Nuraval Daraln, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a tattered pair of loose violet pants, a matching torn shirt, and a visible pair of similar condition same color briefs, and he perpetually has his sickle ready. His hair is short and white. He is very pretty but has cold, dead eyes.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. Nuraval enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born to loving parents in a slum to the west. When money was particularly tight he was walking through alleys when he overheard a Assassin hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nuraval fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He feels kind of lost in life.
Ideals: Fighting. Flaws: Sensitive, Hedonist. Bonds: Poor, Attractive. Occupation: Assassin
Voice: Spits and sputters
Attributes [hide]
Medium (4'4") Dwarf, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 11 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 14 (+2) | 14 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Goblin, Elven
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple +2
Possessions: 270 gp. 1 Half-Plate.
Bertram Silvereyes, Male Halfling [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears very tight pants and wife beaters, though occasionally he sports a blue coat. With bright auburn hair and a scraggly beard. He wears round tiny glasses practically rammed into his face.
Personality: Confrontational and typically high on some drug or another. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born in a small mountains village. Bertram abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He's since become an addict/alcoholic.
Motivation: Wants to work out more often; and he's looking for his big break
Ideals: Athletic, Philantrophist. Flaws: Addict. Bonds: Nature, Adventurer. Occupation: Ruler
Voice: Pronounces difficult words wrong
Attributes [hide]
Small (3'3") Halfling, Chaotic Neutral (CR 6)
Armor Class 14
Hit Points 43 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 14 (+2) | 17 (+3) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Gnoll, Ignan, Gnome
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 60000 cp. Sard (60 gp). Sardonyx (60 gp). Golden pearl (100 gp).
Taklinn Ungart, Male Dwarf [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery. His silver hair is unkempt and raggedy. He has a tattooed face.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: He was born to a criminal king-pin and mafia family He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He is untrained/undisciplined, which makes him dangerous.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and seeks redemption
Flaws: Ugly, Antagonistic, Insane. Bonds: Poor, Criminal record. Occupation: Beggar
Voice: Speaks in third person
Attributes [hide]
Medium (4'2") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 15 (+2) | 17 (+3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Druidic, Auran, Gnome
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
Possessions: 300 gp.
Morkral Ungart, Male Dwarf [Permalink]
Personal [hide]
Description: 4'5" and muscular, this western man wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has golden hair. This violet eyed westerner is not easily forgotten.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is obsessed with finding treasure.
History: He got into the Miner business at a young age. He was an athlete and attended two major summer competitions. He never won. He then took over the family business and is one of the better Miner for hire.
Motivation: He wants to meet his childhood hero.
Ideals: Athletic. Flaws: Greedy. Bonds: Poor, Adventurer, Job. Occupation: Miner
Voice: Sore throat, cough
Attributes [hide]
Medium (4'5") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 23 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 16 (+3) | 11 (+0) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 150 gp. 4 Tanglefoot bags.
Jocelyn Charlton, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His brown hair is still thick. His green eyes peer out from beneath his Stetson yellow hat.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He uses divination through singing.
History: His mother raised him in a mountain cabin. His parents enrolled him in a Ranger school at a young age so that he could practice his psionic talents. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He's repulsed by the PC; and meet up once more with his childhood friend
Ideals: Gifted. Flaws: Antagonistic. Bonds: Immigrant, Nature, Adventurer. Occupation: Actor
Voice: Soft and mumbly
Attributes [hide]
Medium (6'5") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 33 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 15 (+2) | 14 (+2) | 18 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Gnome, Auran
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. 1 Breastplate. 1 Half-Plate. 1 Breastplate. 1 Breastplate.
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Their contribution stands as a beacon of hope for all adventurers!
