Attractive, Family. Occupation: Sellsword

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Randal Murphy, Male Half-Elf Commoner 10
Medium (4'11") Half-Elf, Lawful Good (CR 10)
Armor Class 11
Hit Points 38 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 12 (+1)16 (+3) 14 (+2)17 (+3)
Skills Athletics +7, Investigation +7
Senses Passive Perception 12
Languages Common, Elven, Ignan, Gnoll, Halfling
Attacks Melee +7 / 3d6+3, Ranged +5 / 3d6+1, Grapple +7

Possessions: 110 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Merihim Instinct, Male Tiefling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a weathered and beat up set of banded mail beneath an oversized grey coat. He wears his blue hair up. His white eyes have a joyful gleam in them most of the time.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: Born in the east to a Body Guard, Merihim learned a great deal about his father's area of expertise. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He's also a talented Glassblower, but doesn't like to broadcast it.

Motivation: To be a Glassblower again; and sabotage a competitor

Flaws: Disease. Bonds: Immigrant, Job, Mentor. Occupation: Body Guard

Voice: Hissing voice

Attributes [hide]

Merihim Instinct, Male Tiefling Expert 1
Medium (6'8") Tiefling, Lawful Evil (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)13 (+1) 12 (+1)18 (+4)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 20 gp.


Social Check DCs


Hobart Kettlewhistle, Male Halfling [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and is wearing a tight blue one piece outfit complete with pants, hood, and a cape. His skin is also unnaturally pale. His hair is always cut to a buzz. He wears round tiny glasses practically rammed into his face.

Personality: He loves telling others what to do and how they should feel about things. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Hobart was born the youngest of three triplets. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. By chance he met his sister recently and the two have been together since.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Opinionated, Justice, Entrepeneur. Flaws: Ugly. Bonds: Family. Occupation: Interpreter

Voice: Aggressive tone

Attributes [hide]

Hobart Kettlewhistle, Male Halfling Bard 6
Small (3'2") Halfling, Neutral Evil (CR 6)
Armor Class 13
Hit Points 36 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 14 (+2)14 (+2) 12 (+1)12 (+1)
Skills Arcana +5, Intimidation +4
Senses Passive Perception 11
Languages Common, Halfling, Giant, Aquan
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Kildrak Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. He carries with him a set of morningstars, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. His hair is white and curly. He wears crescent spectacles with a black brim.

Personality: While he acts the brute, he is far gentler than he would appear. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: His mother raised him in a mountain cabin. A freak accident while working with his Crown-heir father left him crippled. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Kildrak fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He's repulsed by the PC; and to be a crown-heir again

Ideals: Fighting. Flaws: Antagonistic, Disease. Bonds: Attractive, Nature. Occupation: Bricklayer

Voice: Soft and melodious

Attributes [hide]

Kildrak Gorunn, Male Dwarf Adept 6
Medium (4'5") Dwarf, True Neutral (CR 6)
Armor Class 13
Hit Points 37 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 17 (+3)16 (+3) 17 (+3)10 (+0)
Skills Athletics +5, Deception +3
Senses Passive Perception 13
Languages Common, Dwarven, Celestial, Terran, Goblin
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14331000

Possessions: 600 gp. Chalcedony (20 gp). Onyx (20 gp). Black pearl (400 gp). Chalcedony (20 gp).


Social Check DCs


Nim Netyoive, Male Elf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is typically in his Merchant uniform. He keeps his silver hair in a flapper bob. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is lazy and tries to find solutions quickly.

History: Nim was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Merchant work with an outfit from a few towns over. Merchant work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Merchant for hire.

Motivation: To be a Guard again; and he'd like to take his coworkers down a peg

Flaws: Insomniac, Greedy, Lazy. Bonds: Job, Religious. Occupation: Merchant

Voice: Jamaican accent

Attributes [hide]

Nim Netyoive, Male Elf Barbarian 3
Medium (4'9") Elf, Lawful Evil (CR 3)
Armor Class 12
Hit Points 28 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)18 (+4) 16 (+3)14 (+2)
Skills Investigation +6, Persuasion +4
Senses Passive Perception 13
Languages Common, Elven, Giant, Dwarven, Orc, Gnome
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs

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