Forcas Verity, Male Tiefling [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears rags and sports a simple walking cane. He has wavy silver hair. His thin eyebrows rest above his beady silver eyes.
Personality: Forcas is depressed about a lot of things. He tends to be a nihilist. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Through the years after Forcas was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Forcas's mother didn't care for him much, and the feeling was mutual. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He's repulsed by the PC.
Flaws: Ugly, Depressed, Antagonistic. Bonds: Poor, Military. Occupation: Mason
Voice: High pitched and raspy
Attributes [hide]
Medium (6'7") Tiefling, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 59 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 16 (+3) | 15 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 15
Languages Common, Giant, Druidic
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2
Possessions: 160 pp. 1 Minor magic item.
Ghaliver Jamjar, Male Halfling [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery. His brown hair is lengthy and is close to two feet long. He has blue eyes.
Personality: His tongue was cut out and he uses sign language. He is frequently practicing swordplay.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His mother was a soldier and died while he was still young. Ghaliver was left his mother's suit of armor and trained in its use and care. He left for the west, certain he would find work there.
Motivation: A deep hatred of illithids; and someone believes him a fraud
Flaws: Disease, Insomniac. Bonds: Military, Immigrant, Enemies. Occupation: Courier
Voice: Speaks with squeezed throat
Attributes [hide]
Small (3'1") Halfling, Chaotic Evil (CR 5)
Armor Class 15
Hit Points 12 (5d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 19 (+4) | 11 (+0) | 11 (+0) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 |
Possessions: 300 gp. Onyx (40 gp). Moonstone (40 gp). Red spinel (70 gp).
Kellen Nackle, Male Gnome [Permalink]
Personal [hide]
Description: He likes to wear green tank tops with tan pants. His attire stands in sharp contrast to his halberd, which is beautifully polished and possesses an ornate carving of a rose on it. His hair is black and curly. This brown eyed southerner is not easily forgotten.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. Kellen is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. By chance he met his sister recently and the two have been together since.
Motivation: He has comitted a past crime that haunts him to this day; and he is wracked by social anxiety
Flaws: Disease, Insomniac, Fearful. Bonds: Criminal record, Family. Occupation: Marshal
Voice: Pirate accent
Attributes [hide]
Small (3'3") Gnome, Neutral Evil (CR 4)
Armor Class 13
Hit Points 38 (4d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 12 (+1) | 13 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Draconic
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 600 gp. 1 Minor magic item.
Baern Rakankrak, Male Dwarf [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears dull white sweaters, loose yellow pants, and alligator leather shoes. Beneath his sweater he keeps a concealed longsword, just in case. His long brown hair is drawn into a two foot long braid. His violet eyes peer out from beneath his deerstalker white hat.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was born in the north, but his parents moved at a very young age to the east. His homeland was ravaged by war and he spent much of his life rebuilding it. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is wracked by social anxiety; and he's repulsed by the pc
Ideals: Athletic. Flaws: Antagonistic, Fearful, PTSD. Bonds: Immigrant. Occupation: Priest
Voice: Dutch accent
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 15 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 17 (+3) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
Possessions: 110 gp. White pearl (110 gp). Deep green spinel (110 gp). 1 Masterwork Common Melee.
Anselm Digby, Male Human [Permalink]
Personal [hide]
Description: This man wears a green tunic with brown highlights, and long white pants that bunch up around his shoes. He has a penchant for wearing a ring with an oversized opal on his left hand. His wide-brimmed hat is riddled with cuts and holes. He wears crescent spectacles with a black brim.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He also is a firm believer in the manly ideal.
History: Anselm was born the youngest of three triplets. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To prove his worth to the world.
Flaws: Ugly, Shy, Impulsive. Bonds: Rich, Family, Adventurer. Occupation: Slave Trader
Voice: Posh accent
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 12 (+1) | 13 (+1) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 40 pp.
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