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NPC Generator

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Advanced [show]


Norman Springfield, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is typically in his Banker uniform. He has a long chestnut beard with little hanging trinkets. His hazel eyes lackadaisically let the world flow into them.

Personality: He is almost excessively polite to everyone, even when angry. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Norman was born in the south. At a young age he loved to build and create. After coming to the age of reason, Norman took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Wants to open a new tavern; and to be a sellsword again

Ideals: Athletic, Gifted, Persistence. Flaws: Shy. Bonds: Job. Occupation: Banker

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Norman Springfield, Male Human Barbarian 1
Medium (5'0") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)17 (+3) 15 (+2)11 (+0)
Skills Arcana +5, History +5
Senses Passive Perception 12
Languages Common, Gnoll, Dwarven, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 500 sp.


Social Check DCs


Zook Musgraben, Male Gnome [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears an entirely black suit with white socks and a vest with buckled shoes. He is an epitome of beauty. He wears a broad hat to hide his balding. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Zook hails from a village terrorized by goblins. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Impeccable. Flaws: Insane, Antagonistic. Bonds: Attractive, Enemies. Occupation: Apothecary

Voice: Complex vocabulary, royal

Attributes [hide]

Zook Musgraben, Male Gnome Warrior 9
Small (3'7") Gnome, Neutral Good (CR 9)
Armor Class 14
Hit Points 74 (9d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 15 (+2)15 (+2) 13 (+1)9 (-1)
Skills Athletics +3, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Gnome, Terran, Sylvan
Attacks Melee +3 / 3d4+0, Ranged +6 / 3d4+3, Grapple +6

Possessions: 1500 gp.


Social Check DCs


Barfa Fidget, Male Half-Orc [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He dresses like a well dressed Mercenary does. His whole body is exceptionally muscular. His red hair is cut jaggedly and amateurishly. His brown eyes dart from person to person to random spaces in the air.

Personality: Barfa is depressed about a lot of things. He tends to be a nihilist. He is a logical person and will generally grow upset if things defy logic and science.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To be a Stylist again; and balancing his hectic life and new mercenary responsibilities is difficult

Ideals: Logical. Flaws: Depressed. Bonds: Job, Immigrant, Mentor. Occupation: Mercenary

Voice: Smoker's lung

Attributes [hide]

Barfa Fidget, Male Half-Orc Barbarian 7
Medium (6'5") Half-Orc, Lawful Evil (CR 7)
Armor Class 12
Hit Points 77 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 16 (+3)16 (+3) 14 (+2)11 (+0)
Skills History +6, Nature +6
Senses Passive Perception 12
Languages Common, Orc, Dwarven, Draconic, Terran
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2

Possessions: 200 gp. Ceremonial electrum dagger with a star ruby in the pommel (700 gp). Fire opal pendant on a fine gold chain (1200 gp). Large well-done wool tapestry (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nazû Stansfield, Male Half-Orc [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears light armors faded through time and improper care. His red hair is kept up in a ponytail inside a small hat. He has a tattooed face.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: The child of eastern immigrants he idolized his father. Aside from being a slave or a gladiator, there isn't much legitimate work for Half-Orcs in Nazû's homeland. Nazû decided to take the middle way and become a bodyguard. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Antagonistic, Forgetful. Bonds: Immigrant. Occupation: Stableman

Voice: Loud with bravado

Attributes [hide]

Nazû Stansfield, Male Half-Orc Sorcerer 7
Medium (5'5") Half-Orc, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 39 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 17 (+3)14 (+2) 10 (+0)13 (+1)
Skills Performance +4, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Orc, Abyssal, Druidic
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366640

Possessions: 11000 sp. Alexandrite (300 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gormogord Wiseacre, Male Halfling [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His silver hair is singed and shortened. He wears large thick round spectacles.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born on a small isolated farm. As a young adult he joined a group advocating for an improvement in Halfling conditions. After a long history of fighting, Gormogord and his spouse have recently divorced.

Motivation: He's repulsed by the PC.

Ideals: Fighting. Flaws: Ugly, Antagonistic, Racist. Bonds: Nature. Occupation: Interpreter

Voice: Old thin voice

Attributes [hide]

Gormogord Wiseacre, Male Halfling Ranger 6
Small (2'11") Halfling, Neutral Good (CR 6)
Armor Class 13
Hit Points 55 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 16 (+3)16 (+3) 17 (+3)16 (+3)
Skills Animal Handling +6, Religion +6
Senses Passive Perception 13
Languages Common, Halfling, Giant, Dwarven, Aquan
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs

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