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Advanced [show]


Reynard Charlton, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears professional attire. With bright blonde hair and a scraggly beard. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is calm most of the time but flees social interaction. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: From birth he was tutored by a cruel and relentless mentor. His first spouse was a Performer, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. By chance he met his brother recently and the two have been together since.

Motivation: His spouse's relatives view him with great suspicion; and to reunite with his absent father

Flaws: Shy. Bonds: Attractive, Poor, Family, Mentor. Occupation: Dyer

Voice: Creaky witch voice

Attributes [hide]

Reynard Charlton, Male Human Commoner 4
Medium (6'0") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 22 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)10 (+0) 15 (+2)10 (+0)
Skills Insight +4, Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 500 gp. Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Gold dragon comb with red garnet eye (800 gp).


Social Check DCs


Orsik Foamtankard, Male Dwarf [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears brown leather gloves, a brown jacket, and tight pants. His blonde hair is lengthy and is close to two feet long. His eyes are likewise blue.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. Further he is a bit of a stoner and is frequently out of it.

History: Born to a pair of adventurers, Orsik grew up listening to his mother's many stories. From his teen years he was always beautiful and desirable, so people have always doted on him. He hasn't been sleeping well lately.

Motivation: He loathes his own lifestyle; and he has passion for adventuring and risk

Flaws: Insomniac, Addict, Depressed. Bonds: Adventurer, Attractive. Occupation: Detective

Voice: Soft and mumbly

Attributes [hide]

Orsik Foamtankard, Male Dwarf Aristocrat 11
Medium (4'4") Dwarf, Chaotic Neutral (CR 11)
Armor Class 13
Hit Points 103 (11d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 18 (+4)12 (+1) 16 (+3)7 (-2)
Skills Investigation +5
Senses Passive Perception 13
Languages Common, Dwarven, Undercommon
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +3

Possessions: 1700 gp. Peridot (60 gp). Violet garnet (900 gp). Black pearl (900 gp). Aquamarine (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Zaffrab Bafflestone, Male Gnome [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a yellow vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his yellow boots flare out at the collars. He sports a flattop hair cut. His green eyes dart from person to person to random spaces in the air.

Personality: He is irascible and easily irritated. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: The child of western immigrants he idolized his mother. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Zaffrab took refuge in the ruined castle and found the beat up crossbow and armor he uses now. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep.

Ideals: Opinionated. Flaws: Antagonistic, Insomniac. Bonds: Immigrant, Nature. Occupation: Carpenter

Voice: Farmer accent

Attributes [hide]

Zaffrab Bafflestone, Male Gnome Expert 5
Small (3'8") Gnome, Lawful Good (CR 5)
Armor Class 15
Hit Points 41 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 18 (+4)11 (+0) 9 (-1)17 (+3)
Skills Deception +6, Investigation +3
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 2d4-1, Ranged +7 / 2d4+4, Grapple +4

Possessions: Rock crystal (40 gp). Sardonyx (40 gp). Emerald (1400 gp). 1 Half-Plate. 1 Full Plate.


Social Check DCs


Zaffrab Turen, Male Gnome [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is greying and his face has many wrinkles. His amber eyes dart from person to person to random spaces in the air.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He comes from a rich eastern family. His childhood dream was to be a Farmer, but he was a colossal failure. He ran away from his former home and has been making his living as a Layabout for the past few years.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Fighting, Athletic. Flaws: Cynical. Bonds: Rich, Job. Occupation: Layabout

Voice: Eastern European accent

Attributes [hide]

Zaffrab Turen, Male Gnome Monk 4
Small (3'3") Gnome, Lawful Evil (CR 4)
Armor Class 11
Hit Points 37 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)17 (+3) 12 (+1)12 (+1)
Skills Acrobatics +2, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Gnome, Elven, Druidic, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 3000 cp. 1 Minor magic item.


Social Check DCs


Burgell Oomtrowl, Male Gnome [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is typically in his Architect uniform. He wears a feathered hat to cover his moderate length white hair. His skin is flawless and his hazel eyes scan people very quickly.

Personality: He is witty, but his monotone delivery comes off as unnerving His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: His father raised him in a mountain cabin. His childhood dream was to be a Actor, but he was a colossal failure. He ran away from his former home and has been making his living as a Architect for the past few years.

Motivation: Balancing his hectic life and new Architect responsibilities is difficult.

Ideals: Joker. Bonds: Job, Attractive, Religious, Nature. Occupation: Architect

Voice: Posh accent

Attributes [hide]

Burgell Oomtrowl, Male Gnome Aristocrat 12
Small (3'5") Gnome, Lawful Evil (CR 12)
Armor Class 15
Hit Points 62 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 13 (+1)16 (+3) 10 (+0)19 (+4)
Skills Perception +4, Stealth +8
Senses Passive Perception 18
Languages Common, Gnome, Infernal, Giant, Gnoll
Attacks Melee +5 / 3d10+1, Ranged +8 / 3d10+4, Grapple +4

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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