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Lone Of Passion, Male Tabaxi [Permalink]

Personal [hide]

Description: This exceptionally lanky man likes to wear darkened spectacles and heavy clothing, no matter the weather. His yellow fur is braided into rings. His face is covered beneath a completely black helmet.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Money/treasure; and he's repulsed by the pc

Ideals: Philantrophist. Flaws: Antagonistic, Disease. Bonds: Rich. Occupation: Roofer

Voice: Timid voice

Attributes [hide]

Lone Of Passion, Male Tabaxi Paladin 5
Medium (6'10") Tabaxi, Chaotic Good (CR 5)
Armor Class 14
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 15 (+2)16 (+3) 12 (+1)11 (+0)
Skills Animal Handling +4, History +6
Senses Passive Perception 11
Languages Common, Orc, Dwarven, Auran
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 500 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Marbas Silence, Male Tiefling [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'3" has a big stupid grin on his face most of the time. He wears dull blue sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed lance, just in case. His chestnut hair is heavily combed to the right. He has several tiny emerald earrings on each ear.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with vampirism at a very young age, Marbas has worked very hard to control his curse. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He feels threatened by others; and he has money and likes to spend it

Ideals: Optimist. Flaws: Insane, Fearful, Disease. Bonds: Rich. Occupation: Cartwright

Voice: Soothing and warm

Attributes [hide]

Marbas Silence, Male Tiefling Ranger 14
Medium (5'3") Tiefling, Lawful Good (CR 14)
Armor Class 12
Hit Points 95 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)12 (+1) 9 (-1)17 (+3)
Skills History +6, Investigation +6
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +6 / 4d6+1, Ranged +7 / 4d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12

Possessions: 2000 gp. Sapphire pendant on gold chain (2100 gp). Jeweled electrum ring (5000 gp). Embroidered and bejeweled glove (1000 gp). Black velvet mask with numerous citrines (120 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). Fire opal pendant on a fine gold chain (500 gp). Fire opal pendant on a fine gold chain (500 gp). Jeweled gold crown (5000 gp). Large well-done wool tapestry (200 gp). Gold music box (1000 gp). Jeweled electrum ring (5000 gp). 1 Minor magic item.


Social Check DCs


Taklinn Hammerstone, Male Dwarf [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears blue leather gloves, a blue jacket, and tight pants. He has a small bristly mustache and wavy chestnut hair. His brown eyes lackadaisically let the world flow into them.

Personality: He is happy with his job as a Server. He turns his eye from what people do, preferring to live and let live. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Server work with an outfit from a few towns over. Server work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has recently gotten a pet goose that steals things from people.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has comitted a past crime that haunts him to this day

Flaws: Ugly, Disease, Insomniac. Bonds: Job, Criminal record. Occupation: Server

Voice: Gruff and masculine

Attributes [hide]

Taklinn Hammerstone, Male Dwarf Cleric 2
Medium (4'3") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 13 (+1)10 (+0) 11 (+0)9 (-1)
Skills Nature +2, Persuasion +1
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 290 gp.


Social Check DCs


Anselm Quinton, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'0" has a big stupid grin on his face most of the time. He wears a green armored body suit, with a simple brown line shooting up and back down. His hair, while still mostly white, has prominent grey streaks. His eyes are likewise green.

Personality: He hates giants. He views them as having robbed his home of its proper glory. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born in the south. Like his mother and his brother before him, after school he went straight into learning to become a Weaver. He tends to his Weaver job now, and dutifully fulfills any obligations he has.

Motivation: He is unsatisfied with his job.

Flaws: Hedonist. Bonds: Enemies, Immigrant, Job. Occupation: Weaver

Voice: Sleepy voice

Attributes [hide]

Anselm Quinton, Male Human Monk 1
Medium (6'0") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)16 (+3) 13 (+1)10 (+0)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common, Halfling, Druidic, Goblin
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 160 gp.


Social Check DCs


Ildrex Qyxpahrgh, Male Dragonborn [Permalink]

Personal [hide]

Description: This exceptionally lanky man is dressed in an above average manner. His crest is bronze and curly. He wears large thick round spectacles.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. Further he is a bit of a stoner and is frequently out of it.

History: Born to a Miner, his mother struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Servant hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality

Flaws: Addict. Bonds: Attractive, Poor, Guardian, Adventurer. Occupation: Servant

Voice: Soft and mumbly

Attributes [hide]

Ildrex Qyxpahrgh, Male Dragonborn Sorcerer 4
Medium (6'8") Dragonborn, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 11 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 9 (-1)8 (-1) 14 (+2)13 (+1)
Skills Investigation +1, Persuasion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Alexandrite (600 gp). Aquamarine (600 gp). 4 Tanglefoot bags. 2 Acid flasks. 2 Alchemist’s fire.


Social Check DCs

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