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Advanced [show]


Eberdeb Turen, Male Gnome [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively, and carries whips. He wears a colorful flower in his white hair. He has gleaming, smiling violet eyes.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Sold as a small child to a necromancer, Eberdeb was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He used his abilities to travel the world and help people.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has a rivalry with the church that dominates his actions

Ideals: Fighting, Philantrophist, Opinionated. Bonds: Attractive, Mentor. Occupation: Fortune-teller

Voice: Sore throat, cough

Attributes [hide]

Eberdeb Turen, Male Gnome Barbarian 6
Small (3'8") Gnome, Chaotic Good (CR 6)
Armor Class 14
Hit Points 62 (6d12)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 17 (+3)14 (+2) 17 (+3)13 (+1)
Skills Investigation +5, Nature +5
Senses Passive Perception 13
Languages Common, Gnome, Undercommon, Druidic
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Smoking Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: He is lean but muscular and wears loose pants and a collared shirt complete with sweater beneath his coat. His black fur is kept up in a ponytail inside a Stetson hat. He tend to wears goggles to shield his eyes.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He is searching for what he claims is his rightful reward.

Motivation: Marry his brother to traveling adventurers; and to unite with his brother

Ideals: Impeccable, Joker. Flaws: Antagonistic. Bonds: Adventurer, Family. Occupation: Spice Merchant

Voice: Shortens vowels

Attributes [hide]

Smoking Of Clay, Male Tabaxi Druid 9
Medium (5'2") Tabaxi, Lawful Good (CR 9)
Armor Class 14
Hit Points 74 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 19 (+4)10 (+0) 14 (+2)14 (+2)
Skills Athletics +4, Deception +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +7 / 3d4+4, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364432

Possessions: Just what you see.


Social Check DCs


Flame Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'10" has a big stupid grin on his face most of the time. He wears a black coat over a pastel low-cut shirt, and a feathered hat upon his head. His fur is beige, silky, and of moderate length. He is baby faced.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born in the east. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is a bit of a kleptomaniac.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Criminal record. Occupation: Fletcher

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Flame Paws, Male Tabaxi Expert 5
Medium (5'10") Tabaxi, Neutral Evil (CR 5)
Armor Class 13
Hit Points 28 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 15 (+2)14 (+2) 12 (+1)16 (+3)
Skills History +5, Insight +4
Senses Passive Perception 11
Languages Common, Infernal, Terran
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mindartis Floshem, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He wears a small hat to hide his balding. His fierce violet eyes like to dwell on things.

Personality: He speaks before he thinks and is too direct. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: His mother raised him in a mountain cabin. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Money/treasure; and to prove his worth to the world

Ideals: Fighting, Logical. Flaws: Impulsive. Bonds: Rich, Nature. Occupation: Crown-heir

Voice: Sighs a lot, exhausted

Attributes [hide]

Mindartis Floshem, Male Half-Elf Monk 4
Medium (5'4") Half-Elf, Lawful Good (CR 4)
Armor Class 11
Hit Points 14 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 9 (-1)13 (+1) 8 (-1)15 (+2)
Skills Deception +4, Performance +4
Senses Passive Perception 9
Languages Common, Elven, Goblin
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 11000 sp.


Social Check DCs


Beloril Strakeln, Male Dwarf [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he typically wears green cloth garments or leather armor. His auburn hair is still thick. His eyes are amber and beady.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He also has developed a complete distrust of the Hunter profession.

History: He was raised in a island tribe. A gifted student he started as a Hunter, but he got bored and became a Ruler. He was always very intelligent and has formed a secret society of specialists.

Motivation: He is unsatisfied with his job; and balancing his hectic life and new ruler responsibilities is difficult

Ideals: Joker. Flaws: Ugly, Secretive. Bonds: Job, Nature. Occupation: Ruler

Voice: Aggressive tone

Attributes [hide]

Beloril Strakeln, Male Dwarf Monk 1
Medium (4'4") Dwarf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 12 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 19 (+4)15 (+2) 14 (+2)13 (+1)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven, Druidic, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 100 gp.


Social Check DCs

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