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NPC Generator

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Advanced [show]


Silvo TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs, and he perpetually has his falchion ready. He has a long auburn beard with little hanging trinkets. He wears crescent spectacles with a black brim.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Silvo enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He got into the Farmer business at a young age. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has set out to sabotage the competition.

Motivation: He is greedy.

Ideals: Fighting. Flaws: Disease, Hedonist, Antagonistic. Bonds: Rich, Job. Occupation: Farmer

Voice: Forgets to breathe while speaking

Attributes [hide]

Silvo TellPenny, Male Halfling Wizard 9
Small (2'10") Halfling, Lawful Evil (CR 9)
Armor Class 15
Hit Points 32 (9d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)19 (+4) 13 (+1)17 (+3) 13 (+1)14 (+2)
Skills Athletics +2, Performance +5
Senses Passive Perception 11
Languages Common, Halfling, Auran, Elven, Gnoll
Attacks Melee +2 / 3d4-1, Ranged +7 / 3d4+4, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1444432100

Possessions: 1800 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (60 gp). A large tome filled with over one hundred recipes written by a former royal chef. (60 gp). Golden circlet with four aquamarines (1000 gp).


Social Check DCs


Uraim Trueblood, Male Dwarf [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He typically wears white cloth garments or leather armor. His hair is auburn and curly. He has hazel eyes and a white hat with a violet feather.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was raised in a mountains tribe. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He bought a pickaxe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to work out more often; and he feels kind of lost in life

Ideals: Athletic. Flaws: Depressed. Bonds: Military, Nature, Attractive. Occupation: Doctor

Voice: Speaks with lips pursed

Attributes [hide]

Uraim Trueblood, Male Dwarf Commoner 2
Medium (4'0") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 13 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 16 (+3)18 (+4) 11 (+0)15 (+2)
Skills Animal Handling +2, Perception +2
Senses Passive Perception 12
Languages Common, Dwarven, Giant, Abyssal, Gnome, Halfling
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3

Possessions: 2000 sp. 1 Masterwork Common Melee.


Social Check DCs


Flask Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This younger middle-aged man very much looks the part of a Butcher, and a wedding ring on his left hand. He has orange fur. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was born to a criminal king-pin and mafia family In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has set out to sabotage the competition.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Ideals: Gifted. Flaws: Fearful. Bonds: Job, In love, Criminal record. Occupation: Butcher

Voice: Rhymes sentences (sorry)

Attributes [hide]

Flask Wind, Male Tabaxi Commoner 2
Medium (6'1") Tabaxi, True Neutral (CR 2)
Armor Class 13
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 10 (+0)14 (+2) 15 (+2)16 (+3)
Skills Insight +4, Medicine +4
Senses Passive Perception 12
Languages Common, Elven, Celestial
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 240 gp. 1 Half-Plate.


Social Check DCs


Diggory Ainsley, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'0". He dresses in collared shirts and wears a proper scarf over his head. His head has been shaved. His amber eyes are passionate and lively.

Personality: This man loves music and to teach people music more than just about anything. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was an athlete and attended two major summer competitions. He never won. He has never given up on his music dream.

Motivation: Wants to work out more often; and he wants nothing more than to rejoin the army

Ideals: Artistic, Entrepeneur, Athletic. Flaws: Ugly. Bonds: Military. Occupation: Spice Merchant

Voice: Prounounces S like Z

Attributes [hide]

Diggory Ainsley, Male Human Warrior 11
Medium (6'0") Human, Neutral Good (CR 11)
Armor Class 12
Hit Points 61 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)13 (+1) 13 (+1)10 (+0)
Skills Acrobatics +6, Stealth +6
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +6

Possessions: 1700 gp. Fiery yellow corundum (900 gp). Jade (150 gp). Banded agate (12 gp). Hematite (12 gp). Star rose quartz (50 gp). Banded agate (12 gp). Smoky quartz (50 gp). Jet (150 gp). 1 Minor magic item.


Social Check DCs


Two Llamas Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: He stands about 6'3" and wears bulky black painted plate armor. His right hand appears badly burned and disfigured. His black fur is drawn into a tight pony tail with a dagger scrunchie. This blue eyed westerner is not easily forgotten.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Two Llamas was born the youngest of three triplets. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is unsatisfied with his job; and wants to raise his children well

Ideals: Philantrophist, Justice. Bonds: Family, Job. Occupation: Shipwright

Voice: Forgets to breathe while speaking

Attributes [hide]

Two Llamas Timber, Male Tabaxi Sorcerer 8
Medium (6'3") Tabaxi, Chaotic Evil (CR 8)
Armor Class 11
Hit Points 39 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 14 (+2)13 (+1) 12 (+1)18 (+4)
Skills Medicine +4, Religion +4
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126665

Possessions: 1000 gp. Azurite (8 gp). Blue quartz (8 gp). Aquamarine (700 gp).


Social Check DCs

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