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Advanced [show]


Orsik Trueblood, Male Dwarf [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has a small bristly mustache and wavy white hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He does not believe in violence as a means to an end. He is a dedicated Interpreter but believes his peers are too gung-ho.

History: When he was but 7 years old his parents immigrated from the north. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature shortspear.

Motivation: To reunite with his old friends.

Ideals: Passionate, Pacifist. Bonds: Attractive, Immigrant, Adventurer. Occupation: Interpreter

Voice: Uses sign language

Attributes [hide]

Orsik Trueblood, Male Dwarf Monk 12
Medium (4'5") Dwarf, Chaotic Good (CR 12)
Armor Class 14
Hit Points 89 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 15 (+2)13 (+1) 18 (+4)11 (+0)
Skills Perception +8, Persuasion +4
Senses Passive Perception 14
Languages Common, Dwarven, Abyssal
Attacks Melee +6 / 3d10+2, Ranged +8 / 3d10+4, Grapple +4

Possessions: 2000 gp. Zircon (40 gp). White pearl (110 gp). Eye agate (5 gp). Rock crystal (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Adelard Wade, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'3" and is a bit bulky. He is very muscular particularly in the legs. He sports black clothing, slightly heavier than average wear. His broad hat is riddled with cuts and holes. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Sold as a small child to a slaver, Adelard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He got away from his former life and has fallen to alcoholism.

Motivation: Further expansion of business; and he has decided he is irredeemable

Flaws: Ugly, Addict. Bonds: Criminal record, Mentor, Job. Occupation: Cartwright

Voice: Ums and uhs a lot

Attributes [hide]

Adelard Wade, Male Human Aristocrat 6
Medium (5'3") Human, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 37 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 15 (+2)12 (+1) 12 (+1)15 (+2)
Skills History +4, Insight +4
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3

Possessions: 600 gp.


Social Check DCs


Raymond Halsey, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'1" and wears tight fitting clothing which further accentuates his frame. His golden hair is slicked back into a classic pompadour. His eyes are brown and he is always smoking a pipe.

Personality: Overbrimming with self-confidence, Raymond isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is frequently practicing swordplay.

History: He was born several months after his father was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has gone from town to town working and never settling down anywhere, but has fallen for a local Mason. He hasn't told them the truth, but wants to settle down with them.

Motivation: His relatives are trying to arrange a marriage; and he would like to get married and retire

Ideals: Impeccable. Bonds: Attractive, Military, Has a crush, Family. Occupation: Baker

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Raymond Halsey, Male Human Warlock 1
Medium (6'1") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 10 (+0)11 (+0) 15 (+2)15 (+2)
Skills Deception +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1021

Possessions: 100 gp. 1 Masterwork Thieves’ tools.


Social Check DCs


Seven Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he prefers to wear blue pants and tee shirts. His yellow fur, when down, is lengthy. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: He is very quiet and rarely speaks above a whisper. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was born in the east, but his parents moved at a very young age to the north. Through the years after Seven was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Seven's father didn't care for him much, and the feeling was mutual. Recently he has begun working with bootleggers and crooks.

Motivation: He has decided he is irredeemable.

Flaws: Ugly, Shy, Antagonistic. Bonds: Criminal record, Immigrant. Occupation: Adventurer

Voice: Hollow voice

Attributes [hide]

Seven Shore, Male Tabaxi Cleric 10
Medium (6'4") Tabaxi, True Neutral (CR 10)
Armor Class 12
Hit Points 71 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)12 (+1) 14 (+2)12 (+1)
Skills Nature +5, Stealth +6
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1464433

Possessions: 180 pp.


Social Check DCs


Ghaliver Copperkettle, Male Halfling [Permalink]

Personal [hide]

Description: He is a mite stocky and wears an old set of leather armor, nicked and torn by the ravages of time and battle. His white hair has been sun bleached extensively. His otherwise smooth face is marked with small tiny scars.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is used to getting what he wants. In part because he is a meticulous planner.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He doesn't get along with people that don't share his tastes; and a deep hatred of drow

Ideals: Professionalism. Flaws: Antagonistic, PTSD. Bonds: Mentor. Occupation: Interpreter

Voice: Raspy

Attributes [hide]

Ghaliver Copperkettle, Male Halfling Commoner 2
Small (2'11") Halfling, True Neutral (CR 2)
Armor Class 13
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)17 (+3) 18 (+4)13 (+1)
Skills Performance +3, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Halfling, Celestial, Orc, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 100 gp. Rock crystal (20 gp). Sard (20 gp).


Social Check DCs

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