Leaf Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: A middle-aged man, he wears brown trousers with white and grey striped suspenders. He wears various colorful collared shirts, and is pretty ugly. He wears a top hat to cover his moderate length lavender fur. He has a dull look in his yellow eyes.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He served in the navy to pay for his family's outstanding loans. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Philantrophist, Fighting. Flaws: Ugly, Antagonistic. Bonds: Military. Occupation: Barkeep
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'5") Tabaxi, Lawful Evil (CR 10)
Armor Class 11
Hit Points 58 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 15 (+2) | 15 (+2) | 8 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common, Gnoll, Aquan
Attacks Melee +7 / 3d6+3, Ranged +5 / 3d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 2 | 0 | 0 |
Possessions: 1000 gp. Gold dragon comb with red garnet eye (1400 gp).
John Adley, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He typically wears a sleeveless long coat of deep pastel leather and dull black iron scale mail. He is an epitome of beauty. He has a long silver beard with little hanging trinkets. His eyes are likewise brown. His teeth are white and perfect.
Personality: He likes to make people angry or surprised. He always tries to repair and not replace. It was this mentality that drove him into the Detective business.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Detective arts, while his father instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He uses money and sex appeal to get what he needs; and he is greedy
Ideals: Persistence. Flaws: Antagonistic, Insane. Bonds: Attractive, Rich. Occupation: Detective
Voice: Posh accent
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 11)
Armor Class 13
Hit Points 52 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 12 (+1) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +4 / 3d8+0, Ranged +7 / 3d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 | 3 |
Possessions: 130 pp. Embroidered silk and velvet mantle with numerous moonstones (2400 gp). A silver and pearl hairclip (50 gp). Embroidered silk and velvet mantle with numerous moonstones (2400 gp).
Dimble Gobblefirn, Male Gnome [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He has a large yellow mantle and cape that has been intricately interwoven into his green robe. His hair is brown and curly. His thin eyebrows rest above his beady gray eyes.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. Further he is a bit of a stoner and is frequently out of it.
History: He was born a particularly ugly child, much to the horror of his parents. He found a children's book about a Gnome Expert who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He is searching for what he claims is his rightful reward.
Motivation: He desires power and/or immortality; and he's looking for his big break
Ideals: Disciplined. Flaws: Ugly, Insane, Addict. Bonds: Adventurer. Occupation: Layabout
Voice: Low and grunting
Attributes [hide]
Small (3'7") Gnome, Chaotic Good (CR 5)
Armor Class 10
Hit Points 35 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 16 (+3) | 14 (+2) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Halfling, Dwarven
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1
Possessions: 700 gp. 1 Full Plate. 1 Darkwood Shield. 1 Half-Plate.
Aelar Petrie, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears suspenders and black workpants. His shirt is brown, and he wears a heavy black leather apron most of the time. He carries with him a set of sais, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His white hair is slicked back into a classic pompadour. His green unseeing eyes seem to look past you.
Personality: He likes to make people angry or surprised. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born to loving parents in a slum to the west. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. During his travels, Aelar and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Aelar discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Aelar fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: He desires power and/or immortality; and he wants to meet his childhood hero
Ideals: Fighting. Flaws: Disease, Antagonistic. Bonds: Adventurer, Poor. Occupation: Barrister
Voice: Can't modulate volume
Attributes [hide]
Medium (5'11") Half-Elf, Neutral Good (CR 7)
Armor Class 11
Hit Points 40 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 10 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 11000 sp. Star rose quartz (20 gp). Deep green spinel (130 gp). Banded agate (4 gp).
Kyle Harlan, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man typically wears a sleeveless long coat of deep green leather and dull pastel iron scale mail, and a wedding ring on his left hand. His black hair is cut short. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: Calm and collected, he is a well trained Sellsword. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He served in the navy to pay for his family's outstanding loans. Cursed with unlife at a very young age, Kyle has worked very hard to control his curse. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.
Motivation: Further expansion of business; and he'd like to take his coworkers down a peg
Flaws: Disease. Bonds: In love, Job, Military, Adventurer. Occupation: Sellsword
Voice: Shortens vowels
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 13 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 12 (+1) | 11 (+0) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: Moss agate (6 gp).
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